I must have missed your note about Cavs.
But things are looking up. Oddly we are now average to Arabia. How the heck is that? I spent some time building infrastructure and put up a few aquas to help our core. I put down some water so that we can use the mountains, etc. But Arabia seems like the only real enemy left - they are the only ones with salt & horses and I think once we push through Korea that we'll be on their border.
Preflight
Turn 240 [1250AD]
Civilian units:[/U]
Settler 1
Workers 31
Slaves Many
Military units:
Archers 2
Spears 15
Horsemen 1
Pikemen 8
Longbows 2
Musketmen 2
Cavalry 25
Immortals 38
Cannon 28
Galley 1
Frigate 1
Galleon 14
Army 3 (2 immortals, 1 cavalry)
Ancient Cavalry 2
Unit Support:
Total Units: 174
Allowed Units: 186
Support Cost: 0 gpt
Enemies/Hit list:
Aztecs=>Strong compared to
Arabia=>Strong compared to
Korea=>Strong compared to
Nethermans=>Strong compared to
America=>Eliminated
Carthage=>Eliminated
Victory
Persian % of World Area: 35
Persian % of World Population: 40
Research: Electricity, 10 turns +22 gpt, 1586 in the bank.
Due a round of MM and get down to 8t @ +22gpt. Electricity will be nice to give us irrigation in our mainland. About time!
The cultural center of the world we are not! Persia: 4028. Arabia: 16006. We do have top score at 1750. Korea is the next closet at 1402, but not for long since we are crushing them into the dirt at the moment.
Goals for the next ten turns:
Get our Rail backbone into place.
Found our first city on the other continent so we can start importing more luxuries. Korea has some nice gems that would look good on our Persian ladies.
Secure southern tip of the 2nd Continent to cover our backs.
Eliminate Korea.
IBT
Our exposed 3/5 archer dies flawlessly to a Korean 3/3 LB.
A Korean 4/4 caravel dies to our 3/3 galley, -2hp.
Korea lands two 3/3 LB on the southern island.
Arabia lands a MDI & Settler on the western peninsula .
Military Academy builds. Try to stop us now!
Start the Pentagon.
Koreans & Dutch start Shakespeare.
Turn 241 [1255AD]
4/4 Cav vs Arabian 3/3 MDI win, -1hp. Capture 2 new slaves. Put them to work on a road.
5/5 cav vs Korean 3/3 LB flawless win and immediate get a GL! Rename him Bow Slayer (Cavalry)* & immediately convert him into an army. Load the Bow Slayers and they are now the Cyrus Loving Uber Bow Slayers, or just The CLUBS for short. Send The CLUBS back to the mainland to make the crossing to Korea.
Cannon takes 1hp off remaining LB. 3/3 cav vs 2/3 LB win, promote vet.
Frigate bombards Korean galley that dropped off LB and hits it for -2hp (2/4).
Bombard Paegam with artillery cannons go 6 for 7 with some to spare and redline all three spears. 4/4 immortal vs 1/3 spear lose, of course. Grrr. 4/4 Immortal vs 1/3 spear flawless win. CIA kills the last two spears. Goes elite but the 2nd spear -5hp damage. Raze the city. Pick up 5 slaves and a treb.
Pyongyang is vulnerable to 1st Cav Army. Army kills 2 spear. 4/4 cav vs 4/4 spear retreat, - 2hp. 4/4 cav vs 3/3 spear flawless win.
IBT
Arabia builds Smiths in Damascus.
Aztec galley advances on our landing site.
Turn 242 [1260AD]
Use Galleon Chain to drop off The CLUBS and load it with awaiting cavalry. It is now a 13/13 cav army.
4/4 frigate vs Korean 2/4 galley flawless win.
2nd Battle for Pyongyang 10/13 DIE vs 4/4 spear win, -2hp. 4/4 cav vs 4/4 spear win, -1hp to a treb, flawless win otherwise. 4/4 cav vs 3/3 spear win, -2hp. Raze the city w/Hanging Gardens. Its no good to us anyway. Capture 4 trebs and 5 workers.
We are up to 2014gp; every time we sack a Korean city we pick up a few hundred gold.
IBT
Aztec 3/3 galley loses to our 3/3 galleon, -1hp.
Dutch finish Newton in Amsterdam
Turn 243 [1265AD]
3/5 Immortal vs 1/3 Korean LB flawless win.
The CLUBS go for a walk to examine the Korean core defense. They find Pusan. 1st Cave move to join them for the attack next turn.
CIA is sent down w/artillery to take out Kaesong because a road is needed to move the cannons over the mountains.
Cannons redline an incoming Arabian Caravel 3/3 frigate redlines but sinks it, goes vet. Put to port for repairs.
Rails now lead from core to eastern ship chain.
IBT
The Dutch request an audience. Poor William is lonely. Too bad!
