Ikael
King
- Joined
- Dec 2, 2005
- Messages
- 873
So, seeing how certain policy trees are still a bit tad unbalanced and thinking that cheaper, albeit more numerous SP would make for a more interesting game (since we would be taking decisions more frequently), I present you more additional social policies (3 extra SP for each tree). Enjoy & discuss!:
TRADITION
Folklore: You gain one additional pantheon (only pantheon belief - not a religious one)
Philantrophy: Buildings on your capital are maintenance - free
Cult of the ancestors: +2 culture per GP improvement (base yield); Religious wonders generates +4 culture each (Pyramids, Stonhege, Angkor Wat, the Mausoleum of Halicarnassus, Djenne Mosque, Zeus Statue, Hagia Sophia, Sixtine Chapel, Notre Dame and Itchen Itza)
LIBERTY
Property rights: You gain 200 gold. -25% to tile buying costs
National identity: Decreases the building costs of national wonders by 25%, national wonders generates +1 happiness, culture and gold each
Federation: +1 science per city under your control, +3 science per friendly or allied CS
HONOR
Warrior monks: You can buy classical and ancient ranged era units with faith
Warrior lineage: +50% experience when upgrading units, next melee unit you build starts with 10 additional XP
Brothers in arms: Doubles the influence granted to CS by gifting units, +25% to your units when fighting inside friendly CS territory or against an occupied CS
PIETY
Monastic orders: You may buy cultural buildings with faith points (as if they were units or religious buildings)
Spiritual heritage: +1 culture and faith per citizen on your holy city
Religious education: You convert half the faith output of your first four cities into science
RATIONALISM
Economy of knowdegle: Academies generates +4 gold, the costs of reserach pacts decreases by 25%
Scientific prestige: +30% to sience output during golden ages
International scientific community: Observatories, national colleges and the oxford university gives +25% to the city growth
COMMERCE
Touristic industry: Each ancient and classical wonder as well as natural wonder generates +3 culture each (Eldorado included)
Globalized trade: You gain +1 gold and production on each city for each resource gifted by a CS
Middle class: Banks and stock exchanges provides a bonus of +10% to great people generation each (acumulative)
PATRONAGE
International institutions: Research agreements generates culture upon completion equivalent to the half the science points that it yielded
Ambassadors: Doubles the influence points granted by gifting great people to city states
Protectorate: Your friendly and ally CS units gain +25% when fighting against your enemies
ORDER
Personality cult: +50% to the GP generation in the capital, +15% to wonder building in your capital
Public works: +1 production and happiness on cities connected by train
Ecology: Non - improved jungle, oasis and lake tiles generates +1 food, natural wonders yields +3 food
EQUALITY
Cosmopolitanism: Doubles the specialist output on cities with a size of 15 or bigger
Universal values: Rigging the ellections of a friendly or allied CS of yours is twice as hard. You may enter a golden age whenever you liberate a CS or reinstaurate a civ for the first time
Mass media: Great wonders and natural wonders generates +2 gold each
AUTOCRACY
Megascalar projects: +1 production per world wonder and great people improvement
Colonial system: You gain +2 food, gold and production on your capital for each captured CS and enemy capital under your control
Police state: All your spies gets promoted, you gain a free spyonage building on each city
TRADITION
Folklore: You gain one additional pantheon (only pantheon belief - not a religious one)
Philantrophy: Buildings on your capital are maintenance - free
Cult of the ancestors: +2 culture per GP improvement (base yield); Religious wonders generates +4 culture each (Pyramids, Stonhege, Angkor Wat, the Mausoleum of Halicarnassus, Djenne Mosque, Zeus Statue, Hagia Sophia, Sixtine Chapel, Notre Dame and Itchen Itza)
LIBERTY
Property rights: You gain 200 gold. -25% to tile buying costs
National identity: Decreases the building costs of national wonders by 25%, national wonders generates +1 happiness, culture and gold each
Federation: +1 science per city under your control, +3 science per friendly or allied CS
HONOR
Warrior monks: You can buy classical and ancient ranged era units with faith
Warrior lineage: +50% experience when upgrading units, next melee unit you build starts with 10 additional XP
Brothers in arms: Doubles the influence granted to CS by gifting units, +25% to your units when fighting inside friendly CS territory or against an occupied CS
PIETY
Monastic orders: You may buy cultural buildings with faith points (as if they were units or religious buildings)
Spiritual heritage: +1 culture and faith per citizen on your holy city
Religious education: You convert half the faith output of your first four cities into science
RATIONALISM
Economy of knowdegle: Academies generates +4 gold, the costs of reserach pacts decreases by 25%
Scientific prestige: +30% to sience output during golden ages
International scientific community: Observatories, national colleges and the oxford university gives +25% to the city growth
COMMERCE
Touristic industry: Each ancient and classical wonder as well as natural wonder generates +3 culture each (Eldorado included)
Globalized trade: You gain +1 gold and production on each city for each resource gifted by a CS
Middle class: Banks and stock exchanges provides a bonus of +10% to great people generation each (acumulative)
PATRONAGE
International institutions: Research agreements generates culture upon completion equivalent to the half the science points that it yielded
Ambassadors: Doubles the influence points granted by gifting great people to city states
Protectorate: Your friendly and ally CS units gain +25% when fighting against your enemies
ORDER
Personality cult: +50% to the GP generation in the capital, +15% to wonder building in your capital
Public works: +1 production and happiness on cities connected by train
Ecology: Non - improved jungle, oasis and lake tiles generates +1 food, natural wonders yields +3 food
EQUALITY
Cosmopolitanism: Doubles the specialist output on cities with a size of 15 or bigger
Universal values: Rigging the ellections of a friendly or allied CS of yours is twice as hard. You may enter a golden age whenever you liberate a CS or reinstaurate a civ for the first time
Mass media: Great wonders and natural wonders generates +2 gold each
AUTOCRACY
Megascalar projects: +1 production per world wonder and great people improvement
Colonial system: You gain +2 food, gold and production on your capital for each captured CS and enemy capital under your control
Police state: All your spies gets promoted, you gain a free spyonage building on each city