Urdnot_Scott
Sultan
Holy Honecker, that is a stunning map.
Oh its all a little out of proportion really - I didn't mean for it to be a problem, I really don't care about credit whatsoever, just the fact that people think my designs are good enough to get made is enough for me@Urdnot, COF, Hamm - the design confusion is partly my fault. When I last updated the OP I must have forgotten to update the Mangaka with the design supplied to me by COF, from Urdnot. My apologies! It should be OK now...Sorry for the confusion again. If there are any remaining issues with regards to credits please let me know. Credit disputes are the last thing I want.
@Urdnot On Turkmenistan - I like your ideas, although I would offer that the current design, that I posted a few posts up (OP is NOT current on Turkmenistan) which is still open to massaging , is primarily capital focused, using elements of Scape's design to transfer yields to the capital. THe Natural Gas should not be the primary focus of the design, but I think that it IS appropriate for it to be included secondarily, as the bonus to buildings percentage encourages a well-developed capital and it's also really cool, especially if implemented as a psuedo-natural wonder.
I do understand your concern though. I will attempt to find a good balance between the two concepts, but I indeed do find Scape's design to be incredibly unique.
Decision: Conduct a resource survey in the desert.
Costs: 1 Magistrates, 150 gold*current era, 50 science*current era
Requirements: May only be enacted once per era, must be working at least 3 desert tiles and have researched Archaeology.
Rewards: Natural Gas resources have a chance to appear on desert tiles in the empire. Very small chance that the unique Natural Wonder 'Gate to Hell' appears near the capital. For every oil, natural gas or coal resource in the empire, receive 50 gold
Event: We've struck Gas!
Requirements: Have researched biology, have at least 3 desert tiles in the Empire. Chance increases with every era and for every desert tile in the Empire.
Options:
"This wealth will benefit this great nation immensely"
Some natural gas resources may appear on desert tiles around your empire. All cities enter a 'We Love the King Day'.
"I am the nation, this wealth will benefit me, naturally!"
Some natural gas resources may appear on desert tiles around the capital, which instantly enters a We Love the King Day. +2 gold on all natural gas.
"Keep digging! Dig greedily and dig deep!"
Some of your workers may be killed and lose some Gold. Some natural gas resources may appear on desert tiles around your empire and there is a tiny chance the 'Gate to Hell' unique natural wonder appears near your capital.
Theres a difference between a civ which gets bonuses from oil and one whos primary attribute is 'gets oil'. Norway has used its oil to build a strong economy and that is something impressive and worth integrating into uniques. If Natural Gas was already a resource I wouldn't have a problem with granting bonuses based off of controlling lots of it.
My problem is when the civs UA is 'Receive copies of Natural Gas for settling in desert' because Turkmenistan doesn't choose where it settles. It hasn't achieved anything by being plonked on top of some of the largest gas fields in the world. I wouldn't want a modern Norways UA to be 'Upon entering the Atomic era, receive a buttload of oil resources' because I personally think its insulting.
it('s ciztizens) have achieved subsides. and a lot of those.
President Niyazov spent much of the country's revenue on extensively renovating cities
In short words: Too stereotypical.