5, or 6 if you're the Byzantines.
How many of each?
Each of the Follower Beliefs are very specific about whether they will affect your city. For example, Asceticism: Shrines provide +1 Happiness in Cities with 3 followers. That means any city with 3 population units that have converted to that religion will get +1 Happiness for a Shrine.The Founder Belief is chosen by the Religion's founder, and it only benefits him. Now about the Followers Beliefs, are they individual for each Civ that follows (including the founder) a certain religion or every Civ that follows that religion shares the same followers beliefs that one/two of them eventually chosen? And what about the Enhancer Belief, is it shared among every Civ that follows that religion?
It's not clear exactly how this works, but it seems that cities with 10 tiles will gradually convert population of nearby cities to their religion, 1 pop at a time. I think someone said over the PAX weekend that invidudal cities can have more than one religion (different population points follow different religions), and if this is true, then a new city might be 50/50 split between two different religions from nearby cities.Religions spread within 10 tiles. Let's say I settled a new city, equidistant of an Islamic and a Christian cities, and within their area of religious influence. What religion will my city adopt?
Kind of hard to answer this without knowing more of the details about how thing work, but I don't think you have the option to prevent your religion from spreading if you're within 10 hexes of a foreign city.Let's say you're playing in a multiplayer map where players are pretty much isolated from each other. You manage to found a Religion, some of the other civs didn't (naturally). Wouldn't you fell tempted to let the other civs in their paganism so they don't get any follower's bonus and other religions benefits or the Founder Belief's bonus always offsets this temptation?
All of a religion's beliefs are chosen by the religion's founder. The Pantheon belief is the only one that each Civ gets to pick for itself.-The Founder Belief is chosen by the Religion's founder, and it only benefits him. Now about the Followers Beliefs, are they individual for each Civ that follows (including the founder) a certain religion or every Civ that follows that religion shares the same followers beliefs that one/two of them eventually chosen? And what about the Enhancer Belief, is it shared among every Civ that follows that religion?
Presumably both will gain traction in that City, but the one generating more Faith will convert more. Things like missionaries will also affect this balance.-Religions spread within 10 tiles. Let's say I settled a new city, equidistant of an Islamic and a Christian cities, and within their area of religious influence. What religion will my city adopt?
With any luck, the right choice to this question changes from game to game, depending on circumstances and what you're pursuing that game. I would suspect that spreading to gain your Founder Belief's benefits is typically better though.Let's say you're playing in a multiplayer map where players are pretty much isolated from each other. You manage to found a Religion, some of the other civs didn't (naturally). Wouldn't you fell tempted to let the other civs in their paganism so they don't get any follower's bonus and other religions benefits or the Founder Belief's bonus always offsets this temptation?
Most of them aren't so specific, though. The default requirement to gain Follower Belief benefits may well be 50% / a majority. I don't see any Cities benefiting from more than one Follower Belief.Each of the Follower Beliefs are very specific about whether they will affect your city. For example, Asceticism: Shrines provide +1 Happiness in Cities with 3 followers. That means any city with 3 population units that have converted to that religion will get +1 Happiness for a Shrine.
This is probably right....I don't think you have the option to prevent your religion from spreading if you're within 10 hexes of a foreign city.
The hunt one seems really crap though, camp resources aren't very common as opposed to the +1 production per sea resource which is going to be awesome for Elizabeth.
All of a religion's beliefs are chosen by the religion's founder. The Pantheon belief is the only one that each Civ gets to pick for itself.
Yeah, you can have multiple religions.It's not clear exactly how this works, but it seems that cities with 10 tiles will gradually convert population of nearby cities to their religion, 1 pop at a time. I think someone said over the PAX weekend that invidudal cities can have more than one religion (different population points follow different religions), and if this is true, then a new city might be 50/50 split between two different religions from nearby cities.
I'm fairly certain I read or heard thatthe distance doesn't matter and the conversion is calculated equally along all the tiles in the 10-tile radius.It will be intesting to find out how "Pressure" is calculated. And it might be true that Pressure doesn't diminish with distance, but I'm not sure we know enough right now to say that for certain.
1 Pantheon (each civ gets this) + 2 founder (if you found a religion) + 2 follower (if you have pop/city following a certain religion - domestic or foreign) + 1 if you are Byzantium