Moving Up from Noble to King

HardRocker

Student.
Joined
Jun 26, 2009
Messages
385
Location
Washington, U.S.A.
This should probably be in the Strategy Sub-Forum, but I figured it would get a wider/more varied response if I put it here.

I am doing surprisingly well in my games on my Noble games, and have decided to move up in difficulty. This may seem cliche, but any suggestions?

I know the tech game will be more difficult, and I have always had trouble before because my easiest victory on lower levels is technology (usually win about 1910). Any tips on how to keep up? Any different strategies I should try?

It should be important to note that it's more about the game than the outcome for me, so please no exploits ;)
 
Heh, I've also just moved up to King. You say you've moved from "Noble"; I think maybe you mean Prince?

Anyway, I'd been thinking of posting a similar question in the Strategy thread, but since you started one here, I'll chime in and say "me too!"

One piece of advice I've seen about the highest difficulty levels is to sell luxuries, preferably for a lump sum. That technique works well at the highest levels because the AIs are often awash in money. But at King, I'm finding my opponents are often broke, and so luxury-sales aren't such a reliable source of funding. That in turn makes it higher to buy settlers and other key units in the early going.

The thing I struggle with is how to catch up on tech. I try to get Libraries up pretty fast, but those alone don't close the gap. I'd be particularly interested in advice on how to play the tech game.
 
Heh, I've also just moved up to King. You say you've moved from "Noble"; I think maybe you mean Prince?

Anyway, I'd been thinking of posting a similar question in the Strategy thread, but since you started one here, I'll chime in and say "me too!"

One piece of advice I've seen about the highest difficulty levels is to sell luxuries, preferably for a lump sum. That technique works well at the highest levels because the AIs are often awash in money. But at King, I'm finding my opponents are often broke, and so luxury-sales aren't such a reliable source of funding. That in turn makes it higher to buy settlers and other key units in the early going.

The thing I struggle with is how to catch up on tech. I try to get Libraries up pretty fast, but those alone don't close the gap. I'd be particularly interested in advice on how to play the tech game.

Don't get stuck on only selling luxuries for lump sum cash. If they don't have the lump cash on hand, but do have the gold per turn coming in, then sell your luxes for gpt. Any gold coming in helps build up your treasury before long. No gold coming in, does not.

The main reason you get behind in science/tech on the higher levels, is because the leading AI civs do not have any problem with happiness, so they can spam cities and citizens like they're going out of style. Early on, the civs that either go quickly wide or tall, will have a big science advantage over you, especially if you are not rapidly expanding or conquering anyone yourself to add citizens. Besides beelining all of the science techs and buildings and wonders you can manage, taking and puppeting cities helps too. Even if you are intending a non-domination VC. Even then, there is a good chance some runaway civ will still blow you away on the techs and end up rolling over you with mechanized infantry and bombers while you are still trying to train your swordsmen how to fire muskets. Welcome to the bigs.
 
Thanks. Yeah, I've been settling for gold-per-turn when I have to.

In my current game, I'm playing the Celts on a Large map that appears to be a Pangaea (I used random map type). I've got 4 cities up by about turn 60, 6 workers, lots of happiness, and I'm about to found a religion. I've even built 3 wonders (!). There's no one near me to conquer or attack me, which is fine with me for the short term, as I like a peaceful game. But, as you say, that also means no puppets etc., unless I go provoke a war.

Anyway, it's great fun. I hope I can pull out a win; if I do, I'll move up one more difficulty level. :)
 
Yes, I meant Prince to King.

I usually build really tall empires, with the highest pop in the game and only 5-7 cities. My most recent game on Prince was a breeze, winning as Napoleon in 1920-something?

I already practice luxury selling (and strategy resource selling to distant civs, wise or not). I almost never go to war, and I keep up with tech relatively easily. My greatest downfall is usually a small army and poor diplomacy with other civs. For some reason, every time Ramesses is in one of my games he hates me and DOW's on me at least twice.

Looking for advice mainly on how to balance things, because if I focus on war I fall behind in tech, and if I focus on culture or tech I fall behind in military, and no matter what everyone but maybe 2 civs hate me (I play on Standard/Large maps).
 
Yes, I meant Prince to King.

I usually build really tall empires, with the highest pop in the game and only 5-7 cities. My most recent game on Prince was a breeze, winning as Napoleon in 1920-something?

I already practice luxury selling (and strategy resource selling to distant civs, wise or not). I almost never go to war, and I keep up with tech relatively easily. My greatest downfall is usually a small army and poor diplomacy with other civs. For some reason, every time Ramesses is in one of my games he hates me and DOW's on me at least twice.

Looking for advice mainly on how to balance things, because if I focus on war I fall behind in tech, and if I focus on culture or tech I fall behind in military, and no matter what everyone but maybe 2 civs hate me (I play on Standard/Large maps).

Do you build a lot of wonders? If so, that will definitely put a bind in Ramses' shorts (did they wear shorts?). He's all about wonder ho'ing. He's also one of the least friendly and tightest civs, which don't help either.

If you are good at staying even or ahead in tech, then you shouldn't have any problem with building a military strong enough to deter most others and defend your civ. Just build or upgrade the latest military units in large enough numbers to keep the heathens at bay. You don't have to have huge numbers, when you have a smaller area to protect and advanced weaponry.

