Turn 50
Someone built the Great Library. As a builder, I am upset.
Re-assigned a citizen from grassland to forest in Antium. Growth in 5 turns instead of 4. Horseman changes from 11 turns to 9 turns.
Turn 51
A barb Spearman shows up at Antium!
I bombard the Spearman and then attack the Spearman. Success! One dead barb Spearman. I did not move the Great General first. It is my understanding that the General would only have helped the Warrior in Antium if they had started the turn within two tiles of each other.
Finish road on this tile and move on to the hill to complete the trade route. Started research on Mining. Finish in 4 turns.
Turn 52
Warrior and General huddle in Antium. Road/route in 4 turns. Exploring around Rio de Janeiro.
Turn 53
Exploring.
Turn 54
Someone built the Great Lighthouse. As a builder, I am offended yet again.
Exploring around Bucharest. I hope you people don't mind trespassing and waiting for the anger points to fade.
Horseman finishes in Rome, move Horseman towards Antium. Start Horseman in Rome.
Turn 55
Antium grows to 3. We are unhappy! What effects does this have? Moved the third citizen from grassland to forest. This does not change the number of turns for the Horseman (4) but does trade .25 food being pumped into an unhappy empire for 1 production.
Finished Mining. Started masonry, 6 turns.
I am going rogue. I figure we don't need another Spearman showing up if we have to use the Warrior in Antium for our invasion. (By the way, thanks to people for insisting on a garrison in Antium!) The Horseman and the General go to pay a visit on the Barbs. It is a Warrior encamped, not another Spearman, so this is overkill, but that is alright with me.
Turn 56
Horseman takes out barb Warrior in one hit. We get Gold. Horseman and General on way back to Antium. Road finishes. Move worker to Wine. Wine in 5 turns.
Turn 57
Siam has entered the Classical age. I think that accelerates our invasion schedule. Sidon is asking for help with a Barb camp. Do we chase that down with our Horseman? Move Horseman and General to Antium territory so Horseman can take a turn to heal in friendly territory.
Turn 58
Finished trespassing in Bucharest. It will take them 9 turns to get over it.
Horseman is healing in Antium territory. The General is moving out to get a head start on the faster moving Horseman. We are going to move towards Sidon next turn. If the group doesn't agree, the troops can be pulled back.
Turn 59
Horseman and General are now at Rome headed towards Sidon. Recall them if you want. Antium finishes a Horseman. Started another, 13 turns. Rome has a Horseman in 6 turns.
I find the issue with Sidon's request to be interesting. We could possible take advantage of the situation. If we do go after Sidon's barb camp, we can have the whole crew of Horses catch up with them and attack Si Satchanalai from the flat plains North.
Turn 60
Wine in 1 turn. Be sure to check the citizen assignment in Antium when we get our happiness back. I'd forget to.
Here's the save file.
View attachment TG1 Augustus Caesar_0060 BC-1600.Civ5Save