UGO
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - General Discussions

Reply
 
Thread Tools
Old Sep 21, 2001, 03:52 PM   #1
Daoloth
Chieftain
 
Daoloth's Avatar
 
Join Date: Aug 2001
Location: Houston, TX, US
Posts: 28
War!!

The militaristic aspect of Civilization 3 has now jumped. Check this stuff out:

There are POW's, for you can capture enemy units!

http://www.civ3.com/previewwin.cfm?m...800&height=600

And not only that, but cities can be destroyed!

http://www.civ3.com/previewwin.cfm?m...800&height=600

And not only that, but there is definitely some sort of replay option! :crazyeyes

Last edited by Daoloth; Sep 21, 2001 at 03:54 PM.
Daoloth is offline   Reply With Quote
Old Sep 21, 2001, 03:55 PM   #2
Sparrowhawk
The Builder
 
Sparrowhawk's Avatar
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 1,687
We've known for a while that there is a slave/POW element to the game. I guess this helps clear up how they will be identified.
__________________
The most perfect grace consists not in external ornamentation, but in allowing the original material to stand forth, beautified by being given form.

- I Ching
Sparrowhawk is offline   Reply With Quote
Old Sep 21, 2001, 03:57 PM   #3
LKendter
Deity
 
LKendter's Avatar
 
Join Date: Aug 2001
Location: Quakertown, PA
Posts: 14,773
Cities could ALWAYS be destroyed. If you destroyed a unit in a city of size one, the city went away. Nothing new there.

Now, "units the Germans have captured" does make me wonder. I am not sure what that is about.
LKendter is offline   Reply With Quote
Old Sep 21, 2001, 03:59 PM   #4
Daoloth
Chieftain
 
Daoloth's Avatar
 
Join Date: Aug 2001
Location: Houston, TX, US
Posts: 28
Yes, small cities could always be destroyed, but by looking at the city name and date of destruction, Berlin, 1200's AD, it was probably a fairly large city at that time. The military advisor also tells you how many units they have lost, which is cool.
Daoloth is offline   Reply With Quote
Old Sep 21, 2001, 04:03 PM   #5
Sparrowhawk
The Builder
 
Sparrowhawk's Avatar
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 1,687
The fact that it was berlin in the 1200's AD is really irrelevant. If it was caught in a war zone, it could easily have been reduced to a size 1 city.

Additionally, the Defense Minister doesn't say anything new. You always could see how many units the enemy had lost.
__________________
The most perfect grace consists not in external ornamentation, but in allowing the original material to stand forth, beautified by being given form.

- I Ching
Sparrowhawk is offline   Reply With Quote
Old Sep 21, 2001, 04:32 PM   #6
Dan Magaha FIRAXIS
Firaxian
 
Dan Magaha FIRAXIS's Avatar
 
Join Date: Jan 2001
Location: Hunt Valley MD
Posts: 310
No, those were large cities that were destroyed. In Civ III, when you capture a city, you are given the choice to either occupy that city, or raze it if you don't want it -- no matter what size the city is.

Dan
Firaxis Games, Inc.
Dan Magaha FIRAXIS is offline   Reply With Quote
Old Sep 21, 2001, 04:42 PM   #7
LKendter
Deity
 
LKendter's Avatar
 
Join Date: Aug 2001
Location: Quakertown, PA
Posts: 14,773
Talk about a scorched earth policy!

That is one way to solve a problem of a dumb placement of a city by the computer.

Of course, if you get a chance to take a city behind the computers lines, not much use with Culture is it?
LKendter is offline   Reply With Quote
Old Sep 21, 2001, 04:48 PM   #8
BlueMonday
Can I Kick It?
 
BlueMonday's Avatar
 
Join Date: Jan 2001
Location: SLC
Posts: 1,758

Quote:
Originally posted by Dan Magaha FIRAXIS
No, those were large cities that were destroyed. In Civ III, when you capture a city, you are given the choice to either occupy that city, or raze it if you don't want it -- no matter what size the city is.
OH! OHHHH! OH HELL YEAH!!!!!!!!!

