Hey, similar problem here, I start up a new game, everything works find except for placement. Its like the entire placement has shifted West. Playing Greece I ended up in Southish east USA, with other civs in appropriate areas (Rome to my east, England to my North West). Played with England and ended up in the same spot I found them in my Greece game (Rockies). Also, a ton of Civs and CSs died at the end of the first turn (lending itself to the spawning on water problem mentioned earlier) Although I did encounter an American Warrior unit so I'm not so sure how well the "shunted" placement theory works...
Tried set ups with tweaked options (Moderate Placement and No scaling resources with number of players), and setting up with no changes (all random leaders etc). No other mods installed. (although I previously had some map mods installed. Removed them in an attempt to get this one working) Any help would be much appreciated, if you need any more information just let me know! =)
next version won't need InGame.xmlHeya Gedemon.... awesome map pack.... was wondering if you could tell me how to merge this with the "CCMAT - Combined Civilization's Mods and Tweaks" Mod as I can load it up vanilla no problem but when I have this mod loaded as well it turns the starting settlers into a warrior though it is still the settler unit skin so I cant settle my first city. I tried merging the Ingame.xml myself but I couldnt get it to work.
Hey, similar problem here, I start up a new game, everything works find except for placement. Its like the entire placement has shifted West. Playing Greece I ended up in Southish east USA, with other civs in appropriate areas (Rome to my east, England to my North West). Played with England and ended up in the same spot I found them in my Greece game (Rockies). Also, a ton of Civs and CSs died at the end of the first turn (lending itself to the spawning on water problem mentioned earlier) Although I did encounter an American Warrior unit so I'm not so sure how well the "shunted" placement theory works...
Tried set ups with tweaked options (Moderate Placement and No scaling resources with number of players), and setting up with no changes (all random leaders etc). No other mods installed. (although I previously had some map mods installed. Removed them in an attempt to get this one working) Any help would be much appreciated, if you need any more information just let me know! =)
Sorry, just had to get home from work. Save file attached. Default options, Rome is the Civ that automatically comes up for the player to be. No other mods added. Also, I don't have the Babylon DLC.
great, thanks, now I have a better idea of the problem
don't know how it happens, but the map loaded here is Dale's huge TSL map, not the giant one, and not my edited version of Dale's map...
I hope that I can fix this soon...
One more thing that could helps me : what happens when you select the huge or standard earth map of my mod ?
nice to know that it works on mac, and yep, I may tweak the "riche" option to give more resources.So I'm now able to play it properly! I think however that the "Riche" resource abundance is still more sparse than it should be.
I have the same problem as Pacmouf and both huge and standard maps work perfectly
EDIT: Starting the giant map after starting huge and going back to the main menu solves the problem for me! yay!
EDIT 2: Simply switching to huge and then back to giant in the custom game menu also works
I have the same problem as Pacmouf and both huge and standard maps work perfectly
EDIT: Starting the giant map after starting huge and going back to the main menu solves the problem for me! yay!
EDIT 2: Simply switching to huge and then back to giant in the custom game menu also works. You may try to replicate the bug by simply starting giant without changing the map type if you haven't already.
Ah ha! This certainly seems to have changed something, as now when I set up the game in a giant map it crashes in the load screen, like NewOne (progress I suppose ). The original Giant Map you posted (the one not in the pack) also crashes. So it looks like the "back and forth" between Huge and Giant fixes the placement problem, but I suspect I may not have the computing power to run such a large map (I'm just pulling off the min. specs for civ, which let me play huge maps on minimum settings. Lag really starts to kick in during the final 100 years or so).
I'm getting kinda busy over the next week, but will try to post a Lua log of the crash when I get the chance. I'll also install Civ on my friend's much more powerful comp. and try to narrow down if its a hardware problem.