Naming Cleanup

Arctic Combat I, Desert Combat I: Drop the I from each. We don't have additional levels of these promotions, so there is no need for an unnecessary numerical identifier. I wish there was a better name for these two promotions, but I can't think of one.

If you wanted something slightly poetic, how about Arctic Wolf and Desert Fox?
 
There's another minor confusion for "semiconductors" which refer to technology and resources.
At first glance,I couldn't understand why the Industrial robots production button was greyed although I had researched the required technology but I finally found out that IR needed the resource,not the technology.
 
If you wanted something slightly poetic, how about Arctic Wolf and Desert Fox?

I like it :)



More on missionaries:
The Priest unit (Christian missionary) also needs a better name. It is both inappropriate (most missionaries were not priests) and confusing (priest specialist).
Evangelizer would be a fitting name.
 
Evangelist has only four syllables. :)

You could also go for Preacher or Apostle.
 
Evangelist has only four syllables. :)

You could also go for Preacher or Apostle.

There were only 4 Evangelists and 12 Apostles*, at least that's what comes to one's mind immediately when hearing those words.
I fell Preacher to be to general - but definitely much better than Priest, so I'm okay with that too.

An other solution is to rename the Missionary category to Preacher, and call the Christian missionary simply Missionary.

*I know that Iscariot Judas was replaced by Matthias, and Paul was called the Apostle of Nations, but...
 
There were 70 Orthodox apostles, apparently, but at least apostle is intimately connected with Christianity, which is what we were after, right? :)
 
There were 70 Orthodox apostles, apparently, but at least apostle is intimately connected with Christianity, which is what we were after, right? :)

Yes, and Pope is also "intimately connected with Christianity" :p

EDIT:
We also have the Apostolic Palace, so Apostle would bring a little confusion there.
 
There's another minor confusion for "semiconductors" which refer to technology and resources.
At first glance,I couldn't understand why the Industrial robots production button was greyed although I had researched the required technology but I finally found out that IR needed the resource,not the technology.

You have a point. What if we change the Semiconductors resource name to Microchips? It would make it a little bit easier to read the prerequisite chains. This is a small problem for Steel as well, but I'm not about to change a really good short name for either a tech or a resource and many steel-required buildings and units come so much later or can use another resource that I don't think there is as much room for confusion. (This is even less with Pottery and Paper; Pottery resources do not appear in any prerequisite chains and Paper resources only appear as a production booster.)
 
On the note of promotions and their movement effects... Arctic and Desert combat both shield the unit from the Damage Per Turn effect of Tundra and Desert tiles if you have Harmful Terrain enabled. Is it possible to have Anti-Biological Warfare; and perhaps the Shielding line; give some relief to units crossing Fallout and Biological Fallout?

Crossing Infectious Smog is pretty painful, with how HUGE the PlagueBringer's radius is, and even with Medic III that 50% damage is pretty painful. (Though I guess with Heal and others like March, Nanoids, etc - it can be less painful, but it's still just a thought)

I'm looking at the Promotions XML. Terrain uses the tag <iHealthPercent>. Features use the tag <iTurnDamage>. Promotions have <IgnoreTerrainDamage>, and terrains and features are almost always treated differently. So I don't think the XML currently supports this. I don't know if it would be worth implementing - it doesn't seem incredibly difficult, but I could be wrong.
 
In favor of removing "The" from many wonders.

About the Arctic and Desert Combat promotions: didn't we have their 2nd level at some point, giving an attack bonus on the appropriate terrains? (similarly to how Woodsman and Guerrilla get an attack bonus at their 3rd level)
Why not reintroduce them?

The buttons exist for these promotions in the artwork. I suppose we could introduce them. I think +25% Tundra Attack/Ice Attack for Arctic Combat II and +25% Desert Attack for Desert Combat II sounds right. Guerrilla III is +25% Hills Attack. Woodsman III is +50% Jungle/Forest Attack, but after thinking about it, I think that is fair because part of the attack bonus cancels Jungle/Forest's defense bonus and this bonus can't ever apply to attacking an enemy city.
 
I'm looking at the Promotions XML. Terrain uses the tag <iHealthPercent>. Features use the tag <iTurnDamage>. Promotions have <IgnoreTerrainDamage>, and terrains and features are almost always treated differently. So I don't think the XML currently supports this. I don't know if it would be worth implementing - it doesn't seem incredibly difficult, but I could be wrong.

At first I thought that Anti-Bio only applied to the BioMissile units, but then I realized (Very very lately) that the BBM and Plague Bringer are Biological units as well - so damage received from the nuking itself would theoretically be reduced when hit. Until then, I sort of just assumed the Anti-Bio promotion was thoroughly useless outside of MP, since the AI never seems to build those Missiles.


Whether or not it'd be worth trying to add in reduced damage from Fallout/Smog when using certain promotions I don't know... Anyone else have thoughts on this?
 
It shouldn't be hard to add but I'm not sure it's worth it. Anyway after my last commits AI is definitely building more nukes and BBM/PB. I've seen them being used in some test games I've run.
 
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