Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,452
Okay, so I played through sort of a variant using magnusmarcus' tech path with the 2-pop-whip approach.
Now that we don't have the early Zlatorog Worker, I think that we're one Worker turn short on being able to Chop the Forest underneath of Crab Rangoon, as per Mitchum's Worker actions. So, instead, I simply built two Road segments--on the GRiv 1W of the GRiv Corn and on the GFor Riv 1S of the GRiv Corn.
Also, rather than starting on a Library in Gem City, I just built a Warrior. Rather than dumping Hammers into a Barracks in Delhi, I also started on a Warrior (which received 7 Hammers in one turn) that I stopped building in favour of buildng a Granary. That said, there might be some wiggle room whereby we complete the Warrior and are able to go with delaying Pottery (so as to get the bonus Flasks from Fishing).
Still, it looked like starting on that Granary ASAP via learning Pottery with magnusmarcus' tech path will allow us to 1-pop-whip Delhi's Granary sooner.
In Nature's Candy, I worked the unimproved Gem, then the Pastured Pig as soon as it was Pastured, then instead of growing in 1 turn on the last turn of working the Pig, I worked the Gem Mine for 2 turns. I'm not sure that I even needed to work the Gem Mine for 2 turns there, since I ended up with some extra Gold when learning Hunting.
I couldn't get Hunting to come at the same time as our Zlatorog Worker was completed but otherwise, techs came at good times--pretty much the same times as when they came in magnusmarcus' plan, meaning that we can delay working the Gem Mine in favour of working the Pig Pasture sooner.
I did accidentally believe that we had the Great Scientist coming 1 turn too early, so on the turn that we 2-pop-whipped, rather than working 2 Scientists and no other squares, I worked the Corn and Copper squares... Delhi's Granary will be ready to 1-pop-whip a turn or two (I forget which) after The Oracle is complete, right around the time that we have a half-full Foodbox, but then we'd delay The Oracle by 1 turn, so we probably don't want to end up doing that.
So, what I am going to suggest that magnusmarcus try is to use Mitchum's citizen assignments for Delhi (i.e. which squares and Scientists to work), Mitchum's Worker actions for the two Workers in the west (except for altering the bit about going to Chop the Forest under Crab Rangoon and instead building Road segments to the NW + NW of the Marble and then to the NW of the Marble*, as I stated above), but then using magnusmarcus' Worker actions for the other two Workers.
I'm not 100% certain about the tech path--I haven't really tried Mitchum's, since I didn't decide to start building an early Work Boat, but if we're okay to complete Warriors in each of Nature's Candy and Delhi before we start on Granaries, Mitchum's tech path might work out. Otherwise, if we want to start on the Granaries in those two Cities ASAP, we'll need to go with marcusmagnus' tech path, but it seems to be that we don't need to work an early Gem Mine and really can work a Pig Pasture sooner instead.
* Note that these Road segments cross over top of a River, so they won't be connected to each other... unless we learn Construction early on... which we plan to do.
I updated the test saved game slightly--the Barb Archer will now wander around, I got rid of Hinduism in Zlatorog (but once you get a tiny bit of Culture like we did, you can't bring the Culture level back to 0--1 Culture is as low as you can go--so we have 1 extra Culture there), and I renamed the units so that they have similar names as in the real game (with the exception of an unnamed Fast Worker in the real game which I named "Fast Worker 3 (Unknown)" in the test game. I also gave Warrior 2 (Jack) his 1 Experience Point.
I think the trickiest part of this turnset is going to be how to handle that southern Archer.
To help the discussion on that subject go, I took a screenshot and numbered our Warriors according to how they are numbered in the real game and labelled them according to the names that magnusmarcus was using. Hopefully, this visual representation will help us to clarify which Warriors we are talking about using against the Barb Archer.
Now that we don't have the early Zlatorog Worker, I think that we're one Worker turn short on being able to Chop the Forest underneath of Crab Rangoon, as per Mitchum's Worker actions. So, instead, I simply built two Road segments--on the GRiv 1W of the GRiv Corn and on the GFor Riv 1S of the GRiv Corn.
Also, rather than starting on a Library in Gem City, I just built a Warrior. Rather than dumping Hammers into a Barracks in Delhi, I also started on a Warrior (which received 7 Hammers in one turn) that I stopped building in favour of buildng a Granary. That said, there might be some wiggle room whereby we complete the Warrior and are able to go with delaying Pottery (so as to get the bonus Flasks from Fishing).
Still, it looked like starting on that Granary ASAP via learning Pottery with magnusmarcus' tech path will allow us to 1-pop-whip Delhi's Granary sooner.
In Nature's Candy, I worked the unimproved Gem, then the Pastured Pig as soon as it was Pastured, then instead of growing in 1 turn on the last turn of working the Pig, I worked the Gem Mine for 2 turns. I'm not sure that I even needed to work the Gem Mine for 2 turns there, since I ended up with some extra Gold when learning Hunting.
I couldn't get Hunting to come at the same time as our Zlatorog Worker was completed but otherwise, techs came at good times--pretty much the same times as when they came in magnusmarcus' plan, meaning that we can delay working the Gem Mine in favour of working the Pig Pasture sooner.
I did accidentally believe that we had the Great Scientist coming 1 turn too early, so on the turn that we 2-pop-whipped, rather than working 2 Scientists and no other squares, I worked the Corn and Copper squares... Delhi's Granary will be ready to 1-pop-whip a turn or two (I forget which) after The Oracle is complete, right around the time that we have a half-full Foodbox, but then we'd delay The Oracle by 1 turn, so we probably don't want to end up doing that.
So, what I am going to suggest that magnusmarcus try is to use Mitchum's citizen assignments for Delhi (i.e. which squares and Scientists to work), Mitchum's Worker actions for the two Workers in the west (except for altering the bit about going to Chop the Forest under Crab Rangoon and instead building Road segments to the NW + NW of the Marble and then to the NW of the Marble*, as I stated above), but then using magnusmarcus' Worker actions for the other two Workers.
I'm not 100% certain about the tech path--I haven't really tried Mitchum's, since I didn't decide to start building an early Work Boat, but if we're okay to complete Warriors in each of Nature's Candy and Delhi before we start on Granaries, Mitchum's tech path might work out. Otherwise, if we want to start on the Granaries in those two Cities ASAP, we'll need to go with marcusmagnus' tech path, but it seems to be that we don't need to work an early Gem Mine and really can work a Pig Pasture sooner instead.
* Note that these Road segments cross over top of a River, so they won't be connected to each other... unless we learn Construction early on... which we plan to do.
I updated the test saved game slightly--the Barb Archer will now wander around, I got rid of Hinduism in Zlatorog (but once you get a tiny bit of Culture like we did, you can't bring the Culture level back to 0--1 Culture is as low as you can go--so we have 1 extra Culture there), and I renamed the units so that they have similar names as in the real game (with the exception of an unnamed Fast Worker in the real game which I named "Fast Worker 3 (Unknown)" in the test game. I also gave Warrior 2 (Jack) his 1 Experience Point.
I think the trickiest part of this turnset is going to be how to handle that southern Archer.
To help the discussion on that subject go, I took a screenshot and numbered our Warriors according to how they are numbered in the real game and labelled them according to the names that magnusmarcus was using. Hopefully, this visual representation will help us to clarify which Warriors we are talking about using against the Barb Archer.
Spoiler :