Alright so for the Kraal I was thinking on a fortified pasture with some other bonus, faith most likely
There's nothing else for the Shoshone so I guess the Tipi is confirmed.
Any ideas for it?
The Hulk? I don't think Bruce Banner is polish
1st post updated
2nd post also updated
America
You made ​​your point and I'm sold, Saloon it will be
Iroquois
My idea for Forest Prowler goes in that line
Songhai
Well it does seem more unique than another Mali unit (both Skirmisher and Mandekalu are from Mali)
You already have these mods or they're just ideas?
The Medieval Hulk ship. The Zulu men loved their cattles so you could make the Kraal give a bonus to cattle.
In addition with Germany, Teutonic Knight - Replaces Knight.
Tipi works. Kraal sounds good as well, and I like that you are going to add faith along with it.
Additions to my suggestions:
Civilization 3rd UC Replacing Status
America Evangelist Missionary +100 Gold on expenditure.
Spain Dunaminica Spearman May use a weak ranged attack at the cost of 1 movement.
England Stone Row/Redcoat Shrine/Musket-man +2 City Defense, +1 Faith/+25% vs. Mounted Units, +25% vs. Gunpowder Units
Germany Rathaus/Teutonic Knight Courthouse/Knight Half cost courthouse. +1 Culture/+25% Combat bonus against
Huns Duna/Assa-Barai Chariot-Archer/Horseman +15% Combat bonus vs. Cities/Ranged attack along with +15% Combat bonus vs. Mounted
Netherlands Timberhall Barracks 10% unit exp, +10% Prod, +10% Trade.
Shoshone Tipi Granary Free/Automatic pasture creation. +1 Food from Pastures worked by this city.
Assyria Redu/Karum Spearman/Harbour +100% vs. Mounted, +25% Combat Bonus in Rough Terrain/+10% Gold, +50% Trade Yield, +1F from Clam, Crab, Fish.
Austria Ktistai Horseman Higher Defense rating. Generates Faith in battle.
Babylon Zanteush Spearman +50% vs. Melee Units and Mounted Units.
China Junk Cargo Ship +1 Gold +1 Culture
Egypt Peltast Archer 10% DEF from Ranged attacks. Ignores terrain cost.
Indonesia Borobudur/Chandra Cha-ana Temple?/Amphitheater?
Iroquois War Chief General Spawns 2 military units on birth. 1 military unit spawn on expenditure.
Persia Chanter Missionary Spawns on discovery of pottery, May found/spread a pantheon, +30Faith on expenditure.
Poland Drapanai Warrior +15% Combat Bonus vs. Melee.
Portugal Scutari/Encampment Longswordsman/Wall 15% Combat bonus in own territory/City spawns 2-3 Military units upon capture.
Russia Kurgan/Skuda Shrine/Horseman +1 Faith, +1Culture, +35G on completion/May Pillage at 1 Movement cost. 3 Movement.
Zulus Kraal Pasture Defensive Bonus. +1 Faith.
I "made them" well did the xml, haven't uploaded suppose I can do that for you if you want. Like I said though, I haven't done any artwork though.
What about the obelisk for Egypt replacing the monument?
Pharaohs? They could replace the Great General
I'll hopefully get around to uploading stuff I've done tomorrow...
In the meanwhile a few ideas that I haven't done anything on, but I'll throw out there
Dutch UB - Paltrok mill (Replace windmill) - A type of windmill found almost primarily in Germany and the Netherlands. Potentially could give +1 production to forest/marsh tiles (it was designed to "save timber")
China UB/UI - Dam - Gives a food bonus to water tiles (Based off the ancient China dam systems)
UU - Fubing (Pikeman) - Can build farms, combat bonus near farms (More the name of a system of drafting people, perhaps read up on it then make a decision)
Persia UU - Clibanarii (Knight replacement) - Basically a Persian version of a cataphract
Arab UU - Hijazi Bow (Longbowman replacement) - Bonus vs mounted units
Russia - Just an idea to move a krepost into a UI fort replacement to open up a UB or UU option ?
The problem with the Dutch is that since they already have the Polder I wanted to go in another direction and I'm more inclined to make a Bank replacement
Some people have drugs problem, I have filter problems , so, in my experimatation I finish these34 types of Ger
Spoiler :
To me the first one is the best, is a mix of plain colors and real photography, like ''A Scanner Darkly'' style
More Uniques |
Civilization | Unique Component|
America | Navy SEAL (Marine) |
Arabia | Madrassa (University) |
Austria | Lanwehr (Great War Infantary) |
Aztecs | Eagle Warrior (Archer) |
Babylon (DLC)| Sappers (Axeman), Qurute - Replacing Bowmen|
Byzantium | Hilsside Monastery (UI) |
Carthage | Numidian Mercenary (Horse Archer) |
Celts | Iceni Chariots (Chariot) |
China | Junker (Caravel) |
Denmark | Drakkar (Galleass) , Housecarl (Axeman) - Replacing Norwegian Ski Infantary|
Egypt | Mamelukes |
England | Redcoat (Musketman) |
Ethiopia | Oromo Warrior (Warrior) |
France | Salon (Avaible at Architecture ) |
Germany | U Boat (Submarine) |
Greece | Agora (Market) |
Huns | Yurt (UI - Construction) |
Inca | |
India | Sepoy (Musketman) |
Iroquois | Mohawahk Prowler (Axeman) |
Japan | Dojo (Barracks) |
Korea | Seowon (University) |
Maya | Holkan (Spearmen) |
Mongolia | Ger (Stable) or Laminate Bowman (Composite Bowman)|
Netherlands | Scheepswerf (Seaport) |
Persia | Sparabara (Spearmen) |
Polynesia (DLC)| Double Headed Canoe (Galley) |
Ottomans | Hamam (Public Baths) |
Rome | Thermae (Public Baths) |
Russia | Hind (Helicopter Gunship) |
Siam | Seri Thai (Shrine) |
Songhai | Sofa (Pikeman) |
Spain | | Bull Ring (Theatre)
Sweden | Leather Cannon (Cannon)
if this helps
Spain | Scutari (Swordman)
Sweden | Longboat (Trireme)
Danish | Dragonship (Galleass)
Byzantine | Varangian Guard (Pikeman)
Korea | Turtle Ship (Galleass)
Japan | Zero (Fighter)
I know, don't bother, I will look for other wayI'll have to test them in game, although they don't seem as good as the Agora
like the Jaguar, it heals when destroying an enemy
I feel you should re-think this. What's the point of adding a whole new unique to a civ when that unique just has the same ability as the unique they already have? IMO, there should be no overlap between the units (that type of overlap is more fitted to a UA than a UU).