Premier Valle
FF: Babylon 5 Mod Team
Hi every one, today I didn't had any work related stuff to do, so I worked on the tech tree:
FF: B5 v0.1 (No longer available, see post #74)
The package includes:
- Minbari Civilization
- Minbari Leader: Valen
- Major Power's flags
- Modified/New XML files
- Modified Python files
- A few other required graphics
It includes PsiCorps last tech tree revision. And the Python event I talked before.
Instructions:
Make a copy of your FF official Mod, and add/overwritte the official files with the ones provided.
The Techs are all based on a single template, so all cost the same and have pretty much the same values, except those estrictly required for building the tree, I have left balance for later.
If there is some problem, it might be because I forgot to add a file to the package, so notify me if somethings wrong.
About the event, it is coded to happen 90% of the times a system is colonized, this is of course for testing purposes, it should have a 10% chance of happening (IMO).
The event does nothing, but here are mi ideas for the choices:
You found a primitive race in this system:
- Make their system our protectorate: -250 , +1 and +1 population in the best planet.
- Enslave them!: - 200 , +1 in the best planet, +1 in the system
- Exterminate them!: +300 , +1 for dead bodies
- Leave them Alone: The system gets colonized anyways
If you want to see my changes to the python code, open the files with notepad (or similar) and look for the "HomeroSOFT" comments
FF: B5 v0.1 (No longer available, see post #74)
The package includes:
- Minbari Civilization
- Minbari Leader: Valen
- Major Power's flags
- Modified/New XML files
- Modified Python files
- A few other required graphics
It includes PsiCorps last tech tree revision. And the Python event I talked before.
Instructions:
Make a copy of your FF official Mod, and add/overwritte the official files with the ones provided.
The Techs are all based on a single template, so all cost the same and have pretty much the same values, except those estrictly required for building the tree, I have left balance for later.
If there is some problem, it might be because I forgot to add a file to the package, so notify me if somethings wrong.
About the event, it is coded to happen 90% of the times a system is colonized, this is of course for testing purposes, it should have a 10% chance of happening (IMO).
The event does nothing, but here are mi ideas for the choices:
You found a primitive race in this system:
- Make their system our protectorate: -250 , +1 and +1 population in the best planet.
- Enslave them!: - 200 , +1 in the best planet, +1 in the system
- Exterminate them!: +300 , +1 for dead bodies
- Leave them Alone: The system gets colonized anyways
If you want to see my changes to the python code, open the files with notepad (or similar) and look for the "HomeroSOFT" comments