List of AI Stupidities

Originally posted by kittenOFchaos:
has anywhere ever supplied uranium in your games?

never in mine could i supply uranium!

As for the dude with a city supplying and demanding oil...we have that in the real work -just a product of capitalism!

Yes, I got about 1100 gold for it, having sent it a long distance.It might happen one game in 30.

 
Originally posted by duke o' york:
Has anyone ever seen the AI pop a hut? I know I haven't, and it does seem strange that you can discover several huts on an island that has loads of their cities on. When you trade maps, they will also show huts that they have ignored. I like finding barbarians in huts on the AI's territory and letting loose a horde of dragoons or something to wipe out the AI's phalanxes. The barbs are much smarter than the AI civs, and provide more of a challenge to take their cities because all they do is churn out units and ignore any improvements. I'd like to see the barbarian kings bribing cities too.

Yes, sometimes they stumble upon Barbarians, and sometimes other goodies just like a human player. Though as you say, they often ignore Goody Huts close to their cities.
 
I didn't mean that I've never seen the effects of the AI popping a hut - I just meant that I've never seen an AI unit actually walk up to a hut and get a benefit or a horde of barbs. Sure, the barbs turn up, but you don't know that the AI got them from a hut because you never get to see.

I was playing yesterday in the industrial/modern age and the Celts were hassling me outside one of my ports. I responded with my trademark unnecessary force only to be astounded as one of their galleons (non-combat unit) attacked and killed a submarine that I hadn't even used to attack. How the AI managed to (a) see the sub, and (b) sink it with an attack of 0 is beyond me. Stupidity.

------------------
in vino veritas
 
Just recently i started feeling very sorry for the AI in one of my games. The french were a little poor civilization and they were being awfully nice to me so i gave them 100 gold. Just a turn or so after that, they attcaked me. And then everyone started siging all these anti-agression pacts so i was at war with anybody. It didn't matter though since i had good units in the city and they weren't even coming close to taking one of my cities. You try to be nice to the AI for once, and what happens? You get stabbed in the back.<IMG SRC="http://forums.civfanatics.com/ubb/angry.gif" border=0>

[This message has been edited by BaseballJones (edited September 03, 2001).]
 
Since CivIII hits shelves in less than a month, I don't see the point of adding this, except that I need to vent.
"Your troops have violated the territory of Elephantine. By the terms of your treaty, we demand you leave the vicinity immediately!"
BUT my troops were *outside* the city's territory...
 
Are you sure? This isn't one of the AI's usual cock-ups. Maybe you were in the area of Elephantine but could see another city whose vicinity you were outside of. I'm not trying to suggest that you're stupid, but these things can happen, especially when you can't see the cities. These warnings are one of my favourite exploration techniques. If you moved into the city radius and then out again with an elephant or horseman then it wouldn't give you this message so I can only assume that this is a bug that is exceptionally rare, or you got the cities mixed up and thought you were being ordered out of another city. :)
 
Ravenclaw - You need the Manhattan Project and Rocketry to nuke with a spy. Not sure about the capitol though... I will try it and get back to you.

"I'm off to nuke Zimbabwe. Dont wait up." - Frederick
 
by jerberry:

units can rush buy something and get it in the same turn
If you only knew... LOL, they don't rush buy... they rush get it.
You'd really have I cow if I told you how a nuke can not only be "obtained" on the same turn wothout "buying" it, but how it can instantly "appear" in any of it's cities and instantly be "launched" against your city... but that it never even flys there... it just "appears" on top of your city and "poof". :lol:

Forewarned is forearmed ;).

 
I don't think this is already here. On one turn the enemy kept 2 stealth FIGHTERS in the air between turns. I cheated and switched to them and the turn number value started as 14(0) then 13(-1) and so on. It did crash when it used up all 14 moves though. In another turn the enemy used 1 fighter on a "floating" fighter before I even got to move. Since I happen to have a sub near the floater I tried attacking it. Oddly a sub can attack a fighter in air. Of course a fighter can attack a sun underwater so it kinda works out.
 
These gripes may have been dealt with, but they still get my goat, my oxen, and my neighbours ass for that matter...;)
1.) AI have hundreds of useless units wandering about in random patterns outside their cities- Why? Where are they going?
2.) Furthermore, they love to fortfy troops everywhere, and build forts.- Again, what is their love affair with forts, which I personally make little use of.
3.) Why do they build so many cruise missiles in a city and just leave them there. Also, why does it cheat, and launch zillions of cruise missiles at your ships, usually wasting them?
4.) Why is it incapable of using a carrier. There was one occasion in a scenario where the Europeans began with a couple of carrier battle groups, which they immediately split up, sent the airacraft off to land/cities (although in some cases they just took up permanent holding patterns), and sailed the carrier away empty. How can something be this stupid?
5.) Why cannot they launch a coordinated attack or blitzkrieg?
 
