[MODCOMP] Sniper Mod

Interesting mod, TheLopez. 2 questions:

1) Does the AI use snipers?

2) Have you considered adding this kind of Great Person assassination ability to spies? Spies really need some beefing (the ability to try to destroy city improvements, for one) and this would be a sweet ability for them.
 
I'm posting since yesterday, so my comments are late I think ...

Snipe through forest for gunpowder unit : how silly it is !
Better for late navy and artillery IMO.
Is this mod create a new category of unit ( like the archery-melee thing )
Is there a stalingrad promo (unit hiding in buildings, not defending but doing damage or having a chance of damaging ennemy troops raiding the city).

Excuse the fact that I've not read the whole thread.
Am I Sniper ? Am I rabbit ? Sometimes i don't know myself !

EDIT : Please, forgive me. I've read only the two or three first posts and I must apologizes because this mod can be amended and it's great. By the way, I still think that a stalingrad promo would be a great addition to Sniper Mod.
 
I tried installing your mod, and got a whole load of XML errors?

How do I fix it?:confused:

I'm using Warloards, with the Warlords added stuff you posted
 
I tried installing your mod, and got a whole load of XML errors?

How do I fix it?:confused:

I'm using Warloards, with the Warlords added stuff you posted

mhawkins18,

The official release of the sniper mod does not work in Warlords. I think Dale converted it over to Warlords v2.0.0.0 but not to v2.0.8.0
 
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