BUFFY & HOF Mod Releases

If I want to install Buffy 3.19.003, is it required tu remove the previous versions of Buffy 3.19.002 and 3.19.001 before?

That should not be required as they are each installed into their own independent mod folders.
 
If I want to install Buffy 3.19.003, is it required tu remove the previous versions of Buffy 3.19.002 and 3.19.001 before?

No.

The Trouble with Tribbles named BUFFY (Informational Humour):

I'm currently switching between using BUFFY-2.19.002 and BUFFY-2.19.003 with both of them installed without any tribble (trouble) at all. ... Captain they is multiplying, Sir! #1 was pregnant within months and #2 was born pregnant. Now, if I were a betting man, #3 would ...

They ain't no tribble at all! :) Hopefully, #3 lasts for 6 months or so. However, no matter how long each one lasts, they all work exceeding well! :goodjob:

Sun Tzu Wu
 
I'm curious if there is a tile-counting feature for Domination victory in BUFFY that I am missing. This seems like an obvious thing to simplify with the MOD. Since you can see how many land tiles you control and know what your percentage (from the victories screen) is, it is simple enough to count how many land tiles you have and figure out how much land percentage each tile is worth, and then calculate how many more are required for a domination victory. As simple as this would be to calculate from known information, it is usually a very tedious process unless you do it early (and then rounding errors might become significant).

Also useful in this same line of thought would be to be able to highlight/select an area of the map and have the mod tell you how many unfogged land tiles are in the highlighted area. This would also be useful, but I would guess it would be a much more difficult thing to program into the present user-interface.

just some suggestions for the staff to consider. Its still great the way it is, too. (And if this feature already exists, you may kindly tell me to rtfm ;) )
 
I'm curious if there is a tile-counting feature for Domination victory in BUFFY that I am missing.

There is an alert for Domination victories that tells you as you get close to the limit (land and population separately). Go to the options screen (ALT + CTRL + O) and switch to the Alerts tab. On right right side under Victories it should have dropdowns to set how close you need to be before it starts alerting you. The on-screen messages will say precisely how many land tiles and population you have and need.
 
Plus the hover text for your score shows the number of tiles owned/total. (Pic from 4000bc before settling so no tiles yet.)
 

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There is an alert for Domination victories that tells you as you get close to the limit (land and population separately). Go to the options screen (ALT + CTRL + O) and switch to the Alerts tab. On right right side under Victories it should have dropdowns to set how close you need to be before it starts alerting you. The on-screen messages will say precisely how many land tiles and population you have and need.

You seem to have missed the point. Does the starting continent have enough land for Land Domination without the need to build a Galley or Galleon?

Computing Land Domination for Terra or Continents Maps and other Water Maps:

Take for example Terra or Continents Maps. Knowing whether the starting continent has enough Land for Land Domination with dramatically affect the Strategy for achieving Domination. The Player will want to know that as soon as it is feasibly possible.

Tile Counting, the Tedious, Boring, Error Prone and yet Important Task:

I hate counting Tiles, particularly on Large Maps and especially when the Computer is uniquely qualified for such a tedious, boring, (human) error prone and yet important task. When playing for Domination, I have gone to the extreme of printing the Map and counting each individual Tile with a pencil. It would be wonderful if the Computer could perform such a task for us (sans paper and pencil).

Per Land Mass Tile Counting/Percentage Function activated by a Special Click:

It would be nice if one could simply perform a special click on a Tile and see a count and percentage of all visible Land Tiles connected to it, including itself, but excluding Mountains. I do not believe that Mountains are considered Land for Land Domination purposes. For smaller Land Masses, the Player could do this to all visible Land Masses. The Player could then pick the Land Masses he wants to conquer based on a sum that just exceeds the Land Domination. The Computer would simply compute the size of the Land Mass the Player special clicked on, but it would not count unrevealed Tiles, Lakes or revealed Mountains.