Take advantage of mountains and narrow passes between them, bodies of water, forested hills, whatever you have available to strangle enemy movement and give yourself the advantage if they try to attack you. Even if you don't have mountains to block with, if you have a river to make a stand on, that helps- especially if you have hills or forests for cover on your side. Find places like that, and clear forests away on the other side of the river, so your enemy has no cover. Create kill zones to lure them into. Use extra Great Generals to make Fortresses with in key defensive bottlenecks or wherever makes sense- they are humongous for slowing and bleeding out large enemy offensives.

Build helpful defensive wonders (Heimeji Castle, Kremlin), defensive social policies (Tradition-> Oligarchy, Freedom-> Universal Sufferage), and build every kind of wall/castle/etc. that you can. Don't neglect aerial defense- keep the latest fighters and anti-aircraft guns available in plentiful supply in forward cities. Bombers can be great for defense too- build or buy them in a city with barracks/armory/Brandenburg Gate, and you can have a protective umbrella of bombers with 2x anti-ground (or sea, if appropriate) promotions and repairs between flights too. And of course get nukes as fast as you can, nothing deters an invasion force like being turned into vaporous radioactive dust. In small-civ games, I don't breathe easy until I have them.

And there are some civs that are better for making a stand with, like Ethiopia, for instance, with their melee units which are stronger when defending. There are pantheons and religious beliefs that improve defense, too. Have your head in the clouds if you like, but keep yer butt in a concrete bunker.

I could spend pages trying to explain defensive diplomacy, but the gist of it is, be very careful who you befriend, and when. Don't be lured into random wars in the hope of making friends, your erstwhile 'friends' will be as likely to make peace unexpectedly and leave you hanging, or turn around and denounce you as a warmonger just for helping them. I avoid most DoF requests, and stick to trading and embassies. Remember that just because you've been buddy-buddy with that big runaway and they've even exchanged Christmas cards with you recently, doesn't mean they don't have lust in their hearts- and don't expect dinner and a movie.

The only things you can really depend on in this game, are concrete, cold steel and uranium. For the best tool to help you survive diplomacy, get the InfoAddict mod and use it. Anytime another civ pops open a diplomacy screen unexpectedly, and you don't know where they stand with everyone else and what you should choose to do, simply click on the handy 'InfoAddict' button in the corner of the diplomacy screen (a feature the devs should be flogged for not adding from the start), and you can see exactly where they stand, who they hate, who hates them, who's at war, etc. I won't play without it anymore.
 
Do you build a lot of wonders? If so, that will definitely put a bind in Ramses' shorts (did they wear shorts?). He's all about wonder ho'ing. He's also one of the least friendly and tightest civs, which don't help either.

If you are good at staying even or ahead in tech, then you shouldn't have any problem with building a military strong enough to deter most others and defend your civ. Just build or upgrade the latest military units in large enough numbers to keep the heathens at bay. You don't have to have huge numbers, when you have a smaller area to protect and advanced weaponry.

Take advantage of mountains and narrow passes between them, bodies of water, forested hills, whatever you have available to strangle enemy movement and give yourself the advantage if they try to attack you. Even if you don't have mountains to block with, if you have a river to make a stand on, that helps- especially if you have hills or forests for cover on your side. Find places like that, and clear forests away on the other side of the river, so your enemy has no cover. Create kill zones to lure them into. Use extra Great Generals to make Fortresses with in key defensive bottlenecks or wherever makes sense- they are humongous for slowing and bleeding out large enemy offensives.

Build helpful defensive wonders (Heimeji Castle, Kremlin), defensive social policies (Tradition-> Oligarchy, Freedom-> Universal Sufferage), and build every kind of wall/castle/etc. that you can. Don't neglect aerial defense- keep the latest fighters and anti-aircraft guns available in plentiful supply in forward cities. Bombers can be great for defense too- build or buy them in a city with barracks/armory/Brandenburg Gate, and you can have a protective umbrella of bombers with 2x anti-ground (or sea, if appropriate) promotions and repairs between flights too. And of course get nukes as fast as you can, nothing deters an invasion force like being turned into vaporous radioactive dust. In small-civ games, I don't breathe easy until I have them.

And there are some civs that are better for making a stand with, like Ethiopia, for instance, with their melee units which are stronger when defending. There are pantheons and religious beliefs that improve defense, too. Have your head in the clouds if you like, but keep yer butt in a concrete bunker.

I could spend pages trying to explain defensive diplomacy, but the gist of it is, be very careful who you befriend, and when. Don't be lured into random wars in the hope of making friends, your erstwhile 'friends' will be as likely to make peace unexpectedly and leave you hanging, or turn around and denounce you as a warmonger just for helping them. I avoid most DoF requests, and stick to trading and embassies. Remember that just because you've been buddy-buddy with that big runaway and they've even exchanged Christmas cards with you recently, doesn't mean they don't have lust in their hearts- and don't expect dinner and a movie.

The only things you can really depend on in this game, are concrete, cold steel and uranium. For the best tool to help you survive diplomacy, get the InfoAddict mod and use it. Anytime another civ pops open a diplomacy screen unexpectedly, and you don't know where they stand with everyone else and what you should choose to do, simply click on the handy 'InfoAddict' button in the corner of the diplomacy screen (a feature the devs should be flogged for not adding from the start), and you can see exactly where they stand, who they hate, who hates them, who's at war, etc. I won't play without it anymore.

That's fantastic advice! Thanks for the input, I think I have InfoAddict and just don't really use it...

And yesh, I am a wonder who'e :mischief: :lol:
 
Top Bottom