Wow! DIE is slain by an incoming Arabian cav! The cav is redlined.
Turn 244 [1270AD]
The CLUBS attack Pusan. Kill three spears and raze the city. Capture a stack of workers. That gives a lot more mobility to our forces. Gain 8 workers and 2 trebs.
1st Cav kills 2 LB. Another Arabian Cav is on the way in.
Stack armies and units for healing and protection.
IBT The Koreans want to talk about the mess we are making. Refuse.
Dang, miss a riot at Persepolis. How did that happen?
Dutch complete Shakespeare at the Hague.
Arabian 4/4 cav is flawlessly driven off by a musket. Really? And one killed an army?
Turn 245 [1275AD]
Battle for Kaesong artillery softens up the 3 spear defenders. CIA kills 1 spear & 1 LB flawlessly.
6/6 AC vs Arabian 1/4 Cav win, -1hp.
5/5 cav vs Korean 1/3 LB flawless win.
There will be water in the core in 3t, swap a few cav builds to aquas.
IBT The Netherlands lose 2 caravels attacking the same galleon and it promotes to vet, -1hp.
Korea drops two LB by our eastern sea route.
Arabia drops 3 cavalry in the same area.
Turn 246 [1280AD]
5/5 Immortal vs 3/3 LB win, -2hp.
4/4 cav vs 2/4 cav win, -1hp.
4/4 cav vs 2/4 cav win, -1hp, promote elite.
4/4 cav vs 2/4 cav win, -1hp.
4/4 cav vs 3/3 LB win, -1hp, promote elite.
Landing party eliminated.
All spears in Kaesong are redlined. CIA kills two spears.
Found D-Day (city) on 2nd Island to serve as a landing port. Disband a slave & rush walls.
Send time healing and consolidating forces.
IBT ships move, Arabia has 2 frigates moving along our weak northern lands. Korea and Dutch are going to try to land more units in a few turns in the same killing zone in eastern lands. Rails pretty much make any invasion doomed now.
Turn 247 [1285AD]
Walls build at D-Day, start barracks. Disband a worker and rush barracks for 152gp.
Spears are redlined in Kaesong again. 4/4 cav vs 1/3 spear win -1hp. 4/4 cav vs 1/3 spear flawless win. Raze city & claim 117gp & 3 slaves.
IBT ships shuffle around. Korean ship retreats after being pinged by the nearby frigate.
Arabia advances a musket & LB. Okay???
Turn 248 [1290AD]
Learn Electricity. Start RP. Due in 10t @ -9gpt.
D-Day Barracks build. Start Harbor. Disband worker. Rush Harbor for 232gp.
Trebs knock both musket & LB to redline. 5/5 Immortal vs 1/3 musket flawless win. 5/5 cav vs 1/3 LB win, -1hp.
IBT Ships move, Arabia land a few cavs on our southern island.
Arabian Cav retreats against 5/5 musket.
Turn 249 [1295AD]
D-Day harbor builds.
4/4 cav vs Arabian 4/4 Cav invader win -1hp.
4/4 cav vs Arabian 3/4 Cav invader flawless win.
Invasion destroyed.
4/5 cav vs 1/4 Arabian Cav flawless win.
6/6 AC vs 3/3 LB flawless win. Capture settle=>two slaves.
5/5 Immortal vs 1/3 spear win, -1hp. 4/4 cav vs 1/3 LB flawless win.
IBT We are contacted by the Greek. Well hello! The Greek do not know education and offers PP. We DOW on him for offering such a horrible tech trade. Note that Greece only has 7 cities and no salt.
IBT - zzz
Turn 250 [1300AD]
Advance on Inchon. 4/4 cav vs 3/3 spear win, -1hp. 4/4 cav vs 3/3 spear flawless win. Raze city, pick up 58gp & 2 slaves.
The CLUBS kill a Arabian Cav & Korean spear. Capture settler=>2 slaves. 4/4 cav vs 4/4 LB flawless win.
Civilian units:[/U]
Settler 4
Workers 42
Slaves Many
Military units:
Archers 1
Spears 15
Horsemen 1
Pikemen 8
Longbows 2
Musketmen 2
Cavalry 33
Immortals 34
Cannon 29
Galley 1
Frigate 3
Galleon 20
Army 3 (1 immortals, 2 cavalry)
Ancient Cavalry 2
Unit Support:
Total Units: 194
Allowed Units: 200
Support Cost: 6 gpt
Enemies/Hit list:
Aztecs=>Strong compared to
Arabia=>
Average compared to
Korea=>Strong compared to
Nethermans=>Strong compared to
Greece=>Strong compared to
America=>Eliminated
Carthage=>Eliminated
Victory
Persian % of World Area: 37
Persian % of World Population: 43
Research: Replaceable Parts, 7 turns -17 gpt, 2269 in the bank.