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#1 |
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Chieftain
Join Date: Aug 2001
Location: Houston, TX, US
Posts: 28
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The militaristic aspect of Civilization 3 has now jumped. Check this stuff out:
There are POW's, for you can capture enemy units! http://www.civ3.com/previewwin.cfm?m...800&height=600 And not only that, but cities can be destroyed! http://www.civ3.com/previewwin.cfm?m...800&height=600 And not only that, but there is definitely some sort of replay option! :crazyeyes Last edited by Daoloth; Sep 21, 2001 at 03:54 PM. |
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#2 |
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The Builder
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 1,687
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We've known for a while that there is a slave/POW element to the game. I guess this helps clear up how they will be identified.
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The most perfect grace consists not in external ornamentation, but in allowing the original material to stand forth, beautified by being given form. - I Ching |
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#3 |
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Deity
Join Date: Aug 2001
Location: Quakertown, PA
Posts: 14,773
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Cities could ALWAYS be destroyed. If you destroyed a unit in a city of size one, the city went away. Nothing new there.
Now, "units the Germans have captured" does make me wonder. I am not sure what that is about. |
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#4 |
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Chieftain
Join Date: Aug 2001
Location: Houston, TX, US
Posts: 28
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Yes, small cities could always be destroyed, but by looking at the city name and date of destruction, Berlin, 1200's AD, it was probably a fairly large city at that time. The military advisor also tells you how many units they have lost, which is cool.
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#5 |
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The Builder
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 1,687
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The fact that it was berlin in the 1200's AD is really irrelevant. If it was caught in a war zone, it could easily have been reduced to a size 1 city.
Additionally, the Defense Minister doesn't say anything new. You always could see how many units the enemy had lost.
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The most perfect grace consists not in external ornamentation, but in allowing the original material to stand forth, beautified by being given form. - I Ching |
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#6 |
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Firaxian
Join Date: Jan 2001
Location: Hunt Valley MD
Posts: 310
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No, those were large cities that were destroyed. In Civ III, when you capture a city, you are given the choice to either occupy that city, or raze it if you don't want it -- no matter what size the city is.
Dan Firaxis Games, Inc. |
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#7 |
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Deity
Join Date: Aug 2001
Location: Quakertown, PA
Posts: 14,773
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Talk about a scorched earth policy!
That is one way to solve a problem of a dumb placement of a city by the computer. Of course, if you get a chance to take a city behind the computers lines, not much use with Culture is it? |
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#8 | |
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Can I Kick It?
Join Date: Jan 2001
Location: SLC
Posts: 1,758
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Quote:
You just made up for all all of Firaxis's f-ups with that one statement. Raze city...sweet. I'm so happy I'm almost ready to forgive you guys for the MP debacle -NOT!
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(¯`·._ (¯`·._-=- BlueMonday -=-_.·`¯) _.·`¯) "Bad chemicals and bad ideas are the Yin and Yang of madness" |
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#9 |
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the J'BOOtian Warlord
Join Date: Jun 2001
Location: Southeast Missouri
Posts: 460
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You could destroy a city in SMAC also, but it caused various types of political basklash. If you do this in Civ 3 does a similar backlash happen. While annoying I liked it that when you murdered the poeple of a civ, they would never back down from you and would then fight to the death.
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Vizzini: You fell victim to one of the classic blunders. The most famous is: "Never get involved in a land war in Asia." But, only slightly less well known is this: "Never go in against a Sicilian, when death is on the line!" |
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#10 |
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Certified Maniac
Join Date: Aug 2001
Location: Liverpool
Posts: 1,013
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Fantastic!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!
go you brilliant firaxis people Wahoo I can see it now, my english hordes will smash through into washington: a message pops up: do u want to take this city or raze it? I click raze and, bye bye, oh yes, revenge for 1812, oh yes.