You just made up for all all of Firaxis's f-ups with that one statement. Raze city...sweet. I'm so happy I'm almost ready to forgive you guys for the MP debacle -NOT!
__________________
(¯`·._ (¯`·._-=- BlueMonday -=-_.·`¯) _.·`¯)
"Bad chemicals and bad ideas are the Yin and Yang of madness"
BlueMonday is offline   Reply With Quote
Old Sep 21, 2001, 04:50 PM   #9
Sukenis
the J'BOOtian Warlord
 
Sukenis's Avatar
 
Join Date: Jun 2001
Location: Southeast Missouri
Posts: 460
You could destroy a city in SMAC also, but it caused various types of political basklash. If you do this in Civ 3 does a similar backlash happen. While annoying I liked it that when you murdered the poeple of a civ, they would never back down from you and would then fight to the death.
__________________
Vizzini: You fell victim to one of the classic blunders. The most famous is: "Never get involved in a land war in Asia." But, only slightly less well known is this: "Never go in against a Sicilian, when death is on the line!"
Sukenis is offline   Reply With Quote
Old Sep 21, 2001, 05:14 PM   #10
Graeme the mad
Certified Maniac
 
Graeme the mad's Avatar
 
Join Date: Aug 2001
Location: Liverpool
Posts: 1,013
Fantastic!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!



go you brilliant firaxis people

Wahoo

I can see it now, my english hordes will smash through into washington: a message pops up:
do u want to take this city or raze it?
I click raze and, bye bye, oh yes, revenge for 1812, oh yes.
__________________
Dont take anything I say seriously: except the serious stuff
Im not mad im cognitavely challenged
'The green dude with some serious attitude!'
Insanity is fun if thats the way its done - whiskey man's friend
Graeme the mad is offline   Reply With Quote
Old Sep 21, 2001, 06:41 PM   #11
Robespierre
Committee Chairman
 
Robespierre's Avatar
 
Join Date: Aug 2001
Location: Dallas, Texas
Posts: 218
Wonderful!

Razing cities and slaughtering the inhabitants, thereby triggering a resistance so determined that it led to the turning point of the war (and the century) is exactly what happened when the Germans invaded Russia in 1940.

Also, I wonder whether there really are POW units since all the "captured" units visible were workers, I think. Can you only capture workers to make them slaves, or can you also capture enemy soldiers fleeing in disorganized panic?
Robespierre is offline   Reply With Quote
Old Sep 21, 2001, 07:50 PM   #12
Vrylakas
The Verbose Lord
 
Vrylakas's Avatar
 
Join Date: Apr 2001
Location: Bostonia
Posts: 1,947
I wonder if there are any advantages to destroying a city, aside from the obvious military advantages? Any $$$ from pillaging? Do the citizens become slaves? What about any resources in the city's area?

Hmmmm...
__________________
*************************
"We seek a past from which we may spring, rather than that past from which we appear to have derived."
- F. Nietzsche, The Use and Abuse of History
Vrylakas is offline   Reply With Quote
Old Sep 21, 2001, 09:27 PM   #13
Thunderfall
Administrator

 
Thunderfall's Avatar
 
Join Date: Oct 2000
Location: NY, USA
Posts: 12,564
Images: 1349
This is great! Now we'll be able to destroy captured cities to prevent enemies from retaking the city! :rocket3:
__________________
Thunderfall
Weight: 1.0
Value: 161
Cast When used
Shock Damage 1 to 25 points on Touch
Thunderfall is offline   Reply With Quote
Old Sep 22, 2001, 12:26 AM   #14
Smash
Super Lurker
 
Smash's Avatar
 
Join Date: Oct 2000
Location: Vancouver, Canada
Posts: 3,676

Razing cities?..oh I like this very much.Probably counter productive but I will wear this one out.
Smash is offline   Reply With Quote
Old Sep 22, 2001, 12:48 AM   #15
SunZi36
Chieftain
 
Join Date: Aug 2001
Posts: 2
Cool. Talk about ethnic cleansing.

I always hate how the computer builds cities in stupid locations and/or too close to my border. Now there's a quick way out.

