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#501 | |
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Emperor
Join Date: Apr 2010
Posts: 1,925
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VICTORY!!!
Here is my role PM for all those interested: Quote:
Night One: Zack because he was the enemy chieftian. Not a very good reason I know, but it was night one. (MMR) Night Two: Alsark because of Zack's constant accusations. Even after I informed him that I attacked him last night, he still was adamant that Alsark was scum. (MoM) Night Three: BSmith because of his high brawn, could be a scary foe to face if he was scum and if he wasn't we would get rid of some of the Diovello's brawn away from them, which is good. (MMR) Night Four: Bad Player because I didn't like his VOTE:BLAH posts. Turns out I was right. (MoM) Night Five: BSmith because I had no other leads, again. I think Visor might have asked me to attack John that night, but I think I forgot to resend the orders. (MMR)Night Six: Topsecret, probably on the advice of Visor. I also thought that he was an easy kill because he was already damaged, another good reason to attack him. (MoM) Night Seven: filli_notcus on the advice of Visor as well. (Most likely MoM) I think I had a very good run as a Vigilante. 4/7 scum hits isn't bad. However, I don't want to take all the credit myself, as lots of my kills were based off advice from other players, mostly Visor's. I think the town did a very good job in this game, go team! ![]() Also, I am interested in how the Mind over Matter teams worked. Very interested indeed.
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Everyone was wrong,
Nobody was right. Every thing went to hell, Now there is nothing left to tell. |
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#502 | |
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In whom I trust
Join Date: Jan 2003
Location: Perth,Western Australia
Posts: 26,957
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Quote:
Here is our QT. http://www.quicktopic.com/47/H/kDr8sJMBFBr @ninja, he was damaged because of me.
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Sola gratia, Sola fide, Sola scriptura, Solus Christus, Soli Deo gloria. Hallelujah!! Join the |
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#503 | |
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Say No 2 Net Validations
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Quote:
This mechanism is to prevent commercial advertising (was a pest for some time), not to annoy our users, but it sadly also catches legit posts. If something is urgent about one of your posts, then PM a mod who's online about it, so that we can approve it. (now I'm out again and will not check this thread [not my area], so if somewhere's a problem -> PM) |
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#504 | ||
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I am art.
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My Role PM:
Quote:
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"Please change your signature to something boring." - (anonymous) |
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#505 | |
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Advice Dog Zombie
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Quote:
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Come Play EAT POOP YOU CAT! My Stories: The terrain-unwise Romans (Won), The Conquests (In Progress, 6/9 Complete- 4 Wins, 2 Losses) SG History: Won: (My first SG)For newbies n's Religiously Wonderful SG Hawk01-5CC Regent Training Game Hawk02-Japan The 5 Sacred Cities Hawk03-5CC Persian Astronauts Lost: qoou's 3CC AW Monarch "FONT SIZE MAKES THE ARGUMENT MORE CORRECT" -DNK, in size 5 font "The buttocks of the Pharaoh were feared from Carthage to India!" - Traitorfish |
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#506 |
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Chieftain
Join Date: May 2007
Posts: 6
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Initial thoughts:
My plan for this game was influenced by three things: 1. I wanted to have two towns where that actually mattered. 2. Renata's The War Party. I liked the idea of one scum team that had a lot of people, but started split. 3. Two stats: One for voting and victory, the other for many abilities. This one didn't altogether pan out when I actually created the game. Brawn was much more important generally. Role PMS The Scum: Classical_hero Spoiler:
Braindeath made the person dead for all purposes except for posting and being able to survive day fights. For quite a number of days, drugging the ogre would have resulted in victory. Alsark: Spoiler:
Role Block with a little bit of damage. It did not block anyone who was targeting him specifically, though it would have blocked general use abilities. Zack targeted him night 1, which got him in trouble quickly. Bad Player: Spoiler:
Mind-based night kill. Filli_Noctus: Spoiler:
Guilt-innocence scanner. Finally found classical_hero on the last day of actual play. Optical would also have scanned as literate. johnhughthom Accidentally deleted role PM. Protector, but took the damage himself, likely underpowered. topsecret: Spoiler:
Strength-based kill. Got in the lynch once, which harmed his efficacy, then got brain-zapped by his own team. Optical: Spoiler:
Solo scum role. Got Brains and Brawn confused, and thus died early. Mind Over Matter won if their cumulative Brains and Brawn was greater than the sum of all other's brawn. Scum might have been slightly overpowered, although the end result shows that they obviously weren't too much, and the elimination of the SK also probably made them seem stronger than they were. There were six scum on the same team, but they were divided into two groups of three, one on each side, and there was indeed some cross-fire.
