How do you go about adding new conditions ffo victory - say religious victory, corporate victory or wealth victory?
If you are familiar with Python, you could use the functions isVictoryTest and isVictory in the file CvGameUtils.py. The first function allows you to disable victories and the second one allows you to enable new victory conditions.
So, for example, to require only one religion to remain which you cantrol?
<VictoryInfo>
<Type>VICTORY_CONQUEST</Type>
<Description>TXT_KEY_VICTORY_CONQUEST</Description>
<Civilopedia>TXT_KEY_VICTORY_CONQUEST_PEDIA</Civilopedia>
<bTargetScore>0</bTargetScore>
<bEndScore>0</bEndScore>
<bConquest>1</bConquest>
<bDiploVote>0</bDiploVote>
<bPermanent>0</bPermanent>
<iPopulationPercentLead>0</iPopulationPercentLead>
<iLandPercent>0</iLandPercent>
<iMinLandPercent>0</iMinLandPercent>
<iReligionPercent>0</iReligionPercent>
<CityCulture>NONE</CityCulture>
<iNumCultureCities>0</iNumCultureCities>
<iTotalCultureRatio>0</iTotalCultureRatio>
<iVictoryDelayTurns>0</iVictoryDelayTurns>
<VictoryMovie>ART_DEF_MOVIE_VICTORY_DOMINATION</VictoryMovie>
</VictoryInfo>