PH13: The Book and the Hammer

lurker's comment:
You'd also lose what looks to be a desert tile 1S and 2E of the settler. So 1N is more favorable.
 
i think a warrior move to the plains hill will give us the best pic of what else is out there. anywhere else and it looks like we won't get as much useful info. playing in a couple hours i think.
 
lurker's comment:
You'd also lose what looks to be a desert tile 1S and 2E of the settler. So 1N is more favorable.

The mapgen will NEVER give you a desert, tundra or ice tile in your BFC on a random map. It must be a floodplain.
 
I moved our scout to the plains hill. I wish somebody had corrected me or I had noticed before that it was a scout, not a warrior. Either way, I still think the plains hill was a good move.

He uncovered the cows plain seen here on the left. I then moved the settler 1 N because I was in a quandary over what to do now ~ move further to get the cows, or proceed with the plan? I also moved him in hopes of a map, but no such luck: Tribal village results: lots of gold.

Even with the cows there, i decided to settle 1 N. We had all agreed, plus it can save the cows for a 2nd (or later) city ~ Berlin founded

And, if any of my early screenshots came out, you would see that the settle was rewarded with rice 2 W! super nice! I’m not exactly sure what happened with the early pics ~ maybe something as simple as me hitting the wrong key. Anyway, imagine the founding . . . ;) :goodjob:

I set research for Agri (9 turns) as rolo indicated with good reason, and started on a worker (15 turns).

3920 bc: our warrior finds a corn field ~


This is the first pic I have?! Of the corn?!? Well, enjoy it everyone, for you can see Berlin in the teeny-tiny bottom-left corner. It was also then that I realized we had a scout and not a warrior.

In 3760 bc, a scout enters a goody hut, and they gift him with lots of gold. You can see the also found bananas near the corn and a mt range!


3640 bc came around quickly whilst I explored more:


I started research on Bronze Working (13 Turns). This is also the year the barb animals appear, a lion eyes our scout across the plains.


Note the goody hut and the stone! I only got a map of the sea.

That lion attacked our scout a couple turns later. While defending in the wild, Scout (0.32/1) defeats Barbarian Lion (Prob Victory: 78.7%). We had to heal for quite a few turns after this. It pretty much ended the exploration efforts during my set.

In 3400, our worker was done, and I started on a warrior (15 turns). We will also grow in 8.

3320 and Hinduism is founded in a distant land. I must’ve missed Buddhism’s founding because a few turns later, in 3160, I met the founder of it.


I stopped on the next turn, 3120 bc.


Also, Berlin grew to size 2, so it seemed fitting. I haven’t revolted yet, and don’t know that it’s need as of yet. Maybe just as we start on our first settler??

As for next techs, I say either go for Masonry to get it out of the way, or head towards Writing, maybe Wheel and Pottery, though we don’t need it. What’re the other ways to get Writing? Through AH or Priesthood??

Here’s our lands after 22 turns:


And here’s a dotmap of our lands:


So, I think red dot should be next, obviously for the copper and defense. Blue dot *could* be next, but we may have to settle further north, in the direction of whoever’s there. In any case, Blue will be a good little science center with the fish and sheep. The stone and hills will help with production, too.

The other areas (green, yellow, and pink) indicate places where cities probably *should* go, I just don’t know exactly where yet. Let the group hash it out. Any case, still, red should be next.

And finally, Berlin:

I’m having the worker farm that other FP now. I figure with their extra commerce, they are better to farm than the rice as of now. We also could stand to have one of those hills mined, maybe chop out another worker from one??

[save, roster to follow]
 
PH13 is off and running . . .

Quotey ~ play until whichever our next two techs are come in

Roster:
pholkhero >> just played
Quotey >> UP NOW
Kodii >> on deck
r_rolo
LKendter
mystyfly

and the save ~
 

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Stone? Well, it's settled that we're building the Mids then.

Next techs- Fishing and Masonry, perhaps?

e: might as well consider this a got it.
 
Stone? Well, it's settled that we're building the Mids then.

Next techs- Fishing and Masonry, perhaps?

e: might as well consider this a got it.

I second the motion for Pyramids.
Stone :bowdown: :wow: :drool:
 
Finally getting around to check the boards again ;)

I'd say settle blue dot, build another settler for copper/blocking site and start the mids when stone is hooked up.

