Bibor
Doomsday Machine
Scenario:
You're a small game developer company best known for 4x games. Your initial games were simple enough to be picked up by everyone. As you published new games, they got more and more complex. This turned away new potential players, but created a strong fanbase. The last iteration of your games became a very complex and a very satisfiying game for the majority of your fanbase, yet new gamers simply aren't showing up.
You build a console game on similar premises and suddenly you realised the reason why your fan base isn't growing is because your games are too complex for new potential fans.
How do you proceed?
You're a small game developer company best known for 4x games. Your initial games were simple enough to be picked up by everyone. As you published new games, they got more and more complex. This turned away new potential players, but created a strong fanbase. The last iteration of your games became a very complex and a very satisfiying game for the majority of your fanbase, yet new gamers simply aren't showing up.
You build a console game on similar premises and suddenly you realised the reason why your fan base isn't growing is because your games are too complex for new potential fans.
How do you proceed?