SaibotLieh
Emperor
- Joined
- Sep 25, 2009
- Messages
- 1,576
You can make the changes for it with only XML. I'm still testing for errors, but I can whip together the XML for the Great People and the CEOs pretty soon and upload it here. I'll post it in a couple of days. Btw, I've also tweaked the CEO Python unitBuild code. It was automatically building a Jewelry exec instead of a normal unit, right after any exec was built. My Cavalry were coming out as yummy looking Jewelry gals.
Hm, did you use the code from my old Female CEO modcomp? Normally, the code of the newer Female Missionaries modcomp should work for both the Missionaries and the CEOs, because the CEOs have the same <DefaultUnitAI> as the Missionaries (UNITAI_MISSIONARY). I'm using that entry for identifying the units that should be checked for female versions in that modcomp.