Well then please tell us the settings on which Samurai is very good UU, if Emperor/Pangea is not Samurai's cup of tea. I do admit it can be hard to see how Pangaea is not the best setting for Samurai but then again I'm just a newb thinking inside the box.I find it often difficult to accept the "conventional game wisdom" around here because so much of it is only applicable at high difficulty or Pangaea settings, each of which warps the game in its own way.
That's a shame. What exactly is that Samurai strategy supposition "optimal strategists" blindly ignore? Lets showcase the goodness that is Samurai, and Roxlimn's too-often-ignored strategy by making a public game? Warlord Challenge: Japan?Often, too, "optimal" strategists and groupies refuse to accept any other supposition
Fix the Samurai and Longswordman by moving both down a tech.
The UA is fine.
The Zero is too niche and comes too late. Regular fighters are perfectly fine. It should be replaced by a UB.
I disagree, they can be upgraded into jet fighters and plus a good enough of a boost will make them worthwhile. They can either just strengthen their original attack (while keeping the boost against against fighters) or better yet, give them a 'kamikaze' ability. Perhaps it would allow them to crash into a much more expensive enemy unit such as a battleship thus sinking it.
I disagree, they can be upgraded into jet fighters and plus a good enough of a boost will make them worthwhile. They can either just strengthen their original attack (while keeping the boost against against fighters) or better yet, give them a 'kamikaze' ability. Perhaps it would allow them to crash into a much more expensive enemy unit such as a battleship thus sinking it.
Well then please tell us the settings on which Samurai is very good UU, if Emperor/Pangea is not Samurai's cup of tea. I do admit it can be hard to see how Pangaea is not the best setting for Samurai but then again I'm just a newb thinking inside the box.
That's a shame. What exactly is that Samurai strategy supposition "optimal strategists" blindly ignore? Lets showcase the goodness that is Samurai, and Roxlimn's too-often-ignored strategy by making a public game? Warlord Challenge: Japan?
You should double check what I responded to. You started your post with a snarky uncalled offense to people who know how to play. It's only natural you got the response you deserved.Your snarky response is typical of self-appointed gurus around here
Neither of these would change the situation. Fighters only play a minor role in the game. There's no need for a fighter which is good against other fighters. There's no need for a unique fighter at all. Even if the Zero was a great fighter, I still wouldn't build more of them than I usually build fighters, which is 2-4 at most. There's just no point having a large fighter airforce. Fighters are for defense. Bombers are the offense. It's better to build more bombers than to build fighters for air sweep to help your other bombers.
As for the kamikaze ability, you have a strange idea what improving a unit means.
My only major disagreement here is that you seem to use the term "exception" liberally. I don't see how companion cav and legions are "normal" and berserkers and mai warriors are somehow designated to be aberrant. it's a large subjective leap.Here is the problem. Most UUs which have mainly strength/movement bonus stick for a while. The only exception that comes to my mind is Berserks. Look at Companions, Legions, Carthage Elephants... Before anyone points out bowmen also get obsolete quickly but they are very strong because they are very early & almost as strong as composites.
So let me summarize:-
Units with bonus lost on upgrading:-
Generally strong, don't get obsolete quickly (legions, companions). Those that get obsolete quickly make that up with being extra powerful (bowmen). Exception:- Berserks
Units with sticky promotions:-
Powerful/modest promotions that give you an overall advantage throughout the game even if the unit is unappealing itself. Exception :- Samurai, as those promotions are not very flavoured or powerful, nor has Samurai any strength/move bonuses. And they get obsolete quickly. Another exception is Maori warriors.
And I liked the original idea in ciV that LS & muskets were 2 different units. LS stronger but resource, muskets weaker & no resource. That actually made Samurais strong as they would be around for longer.
Fight fight fight.Worse than being weak is having weak flavor, there's nothing with the civ that makes you think "how will I use this to my advantage", which I don't like at all.
Fight fight fight.
The benefit of iron should really that it improves units in some way, rather than give rise to an iron-specific unit.
There could be a chance to do major damage... not every time. But still a very rarely used attack.