Fishing > Masonry > wheel?

Build a few more warriors to fogbust as it'll take quite some time until we get axes. Nice to get that many gold from those lovely huts.


BTW negy, beat you by some minutes, yay :p;)
 
I don't think we'll have any trouble nabbing the Mids, especially with Stone, so I'd settle red first, then blue. The green dot, in my opinion, should be 2E of the plains Spices, to save that extra floodplain. The only problem with that is the lack of production, but we're only really concerned about them food-greedy specialists, aren't we? :mischief:
 
techwise, i think we should go with Wheel and Fishing, regardless of the order. I think Red dot should be first. Masonry is unusable w/o settling blue dot, so we can wait on that tech a bit, i think. Wheel gets us closer to writing, and fishing is obviously for the nets.

build: warrior > warrior > settler??

re: greendot: I'd not like to lose those 2 plains hills ~ too good to pass up w/all those FPs, but there's none that lets us get both and keep the 2nd spices. I say 1 E, 1 NE from the spices is better ~
 
Might as well play PH13 while I'm at it.

It was long and arduos. Was going to play until third tech but decided to go to sleep sooner than later.

Turn 0 (22)

Go through all the c- Oh now this isn't funny anymore >:O

Oh, and it's normal speed. Not in my element here, but I assume it's because we want to get to Industrial?

Research set to The Wheel (8)

Turn 6 (28)

ugh.....



SOME TURN

Capital finishes warrior, starts warrior.

Turn 8 (30)

Wheel finishes, start Fishing (4? Can't remember. Hate normal speed.)

Turn 12 (34)



What kind of idiot misses a hut right next to his capital?

I fear we may be boxed in by Gandhi and Louis (came from the corn area, so to our east)

Well, the solution to that is easy: build up some axes and make Gandhi capitulate, declare on Louis and hope he razes all of Gandhi's cities, and have settlers standing by. Any disagreements? No? Good!

Save.

Oh, and the worker is unmoved as I decided the next player would rather decide what to do with him. Personally I'd go for the plains hill. We don't need any more food.
 
Oh, and it's normal speed. Not in my element here, but I assume it's because we want to get to Industrial?
Ooops - I also missed that. Normal is much tougher for wars IMHO.
I need to watch that move closely in the future.
 
seems like good turns Quotey, though i have to ask: did we research wheel and fishing, and what did we build? Were there any other resources near that plains cow??

normal was just for a faster game. and remember, we must be honorable ~ no preemptive war until the Ind Age ~ people have to declared on us. Once they do, however, all bets are off.

so, where to now? Masonry to get it out of the way, then get towards writing?? Of course, too, we'll need our settler out ASAP ~ what about another worker? after the settler?? If we're boxed in, i say we move for a settler or two before our next worker, but once I look at the save, I'll have better info. have we revolted??

your save link isn't working right now? (and could it BE any harder to get a save to download??)

Roster:
pholkhero
Quotey >> just played
Kodii >> UP NOW
r_rolo >> on deck
LKendter
mystyfly
 
Edited in some info- we went Wheel -> Fishing, saw no reason to revolt, finished a warrior and went with second warrior, in prep for a settler.

I dislike using attachments as I fear running out of space eventually. But the link works for me.

And my oh me, we're turning fast here.

Suggest masonry next.
 

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I dislike using attachments as I fear running out of space eventually.
I don't think you should fear that ~ i have yet to hit that limit in 2 years of crazy-SGing :D
 
northern lands:


you can see how close gandhi is ~

and an updated dotmap:

I think RedDot, Yellow and Pink are the most important, though Pale Yellow would be nice to block Gandhi more (though a bit under-useful until CS can get irrigation out there). I think we should go Red > Yellow > Pink > Blue > Pale Yellow (if avail) > Green.

we also should consider pushing IW up in the tech order to improve our northern cities, and then Calendar to get more commerce pumping.
 
Instead of CIV crashing when I attempted to open the log, it just froze. BUG is getting worse? :lol:

Anyways, I don't have any more time tonight, so I'll finish and report tomorrow afternoon. Sorry for slowing things down.
 
Instead of CIV crashing when I attempted to open the log, it just froze. BUG is getting worse? :lol:
BUG is still a headache. I loaded the game, looked at the log, and CTD. :(
 
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