ruff_hi
Live 4ever! Or die trying
Here's the current file:
* = bug
+ = feature
- = to remove
* = bug
+ = feature
- = to remove
current file said:* Fix CDA readme
* Fix INI writing to all locations
+ Credits tab!
* UnitUpgrades don't work with new upgrade paths
* Civ4lerts:
* Get alerts about trades even when civ won't talk to you
+ New alerts:
+ Civ will talk to you
+ Civ will go to war
+ Civ will stop trading
+ "Too much on our hands"
+ "WFYABTA"
+ Naming
+ Each time a combat-type format is used for the first time, pop up a dialog to preview it and allow it to be tweaked in-place
Requires storing this info (easy) and a popup (medium)
Format: xxxx <-- editbox
Preview: yyyy <-- plaintext
Accept
Try Again
* Externalize options/tabs/labels for i18n
+ PLE
+ ShowInfo (http://forums.civfanatics.com/showthread.php?t=164589) ... it seems we keep on forgetting this one. Not sure if this is worth it given that we have alerts ... maybe a popup screen asking for what info you want shown because this single mod could prob fill several pages with info
+ Specialist Stacker - Specialists icons don't max out and instead overlap and squeeze in until all are displayed, additionally Specialist other then Citizens are split into two columns for more efficient use of space, by TheLopez (http://forums.civfanatics.com/showpost.php?p=5777936&postcount=8)
+ SpeclistButtons - The total number of available specialist 'slots' are indicated by translucent specialist heads and 'real' specialists by solids. Increasing and decreasing specialists is done by clicking the heads rather then + or - buttons which have been removed, by Impaler[WrG] (http://forums.civfanatics.com/showpost.php?p=5777936&postcount=8)
+ some of the features suggested by Psyringe here