Background to why I'm writing this post can be found here. It's a post from Frogboy (aka Brad Wardell) from Stardock about AI. It's a good read, so I suggest you take a couple of minutes to read it.
The most important part of that post and the point of my post is:
"Once you make it good enough to beat most people it gets hard to justify spending money on (sic) more time on it."
I'm sure lots of people here find the AI pretty mediocre and have no trouble beating it. So why isn't the AI better? Is it because the technology isn't there yet, or is it because game developers don't want to devote more resources to improve it when it's good enough to beat "most people"?
How many people think the AI is good enough to provide a challenging game? Can we even tell? How many people think it cheats relentlessly, ignoring the fact that maybe their own gaming skill needs improving. If you make the AI better, will you not only get more people accusing it of cheating making your efforts void?
Let's take a look at the global steam achievement to beat King difficulty:
The Once and Future King: Beat the game on the King difficulty level - 5.6%.
Could it really be that roughly 95% of civ players on steam haven't beaten king difficulty without mods? If that's the case, the AI seems to do a pretty good job of beating "most players", so why should developers devote more time and resources on something that only a few percent will benefit from?
The most important part of that post and the point of my post is:
"Once you make it good enough to beat most people it gets hard to justify spending money on (sic) more time on it."
I'm sure lots of people here find the AI pretty mediocre and have no trouble beating it. So why isn't the AI better? Is it because the technology isn't there yet, or is it because game developers don't want to devote more resources to improve it when it's good enough to beat "most people"?
How many people think the AI is good enough to provide a challenging game? Can we even tell? How many people think it cheats relentlessly, ignoring the fact that maybe their own gaming skill needs improving. If you make the AI better, will you not only get more people accusing it of cheating making your efforts void?
Let's take a look at the global steam achievement to beat King difficulty:
The Once and Future King: Beat the game on the King difficulty level - 5.6%.
Could it really be that roughly 95% of civ players on steam haven't beaten king difficulty without mods? If that's the case, the AI seems to do a pretty good job of beating "most players", so why should developers devote more time and resources on something that only a few percent will benefit from?