I had never done a CV at deity, so I figured this was a perfect map for wonderwhoring.
I made a number of mistakes I think, but still got t213 victory, so I'm happy with that. I basically played a science game until Internet except for focussing a bit more on culture and great people, prioritizing production/wonders archeology a bit more than usual. The only wonder that I tried to get and failed was the leaning tower, which is a shame as the engineer would have come in handy. The International games were really tense, I have to admit I savescummed there because I underestimated the AI and stopped contributing too early.
All AI were pretty easy except the northwest one, to whom I gifted Novgorod and then bombed with three musicians with 2k, 4k, 4k strength. I planted on GS, bulbed one for labs which I bought in my two best cities, and bulbed the rest (5 or 6?) to get to Internet. I faith-bought two GM after Internet+visitor and one GE (to get SoL in St. Pete so it would get the +33 for having a wonder).
Mistakes / Questions:
- Took too many rationalism policies (1 left, 2 right), so I never got tier 3 freedom (3 turns left at victory). I thought that with the amount of culture I would get I would be able to afford the extra policies. On the other hand, this did get me to Internet quicker, which is also worth something, so it's difficult to see exactly (I got Internet at turn 206, in time to have internet+visitor center powered musicians). What is "normal" in a CV game? How do you get more culture?
- I probably built the musician guild too early, and ended up creating 2 great works of music (so I built broadway to get the third for the theming bonus). Although this gives pretty nice tourism, I guess it can never beat one or two more concert tours at the end. I guess you can start working musicians around the time the games are coming up?
- I guess it is really attractive to try to overlap the IG bonus with Internet and then quickly buy some musicians. In my game there was 1 turn in between the two, so maybe with better play that would have been possible.
- In the first play I messed up the musician timing in the end, it went much quicker than I thought so I had a musician left over and spent time walking them over rather than gifting a city. This lead to victory on t220 with a satisfying 608 tourism (
http://imgur.com/btwC7pg). I then replayed from t205 to get to the t213 CV
- probably put too much early effort into religion (built haga sofia and borobudur). I had hoped to get some nice culture perks but everything was taken so ended up with guru and plowshares. The culture AIs all founded their own religion so the bonus only really helped with the eastern warmongers, who were no problem to get influential anyway. I could have taken the hermitage tourism bonus one, but I didn't think that that would really be worth it (?)
Again, this is my first deity CV, so all feedback is much appreciated (although I won't replay the map, probably going to Dutch or Indonesian next)
Edit: final question: Assuming that an earlier CV is possible, how do you manage to get to Internet in time while finishing Aesthetics tree and getting tier 3 ideology? Is a sub-200 CV possible? (Edit: never mind, just found this thread from ironfighter where he reports a t180CV, afaics without Internet but with Carnival - I guess the Internet route means that <200 will be very tough...)