Sun Tzu Wu
 
Plus the hover text for your score shows the number of tiles owned/total. (Pic from 4000bc before settling so no tiles yet.)

I've noticed the hover and have been a little leary of relying on it.

In my most recent Boreal domination game, it was critical to know whether I would have to attack two civs that were only sea-accessible, or if I could plant settlers and get domination.

Here is a save from that game, though at a different period. You can see that the score hover claims I get 509 points from land at 339/1330 tiles (I calculate that as25.49%), but the victories screen says I have 29.02% of the land. Clearly victory screen will be the numbers used for Domination victory, so I am forced to tediously count how many land tiles in the culture borders there are since the hover numbers do not coincide with the victory screen numbers. (I'll leave that excercise to you since this game has been submitted, thank you very much ... and I did do a manual count to assist my judgements, but at a different point than this save.)

View attachment 243300

I don't know why it is incorrect. I don't know enough about the hover function to know why they are showing something different than what the victory condition shows... but if you see them wrong once, you will never trust them in an important strategic decision again.

Perhaps all I need is an explanation of how to make correct use of the numbers in the score hover. Or perhaps the solution is just to fix whatever is making those numbers controversial for domination judgements.

But since it is a tedious thing to count manually (and I seldom play Large maps) it would be a great boon to have it automated. Not an absolute necessity, but since the main function of the BUFFY mod seems to be to let the computer track down the information that is available but tedious to get manually, that this would be one possible area for considering in any future improvements to the mod.
 
You don't get points for land unless you have owned them for a period of time (20 turns maybe) so you can't rely on the hover for domination purposes, it just tells you the total number of squares of land. You need to use the F8 figures to determine how many squares you currently own.

OK, I'm taking my notes from the actual game at a different point:

F8 shows 24.59% (according to my notes)
Assuming the total value shown in the hover is a constant independant of how many tiles I have unfogged (1330 on this map, from the save file in previous post), then I should have counted:

0.2459 x 1330 = 327.047 land tiles in my culture borders.

I actually counted (according to my notes) exactly 327 land tiles in my borders, INCLUDING MOUNTAINS.

This would suggest two things to me: (1) Mountains do count in the % land for domination as I had previously assumed in ignorance; and (2) there already is a quick and painless way to calculate the number of tiles in your culture borders.

F8% x tot # land tiles in hover = number tiles controlled

If that is so, then any change in the mod would simply be windowdressing. Nice, but not a big time-saver.
If that is so, then I think there are an awful lot of people playing civ who could benefit from having this knowledge more widely known.

Is this a method I can rely on in the future instead of tile-counting?
 
Is this a method I can rely on in the future instead of tile-counting?

I just set the alert for land area domination to be 10%, or evne higher on a smaller map. So every turn, and every time I take/found a city, I get the message that my current land area is near the dom limit, starting from 100+ tiles away. I'm currently playing a time game, so it's definitely been needed, I'm now at 1098/1116, and have 900 turns to go. Culture expansions *shouldn't* give me those final 18, if they do I'll be throwing the computer across the room. :lol:


What I want to know is there a way to change specialists en masse in a city? When I've got 20 merchants and want 20 scientists in one city, it is a pain in the butt and 40 mouse clicks to change. Especially when it's repeated for multiple cities or multiple turns.

It would be nice if one could simply perform a special click on a Tile and see a count and percentage of all visible Land Tiles connected to it, including itself, but excluding Mountains. I do not believe that Mountains are considered Land for Land Domination purposes. For smaller Land Masses, the Player could do this to all visible Land Masses. The Player could then pick the Land Masses he wants to conquer based on a sum that just exceeds the Land Domination. The Computer would simply compute the size of the Land Mass the Player special clicked on, but it would not count unrevealed Tiles, Lakes or revealed Mountains.

This'd be a good feature to have.
 
