Yelü Chucai's surprising ascent

I'm also in for rexing westwards, but would like to suggest the tile 1E of the SilverCity-tile (H) on the desert spot. It utilises a desert tile and adds more grassland tiles for eventual cottageing - which works in a nice combo with the Silver gold and the small amount from working the lakes. The downside is in losing the healthiness from the adjacent lake and the gpt from the wine, but the latter is max 3 gpt after Monarchy, while we will not forfeit on the drinking of the heavenly beverage if we are not too lazy to get the wines further West...

It is also noteworthy that Wang Kon is the weaker - at least as of now, closer, less-liked and more speedy-teching when compared to Cyrus. So, the question comes naturally, whether - and why - do we focus on Cyrus? Besides WK also has the nearest copper, on top of which - right under the city, as it seems, planning to have strong hold on it for a long time... And most arrogantly encroaching onto our part of the world. Why don' we grab his cities instead of erecting the E-barrier - nice in the long term but nothing very exciting short-term? We could try to erect the safety belt between ourselves and Cyrus, in the meantime, maybe placing the cities a bit less arrogantly, each a tile or two to the West?

BTW, I will be away from my computer starting this evening and through Sunday - Orthodox Easter - then again 19 thru 21st. Please, keep this in mind and don't wait for input from me during that time, possibly making switches if the game proceeds and you prefer not to wait for long periods of time till I become available.
 
I get the following error:



The game still loads so I guess it's ok. I think we need to take the barb city and keep it. It's right where we want it. I also vote for REXing Westwards while getting a boatload of Keshiks going to fight with QSH. If we are lucky, he has a city that will function as a good GP farm.

Onwards with this train of thought, Oracle appears to be out of the question. The Pyramids may be a worthwhile wonder to consider...
 
We do of course have to wait for barb city to grow to pop2 or pop borders or it will autoraze iirc.
Exploration sounds useful this set as well as another city, maybe Karakorum builds a settler while Beshabilk grows then Karakorum to build pyramids while Beshbalik takes over unit production.
 
I would settle the "E" spot in Cam's screenshot. I will wait until the barb city is at 2 pop. What tech to go next? Shoot for BW and slavery, I guess. Finally, how many turns must I play?

Edit: Saw we have BW and slavery :blush: so tech Pottery>Writing>Alpha? Or HBR for Gers and HAs?
 
I'd like to see Mysticism and Writing in the next turnset. Mysticism extends an avenue to 'cheaper' border pops through Monuments (than Libraries) - could be good for "E" if we go for that site. Writing is a prerequisite for just about everything I would have thought would be high on our agenda. I've got no objection to going after Mathematics after that. This assumes that we're by-passing an early run with Keshiks, which I don't oppose, but lean a bit more toward holding off for War Elephants and Catapults.

I must confess that I'm liking "E" more and more; it can run five specialists when developed pre-Biology (wet Corn Farm, two Grassland Farms, Cows, three Lighthouse-Lakes), so in light of a distinct lack of superb :gp: Farm options, it could at least suffice. With Cows and two Plains Hills at its disposal, its :hammers: rate won't be too bad either, so it could alternately work simply as a so-so production site if we opt not to set it up as a :gp: Farm.

This city wouldn't rule out FiveRings's proposed spot, but it would be competing for many of the same tiles.

Another city site I think would be good as maybe city #4 or #5 could be settling adjacent to the Silver on the coastal Grassland to eventually get Deer. Lots of Tundra, but there are a few tiles that could make it worthwhile, and the Silver not only pays for the city maintenance, but adds a +1:) in light of not too many happiness resources at hand.

I'm still undecided on Arabia, and whether we compete for that riverside area that's west of Mecca. He's been settling east of Mecca by the looks, so presumably there's a decent chunk of land there.

