Ravellion
Prince
In vanilla and G&K (pre final G&K patch), I played at the emperor level. Deity was too difficult for me because I often lost to huge armies of melee units (sometimes mockingly referred to as "carpets of doom"). Melee units are relatively straightforward. You move them to a city and attack the city with it. The AI could handle this to an adequate degree.
In BNW, the Immortal AI bores me. The buff to ranged units has made the AI completely inept. It now needs to juggle the need of taking the city with some melee troops and the need for significant ranged attack strength. This also makes positioning more important, which the AI has further trouble with. Short of being swamped by Shaka's Impis, no AI can challenge me with even a minimal military investment on my part (less than a handful of archers/composite bows/crossbows will do just fine with maybe two melee units).
I am wondering whether I am the only one who has identified this as a significant problem.
In BNW, the Immortal AI bores me. The buff to ranged units has made the AI completely inept. It now needs to juggle the need of taking the city with some melee troops and the need for significant ranged attack strength. This also makes positioning more important, which the AI has further trouble with. Short of being swamped by Shaka's Impis, no AI can challenge me with even a minimal military investment on my part (less than a handful of archers/composite bows/crossbows will do just fine with maybe two melee units).
I am wondering whether I am the only one who has identified this as a significant problem.