BTW, is there a difference between citizens of different nationalities except that those that are not yours will tend to rebel against you? I mean like if your civ is not scientific but you have citizens of a scientific nationality in a city will that city build scientific improvements with less cost? If not, your cities will very likely get razed if you are playing a civ with very high culture cos your enemy won't want rebelling citizens. That'd be an ugly effect cos realistically it should be those cities with LOW culture citizens that get razed.
SunZi36 is offline   Reply With Quote
Old Sep 22, 2001, 05:30 AM   #16
Hammanu
Chieftain
 
Join Date: Aug 2001
Posts: 86

What about Carthage? They had plenty of culture, and they got plowed with salt!
Hammanu is offline   Reply With Quote
Old Sep 22, 2001, 07:03 AM   #17
DaEezT
Civ, Pizza, Spam, Repeat
 
DaEezT's Avatar
 
Join Date: Sep 2001
Location: Munich, Germany
Posts: 1,189
Thumbs up

I think razing citys will be a big part of the game since u don't get culture points from buildings which where already biult when u took over the city. By Razing the city and rebuilding it u can aquire more culture than by keeping it. And since city growth is fixed at 40 food per citizen it's not that hard to biuld a new city. Razing a city also removes the threat of the ppl already living in it. They keep their nationality and might even start a revolt. Razing conquered citys and rebuilding them eliminates this thread. And after all: the improvements around the city stay. so the new built city will grow quite fast.

hmm...
Seems like things are gonna get messy in Civ3
__________________
"Morality is merely a convention with which men mutually agree to delude themselves. There are no moral facts, just preferences, and one is no better than any other."
DaEezT is offline   Reply With Quote
Old Sep 22, 2001, 07:17 AM   #18
Serg
Engineer
 
Serg's Avatar
 
Join Date: Aug 2001
Location: St.Petersburg, Russia
Posts: 188

Quote:
Originally posted by DaEezT
...Razing a city also removes the threat of the ppl already living in it. They keep their nationality and might even start a revolt. Razing conquered citys and rebuilding them eliminates this thread. And after all: the improvements around the city stay. so the new built city will grow quite fast...
I agree with you. Of course, in Civ2 the idea to raze enemy city wasn't allowed to me. Each city was invaluable, especially at the beginning of game. But with a new rules are concerning to the cities...
Serg is offline   Reply With Quote
Old Sep 22, 2001, 07:19 AM   #19
Parthicus
Chieftain
 
Join Date: Sep 2001
Location: Heidelberg,Germany
Posts: 12
Uhm....

Razing cities is nice, however I am wondering about the penalty you get for that. There *has* to be some disadvantage. In a democracy, it might mean that your government collapses ( which is awful, you have to admit ). Is there any info on that?

Parthicus
Parthicus is offline   Reply With Quote
Old Sep 22, 2001, 11:17 AM   #20
History_Buff
Knight of Cydonia
 
History_Buff's Avatar
 
Join Date: Aug 2001
Location: Calgary, Alberta
Posts: 3,195
This is a great idea. I will finally be able to make historical maps by burning mis-placed cities. Plus, if the computer tries it, it's an excuse to declare war for the rest of the game. I just hope the computer doesn;t start destroying its own cities for no reason at all. . .
History_Buff is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - General Discussions > War!!

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Ork War Trukk & War Trak (Oct 28, 2007) aaglo Unit Graphics 19 Feb 19, 2008 04:59 PM
External Consulate T4 D1- War...War...and more War greekguy Civ3 - Demo Game VI: Citizens 7 Jun 04, 2005 11:05 AM
Persian War, Egyptian War, then The World War compuXP Civ3 - Stories & Tales 3 Mar 28, 2005 01:33 AM
Do we need to fight the War on Free Speech at home to win the War on Terror abroad? Sims2789 Off-Topic 41 Sep 01, 2004 02:35 PM
how many turns in your longest war??? do you like a long war? and other war like ?'s ThePrankMonkey Civ3 - General Discussions 27 Oct 10, 2002 05:58 PM



All times are GMT -6. The time now is 07:42 PM.


Powered by vBulletin®
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
This site is copyright © 2000 - 2009, Civilization Fanatics' Center.
Support CFC: Amazon.com | EB Games | Amazon UK | Amazon DE | Amazon CA | Amazon FR