The Deity Challenge Line-up #40 - Korea

T238 Update

The end is in sight, but I can't see this being done before T270-280. I still have 2 capitals to go and there are a gazillion cities in the way. This is officially known as 'ploughing through cities'. Still, Logistics Range Artilleries are good ploughmen.
 
It certainly isn't an Nash-Equibilirium build as it obviously will happen a decent amount of time that you won't get it.

If we would analyze the fastest finishes and pretty much every sub 200 turn win you would come to the conclusion that there is a lot of luck involved. Be it startingposition, going for wonders you might not end up getting or citystatequests or coups that could be gamedeciding(unless you reload when you fail :) ).

Anyways gonna analyze and some more math about Korea in terms of builds,cities etc. after I'm done with some work. Got some interesting ideas.
 
Well perhaps not a lot as you'd think a "lot" is but some factors have to come along definitely, yes
 
I passed on the mountain to settle the “coast” in opening screen shot. That was a mistake for a couple reasons, not the least of which is that the UA buffs science buildings in the cap and only the cap.

I got lucky with ruins for early scarcher -- which was very handy with interrupting the attempted forward settling. I never built a worker, actually disbanded a couple, because the one neighbor kept sending me settlers. Neighbor never got more one expo and was dead before ideologies. I am going to be more war mongering this time, and just DOWed the nominal runaway. Wish me luck!
 
Good luck beetle! Glad to see you sticking it to the AI! :)

Update: T250 Domination

Spoiler :
Managed to wrap it up faster than I thought, on account of a defeated Alex actually being willing to offer Open Borders for an affordable price. The army that had levelled him just went a little further and got stuck into Persepolis, while the army that had killed Oda finished off an emasculated Monty.

Conclusions:

1. A Domination game without any part of H-C-A has a lot less happiness, gold and culture.

2. In this case, it was made up for taking a decent tech lead and hitting Dynamite very early, which the AI never really recovered from. Towards the end, this felt similar to the Cramped Cold Challenge, however the 1st half of the game was significantly different. On that map, I had warred from the get-go, whereas on this one, barring a short CB exchange with Pocatello to gain diplomatic favour with Alex and Darius, I didn't fire a shot until I got those Artilleries. So the long and short of it is that whether or not you get it through conquest or turtling, the edge remains the deciding factor in DomV games.

3. However, turtling like that just isn't my style. I wanted to do it, partly to emulate Moriarte's Korea game with a similar style (although being a better player he finished it a lot more quickly), and partly to experiment with hardcore science specialism. But I did feel, come the final wars, that my finish time MIGHT have been quicker had I started with earlier units. But then, at that time, maybe with their early advantages, the AI would have been more difficult to overcome. I hope someone fights a conventional 'battle through the ages' style Domination on this map, and reports their findings.

SPs: Full Tradition, Piety Opener (to help found), Patronage left side, Freedom 6, Order 5 (built both SoL and Kremlin), Commerce Opener a couple of turns before victory
 

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Started an OCC game, not doing too badly, will post a detailed update a bit later
 
My Dom run lost momentum and I lost by Diplo. I retried settling more sensibly. Mostly just defensive wars. I went Order since Kremlin was possible but SoL was not. I also got Hubble and a bit later Great Firewall. Burned two engineers on parts. Had time to build all the National Wonders, just one part ahead of a couple AIs. I really don't understand the game well enough to say why my game was not faster.

Good luck beetle! Glad to see you sticking it to the AI!

Thanks, I appreciate the encouragement. I took care of [1] and then [2] but was stuck after that. [3] eventually won diplo as the game was going so long.
Spoiler :
[1]==Zulu, [2]==Persia, [3]== Alex
…Piety Opener (to help found)…
In that game a religion enhanced before I had a pantheon. Last religion was gone before I closed out Tradition. I was luckier in my game with SV.
 

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@beetle - The thing that jumps out at me from your screenshot is that your cities are so small especially for saying its turn 339! I haven't played the map but with all the rivers in the screenshot I would think you should be able to grow all of them to at least 20 pop by turn 250 at a minimum. In my experience, science victories depend mostly on the pop of your core cities and with 2 of your 4 cities <= 15 pop is gonna make things slow.
 
I was on default focus all game, and running 3x food routes to cap -- but still pretty sparse. I had passed on rivers for expos to pick up the observatories. But with hindsight, food would have been better. Tradition usually means not having to worry so much...
 
"I was on default focus all game" is probably the issue. If you aren't gonna micromanage much its usually better to be on food focus most of the game and then just lock a few of the best low food tiles you need. Though if you go and read this thread it brings up lots of good micromanage tips: http://forums.civfanatics.com/showthread.php?t=551397
 
Pretty nice going so far. I think I can get a backup Diplo if SV becomes iffy

Spoiler :

After scoring ToA and Oracle, I was off to a flying start of 103 Education and a early-ish Renaissance. That didn't help much as I overshot it by 2 policies which I sank into Patronage. Probably Commerce would have been a better idea.

Idea was to turn Alex against everyone, which worked well, everyone hates him and is friends with me, I have 5 DoFs going, and lots of RAs. I proposed to Embargo Greece which everyone approved and will hopefully vote for :lol:

A tiny problem is the lack of Maritime city states, or at least me being unable to find them anywhere, because Zulus ate the only one around.

The literacy list was at T125, I have a school in my city, money is a bit dodgy now but hoping to fix that in the next few turns.

 

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Definitely agree with Redrum68, beetle. We had that exchange on the micromanaging thread a couple of weeks ago, and I stand by what I said. If you don't micromanage, you're really limiting how good your play can be. If you learn how to micromanage, you will see how seismic the difference it is, and want to go back in time and tell yourself a lot earlier to buck your ideas up ;)

I stop micromanaging and giving a cr*p about workers once I know victory is in the bag, but until then, it would be careless of me not to extract every advantage I can.
 
It would be good to figure out what was going on.
Spoiler :
I had Lake Victoria -- but that city was smallish too!
I might try playing the map again, settling differently. One expo could have had two wheats. Another could have had four fish instead of two.
 
Spoiler :

LV was claimed by Russia around T30, so I'm kind of shocked to see all of you being able to plant an expo there without issues
 
@ST:

Spoiler :
I used a Scarcher as blocker as soon as I found it.
 
One bit of micromanaging I usually do is to keep my expos at even numbers to squeeze every advantage out of the Library line (1 science for every 2 pop). So I will assign more production tiles until I eventually get to an odd pop number, then grow much faster to the next even number. With Liberty games, there always seems to be natural happiness plateaus at like 10, 12, 14, 16... Once Ideologies kick in I am usually fine. I also pay attention to when expos get WLTK days, and work more food. Observatory cities always get a food route at some point to enhance their advantage.
 
There's also a bit of specialist micromanagement. For example, a Freedom game with buffed specialists can be quite wacky at times, because if you're pinched on happiness, just stuff all specialists in, if you have enough slots, you can get +10 happiness that way because of how the game works.

Similarly, at one point the Engineer specialist will give you 1 food, 3 hammers, 2 beakers and 1/2 happiness, which is MUCH better than working a Mine/Quarry. Moreso as Korea
 
Good tips in the last 2 posts!
 
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