pyroflare77
King
- Joined
- Sep 22, 2010
- Messages
- 667
I intend to make my first mod after making a few of my own modmods. This mod will tweak Babylon in varying ways, giving them something other than "MORE X" which is prevalent in all of their uniques. Basically, making them fun to play because they are dreadfully boring to me as they are. I'm presenting my ideas here because I don't have too concrete of a design yet.
Do keep in mind I'm a modding baby, so xml tricks only.
For the Bowman, probably just take a page from Civ IV and give them a combat bonus against melee units. Just to give them something.
For the Walls, I was thinking giving them +1 culture. Perhaps +2 tourism after Flight? Just a reason to build them on lower difficulties and without Events and Decisions.
Obviously the UA will have the largest changes, but I'm not so sure how to tweak the existing one. My ideas to tack on to it would be having Hammurabi cameo: -15% unhappiness in all cities. I also think having writer specialists give science and scientist specialists give culture would be cool. Maybe have all non-cultural specialists provide culture just to remove this a bit more from Korea?
Obviously these new additions to the UA means the old ones need to be pushed a bit more, but I'm not sure how to do so. Remove the free great scientist? Push it back to Philosophy? Should I lower the great scientist acquisition rate? If so, what's a good percentage that isn't too underwhelming?
Do keep in mind I'm a modding baby, so xml tricks only.
For the Bowman, probably just take a page from Civ IV and give them a combat bonus against melee units. Just to give them something.
For the Walls, I was thinking giving them +1 culture. Perhaps +2 tourism after Flight? Just a reason to build them on lower difficulties and without Events and Decisions.
Obviously the UA will have the largest changes, but I'm not so sure how to tweak the existing one. My ideas to tack on to it would be having Hammurabi cameo: -15% unhappiness in all cities. I also think having writer specialists give science and scientist specialists give culture would be cool. Maybe have all non-cultural specialists provide culture just to remove this a bit more from Korea?
Obviously these new additions to the UA means the old ones need to be pushed a bit more, but I'm not sure how to do so. Remove the free great scientist? Push it back to Philosophy? Should I lower the great scientist acquisition rate? If so, what's a good percentage that isn't too underwhelming?