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Sign up now for the sequel to Only the Strong: MNOTW: The Academy Last edited by Autolycus; Jun 17, 2012 at 08:12 AM. |
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#507 |
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Chieftain
Join Date: May 2007
Posts: 6
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Role PMs, continued:
Clan Innocents: Ninjacow: Spoiler:
Crucial factor in innocent victory. Well done! Visorslash: Spoiler:
The additional 2 points were only during the fight, so they didn't help with survival much, but did increase the chances of Doviello dying. Clan Chieftain ability was, every other day could make Champions fight it out, with weaker's strength subtracted from stronger, targets don't matter. Backwards Logic Spoiler:
If BL had become active, this might have been a powerful role. Mergle: Spoiler:
Due to huge strength, basically owned the Clan vote for the last few days. Incredibly vulnerable to mind attacks, his death or braindeath would have spelled defeat for the innocents in all likelihood. Southern King Spoiler:
Role Blocker. Died early. Methos: Spoiler:
Quite powerful role, completely inactive. Verarde: Spoiler:
Lynch Evader. Earthling Spoiler:
Removed topsecret from the game as a threat with his death. Dreadnought: Spoiler:
Strength scanner. Didn't use ability after the first few days, missed deadline by a hair a couple times.
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Sign up now for the sequel to Only the Strong: MNOTW: The Academy Last edited by Autolycus; Jun 17, 2012 at 07:57 AM. |
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#508 |
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Chieftain
Join Date: May 2007
Posts: 6
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Role PMs, part 3:
Doviello Innocents choxorn: Spoiler:
Only used ability once, but was active for most of the game. Zack: Spoiler:
Night activity scanner. Died pretty early, but hit alsark first night out. Kennigit: Spoiler:
While she was chieftain, it was much more difficult for scum to win. Regrettably died day 1. There were no Brain-based victories. mat93(1) Spoiler:
Potentially useful for slowing the game down and/or identifying which kills came from which camp. mythmonster: Spoiler:
Only used the ability once, (on himself) then asked to be WOGged. Buddhafish/mat93(2) Spoiler:
Interesting ability, lots of information, not much precision. Takhisis: Spoiler:
Blue removed a person's vote, green was lethal, red (changed to orange for voting reasons) increased a person's brains by 4. Only way in game to come back from brain-death. Almost enabled Filli_Noctus to snatch victory from the jaws of defeat. Daveshack: Spoiler:
Another role that went down early. If he became chieftain, Doviello victory would have been much more possible. BSmith: Spoiler:
Vengeful lynchee, unfortunately drank first the vote removal, then the poison. JoanK Spoiler:
Could have provided a critical last second boost of strength, but died too soon. Civcube: Spoiler:
Brain scan, with a catch. If he got the orange potion, he could have scanned many more times. Final conclusions: Doviello were underpowered, both innocent and scum.
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Sign up now for the sequel to Only the Strong: MNOTW: The Academy |
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#509 | |
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Inventor
![]() ![]() Join Date: Feb 2003
Location: Arizona, USA (it's a dry heat)
Posts: 12,217
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Quote:
If that filter can also check for PMs enabled, that would be sufficient. I'll propose that as a workaround.
