If you find something that's wrong or doesn't make sense in the civ5 manual (find it here), please add it to this thread.
I will try to maintain a list in this post.
Note: Louis XXIV, craig123 and justin1111101 have compiled lists of errors I did not add to this post, and I have added them to the end of this post...
Thank you to the three of you!
All languages (page numbers are for English version)
English
German
Italian
I will try to maintain a list in this post.
Note: Louis XXIV, craig123 and justin1111101 have compiled lists of errors I did not add to this post, and I have added them to the end of this post...
Thank you to the three of you!
All languages (page numbers are for English version)
- Download links for Italian and German versions are reversed.
- p10. Image showing Setup Game screen has outdated description of American unique ability.
- p24. Image for Unit List Panel has a bug - TXT_KEY_UNIT_STATUS_FORTIFIED
- p28. The info on Coast Tiles says that only naval units or embarked units can enter this tile, but on page 119 it says that Helicopters can also enter there.
- p50. For Build Citadel it says it will consume the "Great Person". Should be "Great General" since only he can make a citadel. Same for "Great Artist" doing "Culture Bomb", etc. Possibly revise these for clarity?
- p59. Work Boats and any Embarked Land Units are non-military units, and they are automatically captured and held for ransom when attacked by barbarians ... On p66:Warning: If a barbarian ship comes across an embarked unit, it will destroy it! Which is it, destroy or capture?
- p71. Under "Working the Land", description suggests cities can only work tiles a distance of 2. Should be 3?
- p94. Tradition adds +2 food/turn to capital city p203 it's only +1 food/turn. In the French and German version, it's only +1 in both spots, so maybe that is the correct one?
- p117. For description of Culture victory, "you must own all policies within six different branches." Should be five. Problem is in English and Spanish versions only, I think.
- p118. Score: No points for learning social policies??
- p127 and p141. Longbowmen and Ship of the Line are referred to as 'British Unique Unit' when the civilization chosen for the game is 'England'.
- p127 and p209. Range of longbowman is given as 2, though text says that it should be +1 range which would be 3. For clarity, write the range as 3?
- p140. (English manual) Ironclad "Strength: 35, Ranged: 26". Should be "Strength: 25, Ranged: 18". In the Spanish version it's 55 and 26. French, German and Italian versions seem to be fine.
- p159. Inconsistency: Taj Mahal: length of golden age increased by 50%, but in table on page 217: immediately enter golden age. English, Spanish and Italian versions have this problem
- p160. Slight inconsistency: It seems both a comma and "or" can be used to separate build prereqs for the national wonders. Also the prereqs for the University on p215.
- p162. (and further) on Building List: For the Unique buildings, for e.g. Burrial Tomb its effect says "An Egyptian Unique Building." It does not say which building it replaces (temple in this case). This is valid for all UB's in the Building List.
- p214. Burial Tomb isn't identified as Egyptian UB (omission), where all other buildings are identified as UB of a particular Civ.
- p218. Slight inconsistency. On National Wonders: For Heroic Epic it says "Barracks or Russian Krepost". For other UB's in that table the nationality isn't specified.
- (Minor issue) Diplomatic victory and UN: p117 mentions the builder gets 2 votes, this key fact not mentioned on p159 and p218 under UN.
English
- p5. The abbreviation "DLC" is used before the term for which it stands is introduced (p6).
- p47. Under description of Ranged Units, archer combat strength of 7. Should be 4.
- Zero (Japan UU) requires oil and iron according to Resource descriptions, but only oil in Unit descriptions.
- p172. windmill: +15% Production, but the City cannot be located on a Hill... Should say "must" instead of "cannot"? Whatever the case, Spanish version says the opposite so one must be wrong.
German
- p213. is in Italian. Also it appears a couple of pages (211-212) are missing (like Shortcuts)
- p40. Incense is translated as "Rauchwerk" (rather the collective term for tabaco) but it should be "Weihrauch"
Italian
- p156. March Promotion is translated as Marzo which is the english equivalent of the month of March. Correct translation should be "Marcia".
- Correct Italian translation of Mud Pyramid Mosque should be "Moschea piramidale di fango" not Moschea della Piramide di fango
Well, I have time to kill, I'll give it a shot. For sake of ease, I'm ignoring language errors (past tense/present tense agreement and focusing on factual errors:
Spoiler errors :
p. 142 and 213, SS parts cost 1000. p. 218 they cost 800
The clear land times on page 86 do not match with the total times on page 88.
Floating Gardens p. 164 available Optics p. 214 available wheel.
p. 30, mountains are listed as giving a 25% combat modifier, but they're also impassible except to gunships (which get no defensive bonuses).
Courthouse p. 164 p. 214 - ought to mention that this building cannot be purchased with gold.
p. 47 Ranged combat - See post 63, just generally messed up
Old interface - pp. 20, 21, 24
p. 117 - "To win a cultural victory, you must acquire five complete branches of social policies that is, you must own all policies within six different branches."
p. 209 - Longbow range listed as 2
(no page) - Burial Tomb listed as requiring Theology
p. 61 - inconsistency with the range of the Great General's effects
Windmills (Spanish version) - says they must be built in a city on a hill (all others say "must not")
Page 89. Trading Post increases output of a tile by 1 gold.
Page 220. Trading Post yields +2 Gold.
p 217 Status of Liberty
p. 71 - lists city radius as two tiles
p. 155, 217 - Forbidden Palace listed as having different effects
p. 143 doesn't mention that Ballistas need to set-up before attacking, but p. 209 does state this.
p. 98 Spanish version:
"El Racionalismo no puede estar activo a la vez que la Autocracia."
