thamis
King of Kish
- Joined
- Jan 21, 2002
- Messages
- 1,583
From now on please go to the Ancient Mediterranean MOD to play the Ancient Mediterranean!
T H E M E D I T E R R A N E A N
~~~ A map for Civilization III ~~~
# IDEA
Use this map to replay the great wars between Rome and Gaul, Greece and Troy or Carthago and Rome. Of course you can play up to today, but the focus of this map is on the ancient ages.
# GEOGRAPHY
The shape of a large amount of the land mass is totally weird. The map is stretched in East-West direction. I know that, but I didn't make the basic shape of the map, I just changed minor things. I can't remember where I found it...
# RULES
Technologies are much more expensive, thus the ancient age last longer. The max. research time is 100 turns, the min time 8 turns. Corruption is lowered:
Deity 100% and -15% per lower difficulty.
# CIVILIZATIONS
(changes only)
-Spain: (replacing America)
Expansionistic, Religious
Capital: Madrid
Learer: King Phillip II
Special Units:
Man-of-War (replaces Frigate)
Conquistador (replaces Explorer: A.D.M 4.2.3* req. Iron) *all terrain as roads
-Troy: (replacing Persia)
Industrious, Militaristic
Capital: Troy
Leader: King Priamos
Special Units:
War Chariot (replaces Chariot)
Phalanx (replaces Pikeman: A.D.M 1.4.1 req. Iron)
Amazon Warrior (same as Swordsman, only different ani)
-Carthage: (replacing Zulus)
Expanisionistic, Commercial
Capital: Carthage
Leader: King Hannibal
Special Units:
Elephant Archer (replaces Archer: A.D.M.HP 2.1.2.+1 req. Ivory)
War Elephant (replaces Horseman: A.D.M.HP 3.2.2.+1 req. Ivory)
Arab Horseman (same as Knight, different ani)
-Celts: (replacing England)
Religious, Commercial (replacing England)
Cpital: Cardiff
Leader: Queen Boudicea
Secial Units:
Man-or-War (replaces Frigate)
Axeman (replaces Swordsman: A.D.M 4.1.1 req. nothing)
-Greece:
Special Units:
Hoplite (replaces Spearman)
Phalanx (replaces Pikeman: A.D.M 1.4.1 req. Iron)
-Egypt:
Special Units:
War Chariot (replaces Chariot)
Immortals (replaces Swordsman)
Mameluck (same as Horseman, different ani)
Arab Horseman (same as Knight, different ani)
-Babylon:
Special Units:
Bowmen (replaces Archer)
Immortals (replaces Swordsman)
Mameluck (same as Horseman, different ani)
Arab Horseman (same as Knight, different ani)
-Germany:
Militaristic, Industrious (ancient Germans were not very advanced, thus not "scientific")
Special Units:
Axeman (replaces Swordsman: A.D.M 4.1.1 req. nothing)
Panzer (replaces Tank)
-France:
Special Units:
Axeman (replaces Swordsman: A.D.M 4.1.1 req. nothing)
Musketeer (replaces Musketman)
-Russia:
Special Units:
Axeman (replaces Swordsman: A.D.M 4.1.1 req. nothing)
Cossack (replaces Cavalry)
-Rome:
Special Units:
Support Troops (can build roads, forts, RRs, cost no pop.: A.D.M 0.1.1)
Legionary (replaces Swordsman)
-Others:
Normal Rules.
China, Japan, India, Aztecs and Iroquois have been removed.
All the new units and unit graphics are included. The file size is 1.9MB, therefore I couldn't upload it to this server. You can download it by following this link:
May 5th:
Fixed Bug: Settlers now don't require Iron...
http://www.abi2001-hu.de/ext/mediterranean.zip
Version 1.0 was removed after 164 downloads.
From now on please go to the Ancient Mediterranean MOD to play the Ancient Mediterranean!
T H E M E D I T E R R A N E A N
~~~ A map for Civilization III ~~~
# IDEA
Use this map to replay the great wars between Rome and Gaul, Greece and Troy or Carthago and Rome. Of course you can play up to today, but the focus of this map is on the ancient ages.
# GEOGRAPHY
The shape of a large amount of the land mass is totally weird. The map is stretched in East-West direction. I know that, but I didn't make the basic shape of the map, I just changed minor things. I can't remember where I found it...
# RULES
Technologies are much more expensive, thus the ancient age last longer. The max. research time is 100 turns, the min time 8 turns. Corruption is lowered:
Deity 100% and -15% per lower difficulty.
# CIVILIZATIONS
(changes only)
-Spain: (replacing America)
Expansionistic, Religious
Capital: Madrid
Learer: King Phillip II
Special Units:
Man-of-War (replaces Frigate)
Conquistador (replaces Explorer: A.D.M 4.2.3* req. Iron) *all terrain as roads
-Troy: (replacing Persia)
Industrious, Militaristic
Capital: Troy
Leader: King Priamos
Special Units:
War Chariot (replaces Chariot)
Phalanx (replaces Pikeman: A.D.M 1.4.1 req. Iron)
Amazon Warrior (same as Swordsman, only different ani)
-Carthage: (replacing Zulus)
Expanisionistic, Commercial
Capital: Carthage
Leader: King Hannibal
Special Units:
Elephant Archer (replaces Archer: A.D.M.HP 2.1.2.+1 req. Ivory)
War Elephant (replaces Horseman: A.D.M.HP 3.2.2.+1 req. Ivory)
Arab Horseman (same as Knight, different ani)
-Celts: (replacing England)
Religious, Commercial (replacing England)
Cpital: Cardiff
Leader: Queen Boudicea
Secial Units:
Man-or-War (replaces Frigate)
Axeman (replaces Swordsman: A.D.M 4.1.1 req. nothing)
-Greece:
Special Units:
Hoplite (replaces Spearman)
Phalanx (replaces Pikeman: A.D.M 1.4.1 req. Iron)
-Egypt:
Special Units:
War Chariot (replaces Chariot)
Immortals (replaces Swordsman)
Mameluck (same as Horseman, different ani)
Arab Horseman (same as Knight, different ani)
-Babylon:
Special Units:
Bowmen (replaces Archer)
Immortals (replaces Swordsman)
Mameluck (same as Horseman, different ani)
Arab Horseman (same as Knight, different ani)
-Germany:
Militaristic, Industrious (ancient Germans were not very advanced, thus not "scientific")
Special Units:
Axeman (replaces Swordsman: A.D.M 4.1.1 req. nothing)
Panzer (replaces Tank)
-France:
Special Units:
Axeman (replaces Swordsman: A.D.M 4.1.1 req. nothing)
Musketeer (replaces Musketman)
-Russia:
Special Units:
Axeman (replaces Swordsman: A.D.M 4.1.1 req. nothing)
Cossack (replaces Cavalry)
-Rome:
Special Units:
Support Troops (can build roads, forts, RRs, cost no pop.: A.D.M 0.1.1)
Legionary (replaces Swordsman)
-Others:
Normal Rules.
China, Japan, India, Aztecs and Iroquois have been removed.
All the new units and unit graphics are included. The file size is 1.9MB, therefore I couldn't upload it to this server. You can download it by following this link:
May 5th:
Fixed Bug: Settlers now don't require Iron...
http://www.abi2001-hu.de/ext/mediterranean.zip
Version 1.0 was removed after 164 downloads.
From now on please go to the Ancient Mediterranean MOD to play the Ancient Mediterranean!