I just set the alert for land area domination to be 10%, or evne higher on a smaller map. So every turn, and every time I take/found a city, I get the message that my current land area is near the dom limit, starting from 100+ tiles away. I'm currently playing a time game, so it's definitely been needed, I'm now at 1098/1116, and have 900 turns to go. Culture expansions *shouldn't* give me those final 18, if they do I'll be throwing the computer across the room. :lol:


What I want to know is there a way to change specialists en masse in a city? When I've got 20 merchants and want 20 scientists in one city, it is a pain in the butt and 40 mouse clicks to change. Especially when it's repeated for multiple cities or multiple turns.



This'd be a good feature to have.

I set the alerts at about 5%, I think. Nice if you are trying to avoid domination. But as STW mentioned, what I really would like to be able to do is determine whether the land available to me would be sufficient for (domination) victory or if I will need to get astronomy or kill AI to win the game, and I want to be able to make that judgement as early as possible. Seems like I now have a much better way to do this than manual tile counts of my own territory. But some kind of tile counting feature for the visible land masses would still be very useful indeed. Might be very tricky to implement, though. Anyhow, I'm glad I brought this up because now I understand the BUFFY-provided information better than before, and why the score hover and F8 screen do not match.
 
Is it just me or have random events been toned down (frequency wise) since I have been without a graphics card (before BUFFY and the BtS patch which removed the need for the CD in the drive) have appeared?

At 1000AD in my first game, no random events have happened to me at all, there was a mention of a barbarian uprising, but hardly anything else.

I remember you used to get a forest fire or a slave rebellion all the time ;)
 
I have a game I'm playing where I was warring with Hatty, took most of her cities, and killed most of her units, only for Sury to join in the war and steal a capitulation before I can kill her. If my understanding is correct, she shouldn't be able to do this.

Is this a buffy bug or civ bug, or am I missing something?
 
That's happened to me without BUFFY. Neither BUG, BULL, nor BUFFY mess with game mechanics in that way. The only gameplay change BUFFY makes is to push the Barbarian Uprising events out a bit later.
 
English is not my first language so yes there will be errors!!
Just installed Buffy, everything seems to be Ok except one thing. I did assign a button on my mouse as Enter that I use at the end of a turn you know...It always worked fine before but not anymore. And it's the same thing for normal BTS 3.19 or with Buffy.
I followed every instruction and I think I did it well since everything seems ok except that!
Any clues?
Thanks
Zaucube
 
I don't think Enter works if the End Turn button is still green. For that you must use SHIFT + Enter. So, is the button green when you're trying this?

BUFFY doesn't muck with your mouse in any way, and if it doesn't work in BTS either I'd say that perhaps the mouse binding got removed.
 
Hi EmperorFool

I'm talking about when the button is red!!
And you're wrong about BTS 3.19 because like I said it always worked fime before I installed Buffy!!
Thanks anyway :)
 
All I can tell you is that BUFFY installs everything into that one BUFFY-3.19.003 folder inside the Mods folder. You can try moving that folder outside of your Civ4 folder entirely, and then BTS will look exactly as it did before you installed BUFFY. If your mouse binding starts working then, I'll be very surprised.

I'm not saying that I'm positive that BUFFY isn't the cause--only that I cannot see how it could be. That means I'm not likely to know of a solution. :(
 
Ok, found the problem!
In the tip thread for installing under vista or 7 (got 7 64 bits) here http://hof.civfanatics.net/civ4/mod.php?show=vista
under 2. Execution Permissions we got this...
a. Mark an application to always run elevated
If I remove this the mouse button is ok, everywhere normal BTS 3.19 or Buffy mod.
What it does though is that it disqualified me from playing the game of the month or something, I don't care about that, and if I want to play this I'll know what to do. There must be a way to fix this even under elevated permission but I don't know how...So yes and no it's not directly Buffy fault but indirectly yes...
Anyway
Thanks
 
And thinking about it I don't like the fact that they force the user to run the application in an elevated mode. That's not safe. Why they need that is beyond me but I don't like it!
 
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