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Democracy Game Revival DemoGame Social Group MTDG II - Mad ScientistsListening: "A king, in order to be a true leader, must listen with his ears, eyes, and heart, giving his people his undivided attention." |
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#510 |
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Ostres! Crackòvie!
Join Date: Jul 2005
Location: up yours!
Posts: 14,180
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In hindsight, I should've signed up to be a replacement. Far more people went AWOL than I anticipated, and I didn't get to do much as I was sheep-mobbed right away.
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[18:47:11] <@Lucy> i don't mean to imply that what's going on in tak's underpants isn't equally or more creepy [18:47:47] <@Lucy> constant mooing from this game Stormrage and Spacer One will always be missed. ![]() 'Well, there's spam, and then there's spam spam. You are an example of spam spam spam baked beans spam spam spam spam spam and spam.' -choxorn, 12/03/2010 Sign-ups for Trimafia are open. The first mafia game to have three hosts! Three! |
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#511 |
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Deity
Join Date: Nov 2008
Posts: 6,545
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Well done Innocents, particularly the last survivors on the Clan. Lots of the roles were really interesting to see, thanks of course for posting them and the game was very fun Autolycus.
I also don't think our other QT has been posted: http://www.quicktopic.com/47/H/Ta7EMwpFGzJk which is a bit funny combined with Visorslash's QT. Especially after I died it was worrying me that Ninja and Visor hadn't really trusted each other to be Innocent for a long time, but you systematically got the scum in the end. And to the Doviello Innocents who got victory too instead of all dying out, well done to stick with it. From the conclusion and wrap-up I don't think the scum were weak this game, they certainly came close to victory and were in a better spot than past games where several scum couldn't even "outstrength" 5 or 6 townies. It seemed like the scum were always in the running for overpower victory this game and a couple inactive Innocent roles didn't help. I can see the Doviello townies weren't as powerful, but one thing is it didn't feel like that during the game from the perspective of the players - I think the Clan had reason to be paranoid and it affected play. The Doviello outnumbered us in the first place and the serial killer was also on the Clan side, which made it further seem like we were disadvantaged in numbers. I do think it was a very successful use of the divided town concept.
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"I hope you have not been leading a double life, pretending to be wicked and being really good all the time. That would be hypocrisy." |
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#512 |
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Deity
Join Date: Mar 2004
Location: New Jersey, USA
Posts: 6,058
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2013 Economic Left/Right: 8.25 -- Social Libertarian/Authoritarian: 3.90 2012 Economic Left/Right: 6.75 -- Social Libertarian/Authoritarian: 4.67 | 2011 Economic Left/Right: 6.62 -- Social Libertarian/Authoritarian: 3.79The 2012 CFC Mafia/NOTW Awards: Winner of Best Large Game, Best Setting/Storyline, & Most Enjoyable Game; Nominated for Best Host. |
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#513 | |
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Chieftain
Join Date: Sep 2011
Location: Brisbane, Australia
Posts: 90
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Quote:
The divided town concept was neat, though I think the scum were a bit overpowered. Overall, I believe I did a pretty good job, and especially on the final day, with the correct lynch of Classical, and the suspiscions of FN, JHT and TS being correct, I'm pretty happy with how I played this game. |
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#514 | |
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Emperor
Join Date: Apr 2010
Posts: 1,925
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Quote:
![]() But once I wasn't dead for a long time, I thought that you were definitely town, no self-respecting Mafioso keeps a Vigilante alive for that long. Damn, I love being Vigilante. It is insanely fun. It's almost as fun as hosting.
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Everyone was wrong,
Nobody was right. Every thing went to hell, Now there is nothing left to tell. |
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#515 | |
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Deity
Join Date: Nov 2005
Location: Petoskey, MI
Posts: 2,363
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Quote:
It was also a bit of a role play as my character had high brawn (at least to start) but low brains. I figured it was in character.
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