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Dont take anything I say seriously: except the serious stuff Im not mad im cognitavely challenged 'The green dude with some serious attitude!' Insanity is fun if thats the way its done - whiskey man's friend |
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#11 |
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Committee Chairman
Join Date: Aug 2001
Location: Dallas, Texas
Posts: 218
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Wonderful!
Razing cities and slaughtering the inhabitants, thereby triggering a resistance so determined that it led to the turning point of the war (and the century) is exactly what happened when the Germans invaded Russia in 1940. Also, I wonder whether there really are POW units since all the "captured" units visible were workers, I think. Can you only capture workers to make them slaves, or can you also capture enemy soldiers fleeing in disorganized panic? |
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#12 |
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The Verbose Lord
Join Date: Apr 2001
Location: Bostonia
Posts: 1,947
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I wonder if there are any advantages to destroying a city, aside from the obvious military advantages? Any $$$ from pillaging? Do the citizens become slaves? What about any resources in the city's area?
Hmmmm...
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************************* "We seek a past from which we may spring, rather than that past from which we appear to have derived." - F. Nietzsche, The Use and Abuse of History |
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#13 |
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Administrator
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This is great! Now we'll be able to destroy captured cities to prevent enemies from retaking the city! :rocket3:
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Thunderfall Weight: 1.0 Value: 161 Cast When used Shock Damage 1 to 25 points on Touch |
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#14 |
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Super Lurker
Join Date: Oct 2000
Location: Vancouver, Canada
Posts: 3,676
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Razing cities?..oh I like this very much.Probably counter productive but I will wear this one out.
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#15 |
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Chieftain
Join Date: Aug 2001
Posts: 2
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Cool. Talk about ethnic cleansing.
I always hate how the computer builds cities in stupid locations and/or too close to my border. Now there's a quick way out. BTW, is there a difference between citizens of different nationalities except that those that are not yours will tend to rebel against you? I mean like if your civ is not scientific but you have citizens of a scientific nationality in a city will that city build scientific improvements with less cost? If not, your cities will very likely get razed if you are playing a civ with very high culture cos your enemy won't want rebelling citizens. That'd be an ugly effect cos realistically it should be those cities with LOW culture citizens that get razed. |
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#16 |
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Chieftain
Join Date: Aug 2001
Posts: 86
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What about Carthage? They had plenty of culture, and they got plowed with salt!
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#17 |
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Civ, Pizza, Spam, Repeat
Join Date: Sep 2001
Location: Munich, Germany
Posts: 1,189
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I think razing citys will be a big part of the game since u don't get culture points from buildings which where already biult when u took over the city. By Razing the city and rebuilding it u can aquire more culture than by keeping it. And since city growth is fixed at 40 food per citizen it's not that hard to biuld a new city. Razing a city also removes the threat of the ppl already living in it. They keep their nationality and might even start a revolt. Razing conquered citys and rebuilding them eliminates this thread. And after all: the improvements around the city stay. so the new built city will grow quite fast.
hmm... Seems like things are gonna get messy in Civ3
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"Morality is merely a convention with which men mutually agree to delude themselves. There are no moral facts, just preferences, and one is no better than any other." |
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#18 | |
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Engineer
Join Date: Aug 2001
Location: St.Petersburg, Russia
Posts: 188
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Quote:
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#19 |
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Chieftain
Join Date: Sep 2001
Location: Heidelberg,Germany
Posts: 12
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Uhm....
Razing cities is nice, however I am wondering about the penalty you get for that. There *has* to be some disadvantage. In a democracy, it might mean that your government collapses ( which is awful, you have to admit ). Is there any info on that? Parthicus |
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#20 |
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Knight of Cydonia
Join Date: Aug 2001
Location: Calgary, Alberta
Posts: 3,195
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This is a great idea. I will finally be able to make historical maps by burning mis-placed cities. Plus, if the computer tries it, it's an excuse to declare war for the rest of the game. I just hope the computer doesn;t start destroying its own cities for no reason at all. . .
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