Attached starting location is why I think whole BFC should be stripped of jungle.. City is unhealthy when founded.
Hi, I tried what you advised but I don't think I know enough of the syntax to actually make this work. First I defined Scrub as a feature. Then I tried to have the application place this Scrub feature as it was checking and discarding desert squares for Oasis. After all where the neighbours of a dessert plot have neighbours with water, or mountains etc. that make the plot unfit to have an oasis, they are exactly the type of dessert terrain that grows scrub. I moved from a refusal of the script to even move, to crashing the map. (A whole green tablet with some features around where the civs have been placed with no oceans or seas.)
Then I had an idea, as you're the FFH2 map implementer, I checked how you solved that problem there. I found that I was correct in defining Scrub as a feature. I'd done it identically to how you have. But you solved the problem by implementing a subroutine of about 5 lines. I copied that appropriately just above the floodplain and oasis routines and thought right problem should be solved. Alas it wasn't. What I'm getting now is a full map including scrub but not a single tree anywhere, neither as forest nor jungle. Any ideas why? as this routine should be enacted after the trees and jungle are already in position.
Thanks.
Cephalo, I have some questions. Firstly, would it be possible to move the perfection of PW to CvMapGenerator to make it so that any of the vanilla map scripts would be generated to PW spec (almost like making PW the basis for all other mapscripts). Second, how hard/involved of a process do you think that would be (if it is in fact even possible)? Do you think that it would have a significant impact on time spent initializing? Just some things I was wondering about and I figured you'd be the one to ask.
Do you think it would be possible to make it so that PW-generation would be an option at the start. Say you want to play an archipelago map, one of the map configuration choices would be something like Default Generator or PW Generator. That way, whatever map you wanted to play could be set to be generated with the standard process or generated with a little more refinement and depth. I'm not so much trying to combine the advantages of both so much as I was wondering how difficult it would be to lend the PW style to other maps.
Finally have read the thread through
My example was from a Large map. I usually play Prince or Monarch, Large map. I'm quite sensitive to health in capitol, as in the very beginning every turn is important, and unhealthy city grows slower -> you may lose several turns worth of the beginning.
Now that I've finally read the thread through, I've also tweaked the parameters a bit. I'm hoping to get just a tad bit more desert turning to plains, which if there's river / lake and food source is usable area - not good, but the city isn't going to be a pure resource grabber that does nothing else but will hopefully add some value to the empire
I play on BTS Mac and i would like to choose general climate of the world...
Deserts are too empty, also, should be more productive even for 1-2 pop cities...
This map has been failing to load for me (dies during the initialization phase). Is there an obvious reason as to why this might be happening? Really excited to play it from all I've heard.
This map has been failing to load for me (dies during the initialization phase). Is there an obvious reason as to why this might be happening? Really excited to play it from all I've heard.
It is the slowest map script ever. It takes a good long time to generate. Unfortunately, there's no way to give feedback during generation, so it looks like the computer just hangs. Give it 3-5 minutes at least.