Which translates as Rationalism can not be active as the same time as Autocracy. It should be "Devoción" ("Piety") instead of Autocracy.
Page 88: Farms can be build anywhere but on ice.
Page 220: Farms can be build on grassland, plains and desert.
Detail: Page 207: "Construct a Farm: I" is in there twice.
p. 154 - "Following is a list of all the Wonders in the game, including Natural Wonders and the effects and requirements of each." Should be National Wonders
Here's a list of things I spotted that aren't in the first post (I haven't read through the thread so they might have been mentionned already). Some are quite minor and pedantic. They are from the English version - I haven't checked if they affect other versions.
Factual errors:
- p47 - Archer strength: should say Combat Strength 4, Ranged Strength 6 (see p126 & p208)
- p72 - under "Improving the Land" says workers can build schools(?)
- p83 - says research agreement gives 15% boost to research (top of page) - should be a free tech
- p95 - says Patronage slows city-state influence decline by 50% - should be 25% (see p204)
- p177 - "British" should arguably be replaced by "English" in the 2nd paragraph
- p178 - arguably should say "Britain and Europe" instead of "England and Europe" (since it's talking in geographic terms)
- p186 - should say the Roman Empire covered "much of Britain" instead of "much of England" (it covered England, Wales and the Scottish Lowlands)
- p190 - doesn't specify America's unique trait
- p204 - "Free Speech" effect unclear
- p207 - "Construct a Farm" appears twice
- p209, 211 - says British unique unit - should be English
Grammatic errors:
- p51 - under "Legal and Illegal Moves" there are two full stops at the end of the first sentence
- p55 - under "Which Units Can Fight," "great people" should be capitalized (as it is elsewhere)
- p59 - just above "City Combat Stats" there is a space missing between "see" and '"Victory' (the smart quotes before "Victory" need to be the other way round)
- p71 - full stop missing just above "Constructing Buildings"
- p74 and p107 - the spelling "Coliseum" is used whereas everywhere else "Colosseum" is used
- p96 - In the first paragraph "City-States" is capitalized but elsewhere is lower-case
- p103 - under "Terrain Types" it should be "Oases" instead of "Oasis"(?)
- p178 - needs a capital "U" in "European union"
- p181 - just above "Unique Trait" the full stop should be inside the quotation marks
Image errors:
- p25 - top image, the city-state's status doesn't fit in the column; the civilization names don't match the icons
- p64 - image does not shrink back to size when you move cursor away
- p113 - image covers text
- p118 - same problem as p25 image
Some miscellaneous observations:
- p28-34 - Lake does not appear as a terrain or a feature (but is on p206)
- p63 - says there is list of how to acquire XPs in "Charts and Tables" but it doesn't seem to be there
- p108 - says "pissed off" - perhaps "annoyed" would be more appropriate?
- p109 - says there are several ways to enter a Golden Age but only lists two. What about Social Policies?
- p117 - do annexed or puppet city-states get a vote?
These errors are on the back of the Tech Tree foldout that was included with the instruction manual inside the game box. Where the Social Policy rules are displayed in graphs and tree diagrams there are the following errors:
* On the Order graph-Planned Economy: Unhappiness is misspelled as "Unahappiness"
* Inconsistency between the Chart and Tree
o Tradition
+ Oligarchy: Chart specifies unit combat strength bonus in regards to cultural borders while tree states the culture border growth is doubled
+ Legalism: Chart specifies 33% growth rate in capital city while tree specifies 50%
+ Monarchy: Chart specifies Gold cost for buying land is reduced by 50%; tree states another ability entirely, may have been confused with Oligarchy
o Liberty
+ Collective Rule: Chart specifies new cities start with 50% food necessary to gain a second citizen; tree specifies that new cities start with a second citizen
+ Citizenship: Different percentages describing worker construction rates
+ Republic: Chart does not specify that the bonus applies to every city
+ Representation: Chart specifies a culture bonus in every city; tree specifies a different bonus, similar to Monarchy under Tradition
o Honor
+ Professional Army: Chart specifies reduced cost to upgrading military units; Tree specifies a different bonus regarding unit supply costs
o Piety
+ Organized Religion: Amount of Happiness Needed to Start a Golden Age is 25% on the chart and 33% on the tree
+ Mandate of Heaven: a percentage of excess happiness is specified on the chart but not on the tree
+ Reformation: Chart specifies a 6 turn Golden Age while tree specifies 10 turns
o Patronage: City-state influence degradation rate differs from Chart and Tree
+ Philanthropy: Differing percentages for City-State influence gained through gold gifts
+ Aesthetics: Chart and tree specify different minimum influence levels
+ Scholasticism: Chart and tree specify different City-State science bonuses
+ Cultural Diplomacy: Different percentages are specified in resource quantities gifted and happiness from luxuries between chart and tree (i.e. "double" vs. "50%")
+ Educated Elite: Different bonuses specified between chart and tree
o Order
+ Socialism: Different gold maintenance cost modifiers specified between chart and tree
o Autocracy
+ Militarism: Different gold cost modifiers specified between chart and tree
+ Total War: Entirely different bonuses specified between chart and tree
o Freedom
+ Constitution: Culture is specified as doubling on the chart and as a point bonus value on the tree
+ Universal Suffrage: Different percentage bonuses specified between chart and tree
o Rationalism
+ Secularism: Different bonuses specified between chart and tree
+ Sovereignty: Entirely different bonuses specified between chart and tree
o Commerce
+ Trade Unions: Entirely different bonuses specified between chart and tree
+ Mercantilism: Entirely different bonuses specified between chart and tree
+ Protectionism: Entirely different bonuses specified between chart and tree