Clovis
Charlemagne's Grandfather
Are you making one for original Civ4?
I'm assuming this mod ignores the custom assets folder?
I'm assuming this mod ignores the custom assets folder?
Right after this post i started a new game with warlords and speedmod.
i now am in 1380AD with 9 cities and only 4 opponents.
The game hangs like 5-10 seconds on each turn starting in the last few turns. does this mean speedmod is not working?
Yeah your game is running pretty fast already, its going to be hard to show a feelable speed improvement when you only have 5-10 second between turn times (believe it or not some players are waiting over 30 seconds between turns). In a game with only 5 players its going to be hard to see, try a game with 18 for a more significant difference.
But I did measure it out and I played out the next 5 turns with and without speed mod (all time in seconds):
Speed mod time / normal game time / percentage improvement
1. 5 / 6 / +17%
2. 6 / 7 / +15%
3. 6 / 8 / +25%
4. 7 / 9 / +23%
5. 5 / 6 / +17%
So its faster, but at your low times its hard to feel a change.
just comment out any added pythonevent that's basically what kael did..except those you need for other mods you're running simultaneously with the speedmod..not much to update on any new patch i guessawesome work! hope you'll update it when new patch will be out
And not just loading slower, Kael forgot to mention that many routines LOOP through the whole list of units/buildings/civs etc..if you have a loop in a loop, such methods CPU consumings will increase exponentially..nothing you can do about it..even speedmod can't fix the coding itself..There is a cost to everything you add to the game. So if doubled the amount of units in the game it would load slower, more art requires more video ram, etc etc.
I assume its the graphics engine doing redraws. Even during times where the engine isn't doing anything but waiting for input Civ4 is processor heavy. Unfortunatly Firaxis didnt release the source to the graphics engine (I think its 3rd party so they cant release it) or I would dig into it to see what can be done to improve it.
Your right, all those scenarios have the amount of players hard coded. I uploaded a new version without the ability to play with 36 players that resolves the issue.
So Kael, can speed mod be playerable with 36 players or not? I am a bit confused. I have browse thru the whole thread and you have previous mentioned that you have added the 36 players mod to the speed mod, and then here you said it is taken off again?
It would be nice if I could play this with more players, so I can mod my Giant Earth Map to play with faster Speed!
By the way, would Speed Mod help minimizing the crash to desktop problem with giant maps?
thanks.
I pulled the 36 civs because it broke the map scripts that come with the game.
If you mean the Memory Allocation Failure crash during saving. Then no, I don't think Speed Mod will help with it (thats a problem caused by the amount of objects that are in the game, which isn't modified by Speed Mod).
Is it intended that the wonder movies don't play anymore?
I checked my .ini and graphic settings twice, but they simply don't play when I finish a wonder.
I wish there was some customized movies for wonders, and maybe the introduction if it's possible to put one in.
Hi!
I tryed this with mod, i didnt see much diffenrence, and my old saves didnt worked with this so i have to start new game. And maybe the effect doesnt seem se good, because there isnt lot units in map.
By the way, i just replaced my mods dll whit this mods, is this the right way to add this to my mod or do i have to replace some other files too?
Replacing it should be enough.
Speed Mod saves time by removing unnessesary functions. In a small game without many units oyu arent going to see much of a change. On a large game with tons fo units the effect can be considerable.
Is there any way to use dale's bombardment mod with this? I can see that bombardment mod doesnt work now, because i overwrited this mods dll with this mods. So could some one do dll file with include bombardment and this, or is it even possible?