FriendoftheDork
Keiser
Hey I'm playing a game with the English, earth 18 civs. Usually after conquering enemies I go for state property, but this time I'd like to try out a different approach to make my empire more like the real one. Now I'm one turn from Liberalism and wonder which way to go.
However I have built certain wonders that interferes with my plans: The Collossus, The Great Lighthouse, Sistine Chapel, among others. I have also built several castles in my 12 cities and am now running Mercantilism+Representation. This means that if I tech Economics I will lose the castle bonus, and if I change to Free Market I will gain it back but lose my bonus specialist. If I go further to Corporation I will gain more trade... except for 11 of my 12 cities that will actually lose 1 (TGL).
I know I lose some good trade by running Mercantilism (3 of my better cities are off the main continent), but the beakers and culture have so far made up for it (Rep. and SisCh.).
Once I get access to some good Corporations the FM route will be good again, but before that might I benefit from simply ignoring these techs and pick them up when needed (and lose the free Great Mercant)?
I also considering postponing Astronomy again (collossus) although I will probably want them for overseas empires later on.
Here's the savegame If you want to know the details. No matter what I do I'll probably do well this game, but I'd rather not go a way I'll regret later.
View attachment 193097
However I have built certain wonders that interferes with my plans: The Collossus, The Great Lighthouse, Sistine Chapel, among others. I have also built several castles in my 12 cities and am now running Mercantilism+Representation. This means that if I tech Economics I will lose the castle bonus, and if I change to Free Market I will gain it back but lose my bonus specialist. If I go further to Corporation I will gain more trade... except for 11 of my 12 cities that will actually lose 1 (TGL).
I know I lose some good trade by running Mercantilism (3 of my better cities are off the main continent), but the beakers and culture have so far made up for it (Rep. and SisCh.).
Once I get access to some good Corporations the FM route will be good again, but before that might I benefit from simply ignoring these techs and pick them up when needed (and lose the free Great Mercant)?
I also considering postponing Astronomy again (collossus) although I will probably want them for overseas empires later on.
Here's the savegame If you want to know the details. No matter what I do I'll probably do well this game, but I'd rather not go a way I'll regret later.
View attachment 193097