Additional Social Policies

Ikael

King
Joined
Dec 2, 2005
Messages
873
So, seeing how certain policy trees are still a bit tad unbalanced and thinking that cheaper, albeit more numerous SP would make for a more interesting game (since we would be taking decisions more frequently), I present you more additional social policies (3 extra SP for each tree). Enjoy & discuss!:

TRADITION

Folklore: You gain one additional pantheon (only pantheon belief - not a religious one)
Philantrophy: Buildings on your capital are maintenance - free
Cult of the ancestors: +2 culture per GP improvement (base yield); Religious wonders generates +4 culture each (Pyramids, Stonhege, Angkor Wat, the Mausoleum of Halicarnassus, Djenne Mosque, Zeus Statue, Hagia Sophia, Sixtine Chapel, Notre Dame and Itchen Itza)

LIBERTY

Property rights:
You gain 200 gold. -25% to tile buying costs
National identity: Decreases the building costs of national wonders by 25%, national wonders generates +1 happiness, culture and gold each
Federation: +1 science per city under your control, +3 science per friendly or allied CS


HONOR

Warrior monks: You can buy classical and ancient ranged era units with faith
Warrior lineage: +50% experience when upgrading units, next melee unit you build starts with 10 additional XP
Brothers in arms: Doubles the influence granted to CS by gifting units, +25% to your units when fighting inside friendly CS territory or against an occupied CS


PIETY

Monastic orders: You may buy cultural buildings with faith points (as if they were units or religious buildings)
Spiritual heritage: +1 culture and faith per citizen on your holy city
Religious education: You convert half the faith output of your first four cities into science


RATIONALISM

Economy of knowdegle: Academies generates +4 gold, the costs of reserach pacts decreases by 25%
Scientific prestige: +30% to sience output during golden ages
International scientific community: Observatories, national colleges and the oxford university gives +25% to the city growth

COMMERCE

Touristic industry: Each ancient and classical wonder as well as natural wonder generates +3 culture each (Eldorado included)
Globalized trade: You gain +1 gold and production on each city for each resource gifted by a CS
Middle class: Banks and stock exchanges provides a bonus of +10% to great people generation each (acumulative)

PATRONAGE

International institutions: Research agreements generates culture upon completion equivalent to the half the science points that it yielded
Ambassadors: Doubles the influence points granted by gifting great people to city states
Protectorate: Your friendly and ally CS units gain +25% when fighting against your enemies

ORDER

Personality cult: +50% to the GP generation in the capital, +15% to wonder building in your capital
Public works: +1 production and happiness on cities connected by train
Ecology: Non - improved jungle, oasis and lake tiles generates +1 food, natural wonders yields +3 food

EQUALITY

Cosmopolitanism: Doubles the specialist output on cities with a size of 15 or bigger
Universal values: Rigging the ellections of a friendly or allied CS of yours is twice as hard. You may enter a golden age whenever you liberate a CS or reinstaurate a civ for the first time
Mass media: Great wonders and natural wonders generates +2 gold each

AUTOCRACY

Megascalar projects: +1 production per world wonder and great people improvement
Colonial system: You gain +2 food, gold and production on your capital for each captured CS and enemy capital under your control
Police state: All your spies gets promoted, you gain a free spyonage building on each city
 
imo the existing policies need to be fixed themselves, but adding these would be an interesting idea. However, how would culture victories work? Would you still need to adopt all policies in 5 trees, b/c now it's up to 45 instead of 30. Property Rights and National Identity under Liberty seem a bit weak, and it seems like a lot of your policies are dependent on wonders, which might not be good on higher difficulty settings.
 
I'd rather introduce 2 new trees in the next expansion and make the roles of all SP trees more specific, while giving you bigger choices in what to specialize in.
 
imo the existing policies need to be fixed themselves, but adding these would be an interesting idea. However, how would culture victories work? Would you still need to adopt all policies in 5 trees, b/c now it's up to 45 instead of 30.


I would decrease the policie's cost proportionally to their increased number, and thus, increasing the SP rate of adoption while mantaining the total costs for a culture victory (say, if I add 50% more social policies, I would drecrease its costs a 50% so the final culture victory cost would be mantained).

Property Rights and National Identity under Liberty seem a bit weak, and it seems like a lot of your policies are dependent on wonders, which might not be good on higher difficulty settings.

Yup, I would need to rebalance these ones a bit :S let me see...

Property rights: You gain 200 gold. -15% to tile and building purchase costs
National identity: Decreases the building costs of national wonders by 25%, cities with national wonders present on them gains a +33% combat strenght (the bonus stacks with universal suffrage)

Touristic industry: Each ancient and classical wonder generates +5 gold each, cities working natural wonders tiles gets a +15% culture bonus (Eldorado included)

Mass media: +25% gold and culture in cities with a population of 15 or higher
 
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