<Building_UnitCombatProductionModifiers>
<Row>
<BuildingType>BUILDING_TEMPLE_ARTEMIS</BuildingType>
<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
<Modifier>15</Modifier>
</Row>
</Building_UnitCombatProductionModifiers>
<Building_GlobalYieldModifiers>
<Row>
<BuildingType>BUILDING_TEMPLE_ARTEMIS</BuildingType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>10</Yield>
</Row>
</Building_GlobalYieldModifiers>
But how much difference does it actually make? (Sorry, I'm bad at math.) Can you give a concrete example of a non-ToA city and a city that has the ToA effect working on it? Like, if you got the ToA on turn 1 (for simplicity's sake), how much of a difference would it make in one city by turn 100 in actual city size, all other things being equal?
Thank you for the example; I think I somewhat understand it now. The more base food relative to consumption you have, the better it gets, right? Since the other buildings modify surplus food, the ToA-added extra food gets multiplied by their cumulative bonus... Overall it means that if you build the ToA, you should rush some granaries and ally a Maritime CS or two asap, correct? I think I'll try this in a game, see how much I actually get out of it.You're asking an impossible question, to be honest. We have to know the tile yields of the surrounding terrain, your happiness cap, aquaducts/floating gardens present in the city... etc.
If I got turingmachine's comment right, it's actually a +10% food modifier and not a +10% growth modifier. This means you'll get 10% more food than you'd normally get. Say you have a size 10 city consuming 20 food and making 30 (growing at 10 food per turn). With the ToA it'd be making 33 food (growing at 13 food per turn; a 30 % increase).
This means you'll get your next citizen a tad earlier, giving a few turns of extra GPP/Commerce/production, and it's cumulative: you'll get the second citizen even earlier, and the third even more so.
Thank you for the example; I think I somewhat understand it now. The more base food relative to consumption you have, the better it gets, right? Since the other buildings modify surplus food, the ToA-added extra food gets multiplied by their cumulative bonus... Overall it means that if you build the ToA, you should rush some granaries and ally a Maritime CS or two asap, correct? I think I'll try this in a game, see how much I actually get out of it.
ToA one of the only wonders I've never built, along with Angkor Wat and the Pentagon.
That's a huge mistake. ToA is one of the best science wonders in the game. Try it with Monty and the floating gardens. You'll be surprised.
ToA suffers on higher difficulty levels from being one of the AI favorite wonders and being off the Philosophy path.