Played a short set (9t I believe)
- Started the game of with some heavy whipping.
- I proved that the world was round, only to find out that Frederick has done the same by 1475AD
- Captured Thracian
- Whipped even more near the end of the set.
- Got OU up.
I've configured our cities for commerce/growth as I feel that's what we need until we get better units, I'm producing a bunch of units still though, we might want to set our cities to wealth instead until we've got either cannons or cuirs/cavs. I think it's best to store up production in the form of human bodies at this point, and whip them into useful units later, rather then build and pay upkeep now, and have to pay for upgrades as well.
Anyway, at this configuration we can get Nationalism in 11t at break-even (-1gpt) or 5t at -144gpt (we've got 1171g stored up right now). Unfortunately everybody has Nat already, we've only got Edu on Gilgamesh, but he's unwilling to trade. GP is known to everybody but Gilg and us.
For cannons we need:
GP > Chem > Steel
For Cuirs we need:
GP > Nat > MilTrad
For Cavs we need:
GP > Nat > MilTrad > PP > RP > Rifling
Of these, only PP, RP, Rifling, MilTrad and Steel will do anything for us in trade, with PP being to only first line tech (but only one taker: Boudica). Chemistry is known to most, RP is known to everyone willing to trade but Boudica.
So, what unit do we want to attack with?