1700-Kill 17 longbowmen,
7 musketmen
Generate 2 leaders.
IBT-Longbowmen try to fight their way out of Tosontsengel.
Kill 3 longbowmen, lose 1 army. 100 units pour out of Tosontsengel.
1705-Pillage road to silks and now Mongols are completely isolated from silks.
Kill 7 musketmen,
25 longbowmen
Generate 1 leader.
1710-Mongols are still in Republic.
Kill 11 musketmen,
13 longbowmen
lose 2 musketeers
generate 1 leader
Rush palace in bayanhongor. This is technically using the 'palace-city rank' exploit. But who knows how many games people played and used this by accident. I could try arguing that I am doing this to ensure that this city never flips. My 'excuse' is that I had nothing else to rush anyways. I don't want to build the Pentagon. The pentagon lets you put 4 troops in each army. But then, you wouldn't be able to transport those armies until combustion (transports). And I don't want to have the possibility of accidently loading up an army with too many units.
IBT-Net income jumped 43% from moving the palace. Now making +1055 gpt (was making +738).
Some of my 20 shields/turn cities dropped in production, but the lower corruption for all the other cities was worth it.
1715-Kill 9 musketmen
14 longbowmen
1 warrior
Have some cannons outside Tosontsengel, but no musketeers nearby other than armies.
IBT-Kill 1 galleon
1720-Kill 5 musketmen
Move more cannons to Tosontsengel, move musketeers into mongol territory.
1725-Kill 11 musketmen,
18 longbowmen
1 warrior
Generate 2 leaders (rush a musketeer and ship-hop 1 to finish a marketplace).
Start bombarding Tosontsengel.
IBT-Mongols unload a warrior from a galleon
1730-Bombard Tosontsengel, exposing 1 hp musketmen.
Mongols now have riflemen! Tosontsengel couldn't upgrade any musketmen to riflemen because I destroyed the barracks. The city is now size 4.
IBT-Kill 1 warrior
1735-Kill 43 longbowmen
1 musketman
Tosont. is down to size 1
Decide to sell off temples (cathedrals + Sistine's still works when temples are sold).
don't need the extra happiness
Have more culture than the Mongols, not quite double the culture of Celts, but double everyone else.
IBT-Kill 2 longbowmen. OMG, they are actually attacking my armies!
1740-Kill 1 rifleman,
1 musketman,
1 warrior,
27 longbowmen
Generate 3 leaders (rush a settler, 2 banks)
IBT-Kill 1 longbowman
1 musketman
1745-1 hp longbowmen are shown as the best defenders in Tosont.
Kill 15 longbowmen in Tosont, capturing it!
Kill 12 longbowmen who had left Tosont.
IBT-Kill 2 longbowmen
lose 1 musketter
Mongols unload another warrior from a galleon.
1750-Abandon Nalayh. It wasn't worth much, and now Mongols have 4 units on that island that are worthless until/unless the Mongols build a city there at some point in the future (the AI doesn't know how to unload units off of an island that he has no cities on!)
Kill 4 musketmen,
6 longbowmen
lose 1 musketeer
Generate 1 leader.
200 turns to go. Generated 34 leaders so far if I counted right.