General A New Dawn discussion

Has anyone played with One-City-Challenge or Always War in AND yet?
I've been wanting to try Always War under AND, but does OCC work any differently than in standard CivIV?



I was taking a bit of a break from AND and playing some Always War games in standard BTS, as well as some other oddball variants to otherwise normal games. How does the prospect of a OCC game with Conquest as the only victory option sound? :hammer:

After I finish up with this BTS game I want to see how a similar one would play out in AND (Can a mod load a WB Save from the standard game?) or at least try and recreate the general concept a bit. I dunno how National Wonders will play out in an AND variant of it since it seems you can already build more than just two in a normal game? What with things like Glass smiths, breweries and so on on top of the usuals like Globe Theaters and National Parks.


Game's going pretty well too, with the possible exception of Montezuma declaring war on me (After two rejected tribute demands). Combination of Slavery whipping and Nationalism drafting saved me there, took a while to recover from the :mad: penalty but that's what Hereditary Rule is for yes? :king:

Mongolia declared as well, and once I managed to stave them both off (Rifles vs maces, in my favor - they'd throw 20 ~ 30 units away to kill 3 to 5 of my rifles in forested terrain) I gathered up a force of cannons, rifles, and cavalry (Courtesy of begging Alex for some spare horses) and razed five of Monty's cities before making peace.

When they got back home, I had Infantry ready. Upgraded my units then declared on former-friend Alex and razed nine of his cities, and he still wants me to pay him for peace - on account because his power rating is higher than mine even though the bulk of his army is maces, cuirassiers, and longbows with muskets only just now starting to show up.

I think I'll just raze some more of his cities, seeing as he can't touch my stack wandering around anyway :devil:

Civ4ScreenShot2824.JPG

Oh, and this was highly amusing:
Civ4ScreenShot2825.JPG

I've got Oil and am getting Tanks soon, and he's threatening me with Knights :mischief:
It was only a dozen turns ago I was rampaging in his territory razing his cities unchallenged, has he forgotten that already? :lol:


Playing BTS again after so much AND reminded me how much of the tech tree is skippable for such long periods of time as well
Civ4ScreenShot2816.JPG

:crazyeye:
 
AI partner received a pretty silly start:

Civ4ScreenShot2830.JPG

Poor guy won't be able to do anything until we research Sailing and he gets a Galley out.
 
I did play an Always War game about a year ago, one thing that really made me chuckle was that as soon as I had liberated some colonies, which normally forms a new nation vassal to you and with a huge positive diplo modifier, in this case they immediately declared war on me (as imposed by the game), and yet they were still "pleased" at me :lol:
 
I did play an Always War game about a year ago, one thing that really made me chuckle was that as soon as I had liberated some colonies, which normally forms a new nation vassal to you and with a huge positive diplo modifier, in this case they immediately declared war on me (as imposed by the game), and yet they were still "pleased" at me :lol:

Very amusing :lol:

Were you expecting that to happen when liberating the colonies, or was it a surprise?



On an unrelated note I retired the OCC game up top. Things were going well, very well... But while I was burning Alex's territory down, Gilgamesh was flooding the area with settlers - I saw FIVE of them walking by at one point, with three more close behind! My biggest mistake of the game proved to be allowing them to go by unchallenged, merely because I was trading some cash for health resources. Soon enough Gilg had most of Alex and former Egypt's territory mostly settled and had Infantry. Almost every single tile of his territory had cottages fully grown.

Yeah. Then the Time victory started rolling around :lol:
I probably could have made it if I sniped those settlers and their escorts, since the only time I was really losing units was when I attacked, and I could draft/whip troops almost as fast as the other AIs could make them. Had the chance to cripple the guy like I did with Alex and Monty, but noooo
 
Very amusing :lol:

Were you expecting that to happen when liberating the colonies, or was it a surprise?

I did expect it, as I in fact liberated the colonies just to see how that worked in Always War. Was still funny :D
 
Can I ask this here: how does one build tunnels under water? I'm sure that I was once able to do that. Unfortunately, the Civilopedia doesn't have any information at all on roads/rails that I can find. If that's not the case, please correct me as I'd like to be able to see when the various transport infrastructure 'improvements' become available.

I expected to be able to build tunnels with modern workboats, but even at Aquaculture I can't build tunnels, and I seem to remember building tunnels in the past well before this stage. Perhaps it was changed, but as I noted, I can't see where I would find that info' in the 'pedia.

Thanks! I hope this was a suitable place for this Q.

EDIT: ah, found an entry for Sea Tunnels under "A New Dawn Concepts". But that entry says tunnels should be available at Civil Eng'... So why can't I build them? I have steel.
 
EDIT: ah, found an entry for Sea Tunnels under "A New Dawn Concepts". But that entry says tunnels should be available at Civil Eng'... So why can't I build them? I have steel.

It's been moved to Nanotechnology, we'll have to update civilopedia; thank you aggri1
 
I've been playing my multi single game here and something curious happened. I've been bargaining for units a lot in this Emperor Gigantic Marathon Perfect World 2 map, the AI seems so eager to sell them (and buy them back too!). This was the only way to conquer the big island near me held by the Arabs.

But I've just checked that some Cogs I have (in the city that gets most boats from my trades) are loaded with nothing. Some have 2 loaded and others have 1. Most are normal with nothing loaded. But the ones loaded actually have nothing loaded, and the unload button is there but by clicking on it it does nothing. I'm not sure if this happened before in my game, I've just checked it.
 
I've been playing my multi single game here and something curious happened. I've been bargaining for units a lot in this Emperor Gigantic Marathon Perfect World 2 map, the AI seems so eager to sell them (and buy them back too!). This was the only way to conquer the big island near me held by the Arabs.

But I've just checked that some Cogs I have (in the city that gets most boats from my trades) are loaded with nothing. Some have 2 loaded and others have 1. Most are normal with nothing loaded. But the ones loaded actually have nothing loaded, and the unload button is there but by clicking on it it does nothing. I'm not sure if this happened before in my game, I've just checked it.

It's been fixed lately, which version are you using?
 
rev 705 still

Mmm, it should have been fixed in rev699 I guess. Did you start playing before that rev and then movedo to 705? Or did you start with rev705? Can you upload a save? Thank you.
 
My guess is building tunnels capable of moving tanks and such across the sea floor was considered too advanced for where Civil Engineering was placed :)

Wouldn't 45 be able to put a limitation so that only Infantry can pass through? Also, civil units, naturally.
 
Wouldn't 45 be able to put a limitation so that only Infantry can pass through? Also, civil units, naturally.

Putting structures that can withstand the pressure of an entire ocean crushing down on them - cross-able by tanks or not - still seems waaaay too advanced for a civilization that's just learning how to build skyscrapers in my mind ;)
 
45°38'N-13°47'E;13231733 said:
I'm not sure, I think it's good where it is now, but since Vokarya moved it to its current position, I'll let him answer with his reasons. :)

You were the one who moved it, not me, back at rev658. Check the log for Civ4BuildInfos.xml. I think it's fine where it is as well. It's keeping Nanotechnology out of OTP status once I move Space Elevator to the Transhuman Era.
 
You were the one who moved it, not me, back at rev658. Check the log for Civ4BuildInfos.xml. I think it's fine where it is as well. It's keeping Nanotechnology out of OTP status once I move Space Elevator to the Transhuman Era.

Whops, I forgot about that. :lol: I thought it was some of your OTP changes.
Anyway since you get able to build tunnels between distant continents, it looks good to me where it is. The only long underwater tunnel is the Channel Tunnel and IIRC there's another one in Japan almost same lenght.
 
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