VainoValkea
Emperor
I like citadels, they're a good way to improve defenses against a warmonger with a superior army.
Yes, I meant for the land grab. It can be absolutely brilliant sometimes, allowing you to steal a natural wonder from a CS or to gain an additional luxury... But sometimes you just don't need that.
And they provide +2 culture. At least in my last game they did. I'm not sure if some additional conditions (like policy) affected that.
As for great admiral indeed it is not as useful as GG, although u can explore ocean in early game but the benefit is so little compare if you take another GP from liberty finisher, 4 movement damn slow.
Personally i think admiral should've an ability to create 1 or 6 hex friendly tiles to heal those navy.
And they provide +2 culture. At least in my last game they did. I'm not sure if some additional conditions (like policy) affected that.
I have done it before but the other civ refused to declare war on me, possibly because it saw the troops I had amassed on its border just waiting for an excuse to attack
But again, that is not really a military benefit but a diplomatic benefit.
What's this exploration thing everyone is talking about, can a great Admiral cross ocean even without the tech for it?
Haha! touché good sir!Someone doesn't read footnotes I see...
So wouldn't you lose the GA the moment he encounters a galley? The ability to explore just the open sea seems kinda useless.
- An absolute huge head-start for finding the WC, which gives perm delegate.
If anything GGs should be nerfed, or at least be gained alot slower. The offensive citadel "culture bombs" kills the fun with multiplayer warfare for me. Especially when the enemy manages to get one the tile next to your city.
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One use for citadels is to provoke another civ you want to conquer into declaring war: plopping a citadel right on their doorstep will often goad them into a DoW so that you don't have to, possibly avoiding the warmonger penalty.
I'm not saying Citadels are not useful, I'm saying that they are only useful for the land-stealing effect, which has little to do with warmongering (and is in fact used to avoid war), thereby betraying the nature and purpose of the GG.
I would like to see the GG more useful for genuine war-related purposes.
It's also very situational - those couple of extra land plots are really only useful when you have some resource near your border that you want. This is unlike the bonuses provided by other GPs - extra gold/science/culture/GAs is always beneficial.
Don't citadels provide additional culture?