In terms of builds, Karakorum going for The Pyramids makes sense to me, with the occasional whip of a Settler or a Worker into The Pyramids (although I note there's nine turns of whip anger currently). I am personally fine to hold our eventual Great Engineer for a hurry on The Great Library, although I know that not everyone's a fan of that tactic. Beshbalik I think should focus on Settlers and Workers once the Rice and Ivory are improved (i.e. size 3 or 4). I've got no problem in time with Granaries in the builds of either established city, and a Library in Karakorum is OK by me too.

I'd be happy to 'up' the :science: rate, and Open Borders with Russia just to be nice although we run some risk of annoying Wang Kon if doing so. He's already looking a bit like the pariah with his fairly high peaceweight score alienating him from the pack.

(woop - that HoF Warning is supposed to come up. It's a shame that they label it as an "Error". If you've yet to do so, you can add extra functionality by going to 'Options' and selecting optional components within the HoF1-3 tabs if you want).
 
Ok. I'm in agreement with all you said Cam. The error comes up because I needed to run the Warlards.exe as Administrator. A Win7 thing. Now it no longer comes up. How many turns? Shall I play until Writing is in? Pott>Myst>Writing?
 
Sorry - yep - fine by me.

I don't want to push the roster away from Horseback Riding and Keshiks especially, but I feel with The Pyramids looking like a real option and a moderate amount of room to expand (it would seem) that we could afford to defer war for a little while.
 
Probably too late for woopdeedoo's set but keshik rush is probably out if we're devoting hammers to Pyramids. Pyramids + later elepults works fine for me.
 
I played. Not sure how well though :blush:

Peter came asking for OB. I agreed:



Tech wise, not quite to Writing but I figured this was as a good a place as any to stop (14turns).




The barb fish city grew to two and I took it with a couple of chariots:



And it has some nice resources:



I had to relocate some spawnbusters to get Uzbek and while I was doing that, barbs settled "E":



We have a settler in Beshbalik for settling a tundra-licious city or so. The barbs are saving us a settler. I did lose 2 chariots to barbs though.
 

Attachments

  • Yelu Chucai BC-1200.CivWarlordsSave
    67.4 KB · Views: 39
Thanks for the turnset woop. "Yay" for the Barbs! :D

I was a bit concerned about food-poor sites beyond the capital - but Uzbek looks pretty good in that department!

I guess I'm really feeling that 'unlimited wants - limited means' point in the game where we desperately want more Settlers, more Workers, more military units, and more buildings.

I'd really love to use that Settler we have to found a blocking city for limiting Saladin's likely expansion in our north east. I don't think that we have the time or cash for two blocking cities, so I'd be looking at maybe the tile 1W of the mountain (7 Grassland, Deer, and Wine - nothing great, but not abysmal).

The other city I feel that we should get up is the Silver city - we could really do with both the +1:) but even more so the +5:commerce: from the prospective Silver Mine, as our tech situation is soon to be dire!

... and of course I think that we want Cimmerian.

Just as an aside, WFYABTA limits: Qin (5-low), Saladin, Cyrus, Asoka, and Wang Kon (10-medium), Peter (15-high).

PPP - Draft 1

Get Karakorum's population up to the happy cap by working the Corn. Swap to Settler, and then whip it out at a point of decent :hammers: overflow, and then swap back into The Pyramids. This new Settler founds a city on the coastal Grassland 1NE of Silver. A Worker to accompany the party to get immediately on to building the Mine.

I think a Granary is a good choice for Beshbalik, but I'd like to churn out a Chariot or two there first, as we'll need them for Cimmerian when it finally grows to 2, as well as chaperons for new cities. Once it gets to size 3, I'd slot in a Worker build.

As per above, I'd take the Settler we have on hand and found a city 1W of the Mountain heading toward Arabia. Monument build there unless we pick up Judaism quickly.

Tech-wise, we see out Writing and Open Borders with everyone but Wang Kon. I propose Fishing (in light of Uzbek) > Mathematics, but can be talked into Alphabet for trades. Our tech' rate won't be good however.

Happy? Not happy?
 
