Thanks for your PPP.
I'm not sure why we need to concern ourselves with fogbusting too much as we have The Great Wall (and there's fewer and fewer spawning spots anyway). I left that Chariot east of Uzbek to heal, but it's really to scout out that area for potential sites if we're at all interested in more expansion (which is imho debatable - but Clam-Gems-Gems is tempting, and more so if there's extra seafood in the fog to its east).
I wouldn't go so far to say that I'm nervous about our lack of units, but I am mindful of it. Obviously Barbarians aren't a problem for us unless we don't chaperon our Workers/Settlers appropriately. Nobody's WHEOOHRN, and indeed we've got no negative modifiers with anyone. We should always check for WHEOOHRN nonetheless, but we've not got Montezuma, Alexander, or Shaka to worry about (Cyrus maybe?). I think for a while, we're going to be vulnerable, but I'm not feeling threatened at the moment, especially given the conflicting religions around the place.
If you're very very nervous, then we can run citizen specialists in all cities but Beshbalik and get Archery in six turns. (Note proposal toward the end of this blurb re. tech turnaround).
I'd personally stick with Chariots for a while (forget Warriors) coming out of Beshbalik. After the Worker it can grow to size 4 and work the Plains Hill Mine giving it 12
per turn, which is just short of a Chariot every two turns. I'm not saying these are great units for defending cities, but they are mobile if we need to hurry between the cities, and at 4
and a tiny withdrawal percentage, they have a modicum of a chance of fending off a weak invasion. I suppose some 'good news' is that only Saladin appears to have Swordsmen, while Wang's saying his best unit is a Chariot, so I guess he's not stockpiling Axes right now. Likewise, Cyrus says his best unit is a Spearman, so I'm again guessing that he's not built an Axe at this point.
I agree that we should cottage up Karakorum - I'd set aside one of our Workers for that job (the one roading to Corn once that's done). I'm thinking the other existing Worker can put up the Silver mine and finish the road (bear in mind that Deer will be available in 10 turns), and the new one can put those Cows in a Pasture at Cimmerian - be wary of a roaming Barbarian Archer to Cimmerian's south east.
I'm not great with whip-vs-growth calculations, but I would have thought that Beshbalik shouldn't be whipped, but park itself on 4 population, working the three resources and the Plains Hill Mine. That Granary's looking less-and-less important at the moment, but I think we can just build it naturally at some point sooner or later, and otherwise pump out the units. If a border pop for that northern Ivory was considered important, then a Monument could be slipped in assuming we don't pick up a faith for free there.
Uzbec's Work Boat I agree could be whipped. It could work on a Granary and re-grow to 2 population before aiming at another Worker perhaps?
Turfan, for the reasons I've outlined, I think can just keep plugging away at some building or other (I put Granary, but I can see Library or Barracks instead). I don't see any value in building Warriors. There's a Combat III Chariot a couple of tiles away if you're looking for a garrison.
Cimmerian; fine with getting that Monument done. I'd love to get those Cows in a Pasture if it is going to go for a Worker afterward. I'm wondering with this city if moving the citizen on to the 2
forest mightn't be a bad idea to get that border pop three turns sooner (assuming it's not going to be used as a citizen specialist).
Aside from running those citizen specialists to get Archery as one option, I agree that tech-wise things are flat. Karakorum's Library will be the first step there, however ...
Great Engineer coming up? Plans for him? Perhaps; Metal Casting bulb, and trade it for Alpha + whatever with Peter, and then spread it far and wide to catch up on our tech' position (incl. Maths and Iron Working)? We'd probably get some pretty significant "Our trade relations have been fair and forthright" modifiers too if we do cough up Metal Casting for less impressive tech's. A Forge in Karakorum would also allow an Engineer specialist for more Great Engineer points if we wanted to rush the Great Library with the next Great Engineer. Other thoughts?
[Edit]
(I am assuming that we're not building a Settler for the south east jungle, but substitute out a Worker for a Settler somewhere in the proposed builds if we are going to found more cities soon). [/Edit]