raystuttgart
Civ4Col Modder
I will fix it.
Thanks.
I will fix it.
Ups, I forgot to copy the new file into the upload folder.
And correct, I had already deleted the file as I red your post. I will copy it back next time. But I don't know why...we don't need this file...
Portugal -> (Dark) Green (a color that fits to the flag)
England -> Red (as it is)
Denmark -> White (would also fit, to my opinion)
They should be able to do that.
Yes, that sounds like a cool idea. I agree that effort spent on it should be limited and it could be added at a late stage; implementing and improving main features such as Economy, Tech and Religion are much more important. The existing standard graphics could be completely reused for this, needing just flags and buttons.European Latecomers
Denmark's is still 2 shades of green, and I presume Portugal's would be white with some trim color (although I haven't actually seen one in this update).
Thank you and interesting to hear that! I will try to find the source of that mistake...
It is in the Gamefonts.
You could either change the Gamefont or the XML-Entry.
(Changing XML-Entry is probably easier.)
It is this entry in CIV4ArtDefines_Civilization.xml :
<iFontButtonIndex>
I can take care of it at the weekend.
European Latecomers
Hi guys, this was already discussed a little in other posts and threads,
so I would like to take up that topic again.
European LatecomersBasic thought is, that we have some Nations that were of almost no importance for the scenario our mod is based on.
They arrived very late in the New World and never held big posession.
However, they were there.
To name the ones we have been talking about:
* Brandenburg
* Sweden
* Russia
* Courland
European Latecomers
Introducing them as Major European Nation would simply feel wrong to most of us.
European Latecomers
Thus the idea was to introduce them as Latecomers / Minor European Nations.
This is the general concept I would suggest:
1. We generally try to keep them simple.
-> They cannot be played by human
-> Only one colonial leader (+ king)
-> We do not introduce a 3rd Religion (Orthodox) for Russia
-> Traits of other Civs are reused
-> Graphics of other Civs are reused
...
Catholic: Russia (although actually Orthodox), Courland
Protestant: Sweden, Brandenburg
2. From a certain point of time (game turn), there will be a chance every round, that one of the Latecomers will arrive in the New World.
-> Feature fully balanceable in XML (min_game_turn, chance_per_turn, num_latecomers_for_mapsize, ...)
-> There is some randomness in there, when they will actually arrive
-> The amount of latecomers will be defined at mapsize
3. They can arrive on every possible Europe-Travel-Plot
-> Thus chances are given, that they will actually find a spot to settle.
4. Otherwise they would work like every other European Nation.
The Latecomers would never be a real competition to the player.
They would actually be more like "Victims".
However, this feature might add a little bit of atmosphere to the game.
European LatecomersThis is definitely no topic for Release 1 from my side.
The question is, if we should put it on our "list of planned features" or not.
Might I suggest an additional feature. The minor European nation at some point cedes all of its colonial possesions to the closest or most dominent major European rival, like you get in the original colonization.
I don't like that for several reasons:
A) It is additional effort and I really want to limit further efforts for this feature.
B) You might get a city you don't even want to have.
C) It is not necessary, because these nations will probably be conquered by their close European neighbours anyways.