I like the plan. My concern right now is lack of metal. The proposed plan of blocking Sal is good. We have a settler ready to place a blocking city so go ahead and do it. Military is definitely going to be needed to take the barb city and we should probably get some spawnbusting chariots out as well...
 
Turnset captured on video.

Overall things went fine (I think) - chopped out The Pyramids (I decided to drop the intermittent Settler build idea), took the Barb' city ("E") without loss, and founded the Silver-Deer. There's a double-Gems spot in the jungle to our south east that's Korean-free for now. On the 'downside'; Saladin founded a city on that Deer-Wine riverside spot near where we had in mind. Completed Writing and got Fishing, but more tech' will be slow for I while I'm guessing. None of our neighbours are WHEOOHRN.

End-of-turn screenshots;
Spoiler :


Cities:
Spoiler :








Foreign:
Spoiler :






Untouched jungle maybe worth considering?



Roster:

FiveRings (should be available for a couple of days?) << Up
Pigswill << On Deck
woopdeedoo
Cam​
 

Attachments

  • Yelu Chucai BC-0750.CivWarlordsSave
    75.6 KB · Views: 54
:bump:

Given that we've not heard from FiveRings in the last day or two re. his availability as per Post #42, I suggest that Pigswill take the next turnset - unless FiveRings advises otherwise in the next day.

I was just thinking;

Maybe best to stop that Worker from pressing on with roading toward Turfan for the time being, and just get him to build the Silver mine as soon as practical, and then road back to connect to Beshbalik. We are about to get another Worker from Beshbalik, so it could lend a hand if that was considered worthwhile (although there is a ton of other stuff to address - cottaging up the capital's riverside tiles for one).

'Binary' has almost been forced upon us anyway, but we could stockpile our trickle of :gold: while the Libraries are being built.

I guess other issues for deliberation could include; (a.) what to do with our pending Great Engineer, and (b.) do we aim to settle in the jungle or not.
 
Hi guys! Sorry to write you somewhat later than planned!

I have read thru the latest posts and would be able to look at the save and propose a PPP later today. If you don't mind my playing tomorrow, or late in the evening today if we get some agreement on where to go, I'd go along the stated above.

If Pigswill has already got something underway - whether in the planning or in the playing - and W doesn't mind, I'll switch with him /her.

Just let me know.
 
Not got anything underway, if you play tonight/tomorrow that's fine by me.
 
OK, looked at the save.

Looks like we are at a stage where further expansion is to be delayed, and workers begotten in the stead of settlers: -1gpt at 10% research! Also more cottages by the capital, and working the silver mine ASAP (I hate switching a worker that is in the process of roading to the silver mine, but we seem to have a high level of happiness due to the civics, so the additional gpt from the mine seems a priority.) The second worker might start cottageing further around the capital.

We have two cities without garrisons, and Uzbek, where it is, is making me very nervous. I'll move two chariots to garrison those cities, heal the char to the East of Uzbek and use it for some more fogbusting to the East and Southeast.

Essentially, I expect a quiet TS, except that there are a couple of cases where we might be asked to take side. I am focusing on Peter vs WK in particular. I think that I'll be declining open borders with WK to avoid getting
minuses in our relationship with the rest, but I am inclined to keep the rest OBs even if it is our close neighbors who ask.

Building:
Kara: lib (whip asap)>warrior
Besh: worker (finishes next turn> grannary whip>char
Uzbek: finish WB (whip asap) >grannary
Turfan: change to warrior>then finish grannary>worker
Cummer: finish monastery>worker
Techwise I evidently won't move forward very much. My feeling is that we should focus on war, not going into the jungle as getting IW seems a prerequisite for the latter, and this will delay our geting construction too much.

It seems that we'll have a rough game, as we can't use whipping and farming very effectively, if I am not mistaken.

Comments, suggestions?
 