I was trying to be nice to the AI, but was absolutely adamant that they weren't getting gunpowder from me so every time they turned up and asked for it, I refused but gave them something else. This went on for ages, until they must have got bored and sent a dip into one of my cities and stole..........Industrialisation!!!!
 
I always wondered why they built forts...I suppose it may be that they build them early for defence if you launch an early attack but later in the game they build around the forts so they appear to be useless. I never build my own forts but sometimes use their forts if I'm going for a capital city but I need to build up my forces first to take it.
 
the AI is soooooo stupid, alright, i played the romans in a game, and the sioux were on the same island as me, i had byzantium on a narrow ridge of land. the kept stealing techs from me, even though we were allied. so i noticed a pattern, they take one from byzantium, then move deeper into my land to another city. so i take two engineers and block the ridge, but byzantium was still open to steal from. Being as stupid as the AI's were, they were trying to get to Hispalis, but the engineers were in their way, so they go back and forth trying to get through. Instead of taking it from Byzantium they just stood there circling back and forth!!! :lol:
 
theres a rule about stealing techs?? :confused: hmmm, maybe, i guess that would explain it.
 
Originally posted by Simon Darkshade
1.) AI have hundreds of useless units wandering about in random patterns outside their cities- Why? Where are they going?
2.) Furthermore, they love to fortfy troops everywhere, and build forts.- Again, what is their love affair with forts, which I personally make little use of.
These two actually help the human player, really. This AI behavior is truly dumb.
1) A neighbor has five cities. You count 14 of their units swirling around your borders. It's time to loop around their swarm to attack their thinly defended kingdom!
2) Forts that the AI does not itself occupy. :confused: However, great cover for my invading units. Also a source of barbarian mercenaries for my wandering diplomat.

I'm not going to read the first few chapters of this thread, so at the risk of being redundant:
It is dumb of the AI to always settle on the exact same square, century after century, despite my horseman two squares away walking in and razing the village. After the fourth time or so, they finally bother to send an archer to escort a settler to the spot.
 
Originally posted by Le Petit Prince
Whats all these cruiser missiles...the A.I. builds 7 cruiser miss. to destroy one battleships???they could have built 3-4 battleships with all these shields or at least bombers...

Hey everyone. First time poster here on this excellent Civ site. I've played Civ since I started playing the first game in 1993. I've been playing Civ2 since 1998.

As for the AI cruise missile issue, that happens to me almost every Civ2 game I play. It angers me to no end that I send out a fleet of battleships to my enemy's countryside only to have them bombarded with a swarm of cruise missiles.

That's one of the many gripes I have with the Civ2 AI, that it mass produces cruise missiles only to lob them at two specific units: the battleship and the carrier.

Here's what I started doing:

I stacked the battleships closest to the enemy with AEGIS Cruisers. Come the enemy's turn, they waste cruise missile after cruise missile on my AEGIS/battleship stacks. One stack withstood 10 or so cruise missile hits. Then the AI started getting a hint of a clue and sent their Stealth Fighters and Stealth Bombers after the stacks. They dropped like flies. Eventually the AI got smart and started sending out battleships to attack my stacks. Usually by then, I had my entire naval fleet waiting of the enemy's coast.

My other gripes (May have been mentioned in this thread. I apologize for any repeats):

-The AI civs have no reputation to speak of. I am usually the biggest, most powerful, and most advanced Civ in the later stages of the game. Even when earlier when, say, the Aztecs and English cycled regularly between peace and war, they will not hesitate to ally with each other to contain my aggression once my empire has far exceeded the second best one. :D

-In games I have played in King and Emperor, the AI civs can ward off almost any barbarian uprising. Even the AI's weak units like Settlers, Warriors, and Caravan can hold off barbarians. I have seen a single AI Warrior fortified in a city destroy five barb Crusaders, an AI Settler fend off a barb Cannon, and even a Caravan fend off multiple barbs. Against me, even Vet Pikemen behind city walls are lucky to escape a barb Crusader attack "in the red." :mad:
 
I just love how the AI would rather attack a Mech inf on a mountain than attack a wounded howitzer on a plain square...:lol:
 
Top Bottom