Evanescence
Timeless Mochi Lord
I am yet to ascertain that this is the issue from Communitas 3.17, but prior to adding CET and CEG 3.17 to the list of mods that I've been using for a while now, this has not happened before.
So the AI apparently has literally dozens of trade units available to them even in ancient era; the Japanese, my neighbors, have 8 separate routes with me, and they seem to have even more with Rome.
I am capped at 3 routes with the Colossus in the Classical, but from what I was able to observe thus far, all the AIs in the game have at least 5+ caravans roaming about. Curious, because even after looking through the codes I couldn't really find anything that might have caused this.
If anyone has an idea of where to look, I'm open to suggestions.
So the AI apparently has literally dozens of trade units available to them even in ancient era; the Japanese, my neighbors, have 8 separate routes with me, and they seem to have even more with Rome.
I am capped at 3 routes with the Colossus in the Classical, but from what I was able to observe thus far, all the AIs in the game have at least 5+ caravans roaming about. Curious, because even after looking through the codes I couldn't really find anything that might have caused this.
If anyone has an idea of where to look, I'm open to suggestions.