Thanks for your PPP. :goodjob:

I'm not sure why we need to concern ourselves with fogbusting too much as we have The Great Wall (and there's fewer and fewer spawning spots anyway). I left that Chariot east of Uzbek to heal, but it's really to scout out that area for potential sites if we're at all interested in more expansion (which is imho debatable - but Clam-Gems-Gems is tempting, and more so if there's extra seafood in the fog to its east).

I wouldn't go so far to say that I'm nervous about our lack of units, but I am mindful of it. Obviously Barbarians aren't a problem for us unless we don't chaperon our Workers/Settlers appropriately. Nobody's WHEOOHRN, and indeed we've got no negative modifiers with anyone. We should always check for WHEOOHRN nonetheless, but we've not got Montezuma, Alexander, or Shaka to worry about (Cyrus maybe?). I think for a while, we're going to be vulnerable, but I'm not feeling threatened at the moment, especially given the conflicting religions around the place.

If you're very very nervous, then we can run citizen specialists in all cities but Beshbalik and get Archery in six turns. (Note proposal toward the end of this blurb re. tech turnaround).

I'd personally stick with Chariots for a while (forget Warriors) coming out of Beshbalik. After the Worker it can grow to size 4 and work the Plains Hill Mine giving it 12:hammers: per turn, which is just short of a Chariot every two turns. I'm not saying these are great units for defending cities, but they are mobile if we need to hurry between the cities, and at 4:strength: and a tiny withdrawal percentage, they have a modicum of a chance of fending off a weak invasion. I suppose some 'good news' is that only Saladin appears to have Swordsmen, while Wang's saying his best unit is a Chariot, so I guess he's not stockpiling Axes right now. Likewise, Cyrus says his best unit is a Spearman, so I'm again guessing that he's not built an Axe at this point.

I agree that we should cottage up Karakorum - I'd set aside one of our Workers for that job (the one roading to Corn once that's done). I'm thinking the other existing Worker can put up the Silver mine and finish the road (bear in mind that Deer will be available in 10 turns), and the new one can put those Cows in a Pasture at Cimmerian - be wary of a roaming Barbarian Archer to Cimmerian's south east.

I'm not great with whip-vs-growth calculations, but I would have thought that Beshbalik shouldn't be whipped, but park itself on 4 population, working the three resources and the Plains Hill Mine. That Granary's looking less-and-less important at the moment, but I think we can just build it naturally at some point sooner or later, and otherwise pump out the units. If a border pop for that northern Ivory was considered important, then a Monument could be slipped in assuming we don't pick up a faith for free there.

Uzbec's Work Boat I agree could be whipped. It could work on a Granary and re-grow to 2 population before aiming at another Worker perhaps?

Turfan, for the reasons I've outlined, I think can just keep plugging away at some building or other (I put Granary, but I can see Library or Barracks instead). I don't see any value in building Warriors. There's a Combat III Chariot a couple of tiles away if you're looking for a garrison.

Cimmerian; fine with getting that Monument done. I'd love to get those Cows in a Pasture if it is going to go for a Worker afterward. I'm wondering with this city if moving the citizen on to the 2:hammers: forest mightn't be a bad idea to get that border pop three turns sooner (assuming it's not going to be used as a citizen specialist).

Aside from running those citizen specialists to get Archery as one option, I agree that tech-wise things are flat. Karakorum's Library will be the first step there, however ...

Great Engineer coming up? Plans for him? Perhaps; Metal Casting bulb, and trade it for Alpha + whatever with Peter, and then spread it far and wide to catch up on our tech' position (incl. Maths and Iron Working)? We'd probably get some pretty significant "Our trade relations have been fair and forthright" modifiers too if we do cough up Metal Casting for less impressive tech's. A Forge in Karakorum would also allow an Engineer specialist for more Great Engineer points if we wanted to rush the Great Library with the next Great Engineer. Other thoughts?

[Edit] (I am assuming that we're not building a Settler for the south east jungle, but substitute out a Worker for a Settler somewhere in the proposed builds if we are going to found more cities soon). [/Edit]
 
Top Bottom