Quick Answers / 'Newbie' Questions

Has anyone ever played the "Planet" scenario provided with the game, which is in the same folder as Earth, Desert War and others?
Is it any different than a random Continents map, as it looks like until now from the game I´ve been playing?
 
fisherking said:
What is the way to get units to level 5 status???? After countless games I have only been able to build the West Point wonder once!!! Isn't that just a bit too difficult to do or am I just doing something wrong?

First, build a barracks in any city that you want to produce good units. The barracks will give you experience points when you build a unit.

Second, change you civic to Theoracy and Vassalage. Each one of these will give you experience points when you build a unit.

Third after you promote your unit, go out and fight stuff. Remember that wild animals will only take you to 5 experience points and barbarians will only take you to 10 experience points. So the remainder experience points need to come from AI units.

I will declare on the AI early just to get a unit to level 5. Once you are getting up there, guard this unit well with combined arms. Suicide catapults against a city and let the unit mop up the scraps. I will even delay capturing a city to let the unit get the attack the next round.
 
Has anyone ever played the "Planet" scenario provided with the game, which is in the same folder as Earth, Desert War and others?
Is it any different than a random Continents map, as it looks like until now from the game I´ve been playing?

"Planet" was the name of the map that came with Sid Meier's Alpha Centauri, and the map in Civ 4 is more or less the same as it, but unless you've played that it will look like a fairly ordinary random map.
 
Is there a place on the City Screen that you can see a breakdown of where all of your :commerce: is coming from? What are the different things that :commerce: can come from? Also, can you see a breakdown of where your :hammers: come from?

About :hammers:...Say I get +1 :hammers: from Stone. Does that just mean that each turn, when I'm producing something in that city, it will make the thing 1 :hammers: faster?
 
:commerce: can come from the terrain around your cities (cottages, rivers etc), from trade routes between cities, and the palace will also generate 8 :commerce: per turn. There are no other sources of commerce. You can see in the city screen how many :commerce: each tile and trade route is generating, which is about all the breakdown you need.

If you mouseover the total :hammers: icon it'll give a rough breakdown of where your hammers are coming from (terrain, specialists)

For stone the +1 :hammers: indicates that the tile the stone is on generates one more :hammers: each turn it is worked than it would if the stone is not present, so you are right. It does not mean that the +1 :hammers: is applied to all your cities, though it will very misleadingly appear in the resource box of all your connected cities. A lot of people seem to make the mistake of thinking that the +1 :hammers: applies to all the cities, which it doesn't. Stone will however double the production rate of things like the Pyramids and walls in all your cities it is connected to, though it does not directly give any bonus :hammers:.
 
MrCynical said:
"Planet" was the name of the map that came with Sid Meier's Alpha Centauri, and the map in Civ 4 is more or less the same as it, but unless you've played that it will look like a fairly ordinary random map.

Thanks for the info. I´ve been a casual Civ player since Civ1, but tried SMAC briefly and dumped it, not sure why, maybe space stuff isn't my favorite theme.
 
Is there any way to raze your own city? For example, if my city has revolted and is going to join a not-so-friendly empire, can I just destroy the city?
 
I don't think so... I wish there was an "abandon city" option. Maybe they will fix that in the expansion pack.
 
JaeKayLMNOP said:
Is there any way to raze your own city? For example, if my city has revolted and is going to join a not-so-friendly empire, can I just destroy the city?

no you cant, could gift it to a civ your friendly with though.
 
I've been trying to obtain a conquest victory... but find it difficult to do as I end up getting the domination victory condition (population and land %) first so the game ends prematurely.

The only way I figure I can do this is to not occupy every AI city I take over (i.e. burn it down). Am I wrong in assuming this?

If this is correct, what criteria should I use to determine whether I want to keep a city?

Thanks.
 
How do you play scenarios in multiplayer hotseat mode?
 
vicpoppa said:
I've been trying to obtain a conquest victory... but find it difficult to do as I end up getting the domination victory condition (population and land %) first so the game ends prematurely.

The only way I figure I can do this is to not occupy every AI city I take over (i.e. burn it down). Am I wrong in assuming this?

If this is correct, what criteria should I use to determine whether I want to keep a city?

Thanks.

I believe that if you choose to create a "Custom Game", you have the option to shut off certain Victory Conditions. Don't take my word for it, but see if that works.
 
vicpoppa said:
I've been trying to obtain a conquest victory... but find it difficult to do as I end up getting the domination victory condition (population and land %) first so the game ends prematurely.

The only way I figure I can do this is to not occupy every AI city I take over (i.e. burn it down). Am I wrong in assuming this?

If this is correct, what criteria should I use to determine whether I want to keep a city?

Thanks.

thats correct, you need to stop keeping every city you capture, razing cities is upto you, normally a good idea to keep holy cities and cities near your empire. there used to be a tool that allowed you to see how far away you are from victory in civ3 but i cant find it again for civ4.
 
You can:

Press F8 (to get victory conditions) and you should get something like this (and if you don't make sure that you have the right tab (circled):

 
I've got a question on chops. See the attached picture. The highlighted worker in the center is ready to chop. The mouseover prompt in the lower left says it will create 67 hammers in New York. Looks to me like Corinth and Washington are both closer to the worker than New York. Why is New York getting the hammers?

thanks!

chop question (Medium).JPG
 
The-Hawk said:
I've got a question on chops. See the attached picture. The highlighted worker in the center is ready to chop. The mouseover prompt in the lower left says it will create 67 hammers in New York. Looks to me like Corinth and Washington are both closer to the worker than New York. Why is New York getting the hammers?

thanks!

View attachment 122217

It has nothing to do with the fact that Washington is in revolt. Cities in revolt can get the hammers from a forest chop (however, this doesn't make them finish a construction process until after the revolt has ended).

According to civ, those three cities are at an equal distance. Civ measures diagonal tiles at 1.5 distance and horizontal and vertical tiles at 1 tile distance. Then it adds these distances and rounds down.

Washington and Corinth are at 2 diagonal tiles distance which amounts to 3 distance.
New York is at 2 vertical and 1 diagonal tile distance which amounts to 3.5 distance which is rounded down to 3 distance.

Why does it pick New York out of the three cities at equal distance? The answer to this question has not been researched yet (as far as I know). In civ 3 there was a rule that was used in such an equal distance situation. The tiles around a city at 3 distance were counted in a certain order where for instance a tile directly to the north was given preference above a tile directly to the south. I could probably find out how civ4 exactly decides in such an equal distance situation, but it's not that interesting, is it? ;)
 
Hallo everybody! Yeah, I'm also a newbie of sorts and would very much like to know something.

I have read all the information regarding what a leader with spiritual attributes bestowes upon you, build speed of temple etc., and thus your religeon would spread much faster if you do it correctly. Now converting other nations to your beliefs seeing that you have the holy city has a lot of advantages like gold, seeing their converted cities and so forth. But now:

When you need to declare war eventualy on that nation to wich your religeon has spread, would your own people not be very unhappy seeing their brothers and sisters in faith being pursecuted?

Maybe if somebody can give me a run of the advantages and disadvantages of the spiritual attribute.

Thank you very much!
 
Temples don't effect the speed at which a religion spreads, and hence neither does the Spiritual trait. Being able to build temples at half the normal hammer cost is going to be an advantage, especially since you will often have at least two or three temples in a city, but it won't help your religion or shrines. Spiritual also allows you to switch between civics and religions without anarchy, which is useful, particularly if you wish to micromanage civics.
 
Thanks!

Just wondering... why would you have more than one temple in city? Would it be beneficial to pursue more than one religion?
 
Top Bottom