@edboltz, I don't think the image for Pyrrho came from there, but it's been a long time since I did it, so I could be wrong! Thanks for the comments.
Now for everyone else, it's time to tease the direction the mod is going in. I've had agreement from JFD to make an Anno Domini version of Cities in Development to work with the mod; this has meant that the latest (June 15th) version of the Community Patch has been integrated into the mod as an automatic part of Anno Domini (it's allowed Cities in Development to work). Possibly not all elements of Cities in Development will be in Anno Domini, but I'm working on getting as much as possible into it. I'm looking at (possibly) 25th June as an upload date, but I can't promise that.
Naturally, with the CP patch in, it's improved the mod no end. I'm currently tracking down bugs and cleaning out the issues thrown up on the database logs. Some of those are definitely easier than others! It has allowed Constantine's Rome to join the cast of the Ancient Med pack; Venice and Novgorod have moved to a new "Late Civilizations" pack and have been joined by Bohemia, Burgundy, Flanders, Kilwa, the Normans and Scotland (Robert the Bruce version) for those who want to play with civilizations from right at the end of the timeframe (and a couple possibly a hundred years later
).
On the downside, I have had to take out FramedArchitect's excellent Health and Plague mod - the only reason I did this is because the Cities in Development one fitted in with all the other elements of Cities in Development. I really liked FramedArchitect's version and this was a difficult decision to make. I am trying to incorporate some of his elements into it with my limited knowledge of SQL!
A few screenshots to finish off with; the first shows the new leaderscreen for Gladys, created using Daz Studio (I've moved to this program from Poser for my leaderheads); the others show some different elements of Cities in Development, so that you can see what's ahead!
Thanks to JFD and Gazebo for creating Cities in Development and the Community Patch and allowing me to meddle with them for use in Anno Domini! (though I've not actually changed anything about the CP - I might in the future).