I think that Champion units should figure prominently in playing human chaos civs. There would be 4 tiers of champions with tiers 2 through 4 obtainable through either long age requirements (for the AI really) and/or xp requirements.
Tier 1 Champion: Aspiring Champion- newly minted chaos leader who can spawn only basic warriors. Also has access to reward/mutation promotions.
Tier 2 Champion: Chaos Champion- After surviving the chance of being turned into a daemon or chaos spawn, the Champion can now spawn Axemen and also gains access to higher tiers of rewards/mutations.
Tier 3 Champion: Chaos Lord- This Champion can spawn Swordsman and gains access to even more rewards/mutations.
Tier 4 Champion: Chosen- The last tier, this Champion can spawn Royal Guardsman (well the Chaos UU anyway).
Upon upgrading to the next tier (which would be mandatory) the champion has a chance to turn into either a daemon (reward) or chaos spawn. Either way the unit ceases to function as a champion. To ease the sting of becoming Spawn, the unit would gain a truck load of mutations (6 maybe?). Turning into a daemon means the unit is replaced by a daemon of some type (preferably a UU of the Greater Daemons). Either way, a new Aspiring Champion unit is also generated to represent the previous Champion's successor.
FF's Chain of Command or History of the Three Kingdoms system could be used to keep track of a champion's personal warband (like summons) as they also generate XP for their champion when they win in combat.
As far as cities go, I favor limiting the pop to something like 6 or 8 and allowing the cities to work only the adjacent plots. This would represent the tribal life most chaos worshipping marauders live. It doesn't make sense lorewise for them to have massive cities (though I could see the shrine city being large). I am still trying to flesh out exactly how cities would work with the above system so suggestions are welcome!
Let me know what you guys think.
edit: Rewards would replace mutations to represent the chaos champions personal abilities (such as a penalty to attack cities base but rewards giving higher attack str). Also promotions could be used to represent the champion's personal retinue.
Tier 1 Champion: Aspiring Champion- newly minted chaos leader who can spawn only basic warriors. Also has access to reward/mutation promotions.
Tier 2 Champion: Chaos Champion- After surviving the chance of being turned into a daemon or chaos spawn, the Champion can now spawn Axemen and also gains access to higher tiers of rewards/mutations.
Tier 3 Champion: Chaos Lord- This Champion can spawn Swordsman and gains access to even more rewards/mutations.
Tier 4 Champion: Chosen- The last tier, this Champion can spawn Royal Guardsman (well the Chaos UU anyway).
Upon upgrading to the next tier (which would be mandatory) the champion has a chance to turn into either a daemon (reward) or chaos spawn. Either way the unit ceases to function as a champion. To ease the sting of becoming Spawn, the unit would gain a truck load of mutations (6 maybe?). Turning into a daemon means the unit is replaced by a daemon of some type (preferably a UU of the Greater Daemons). Either way, a new Aspiring Champion unit is also generated to represent the previous Champion's successor.
FF's Chain of Command or History of the Three Kingdoms system could be used to keep track of a champion's personal warband (like summons) as they also generate XP for their champion when they win in combat.
As far as cities go, I favor limiting the pop to something like 6 or 8 and allowing the cities to work only the adjacent plots. This would represent the tribal life most chaos worshipping marauders live. It doesn't make sense lorewise for them to have massive cities (though I could see the shrine city being large). I am still trying to flesh out exactly how cities would work with the above system so suggestions are welcome!
Let me know what you guys think.
edit: Rewards would replace mutations to represent the chaos champions personal abilities (such as a penalty to attack cities base but rewards giving higher attack str). Also promotions could be used to represent the champion's personal retinue.