In the same vein:
1) Are trade route values updated in real time, or not until you recommission the caravan to its next route?
2) Can you spread religion both by proximity and trade route to the city? I notice when picking trade routes that mysteriously some of my choices do not feature the 9 religious pressure benefit.
1) They are updated. I've just built a harbor in my trade hub and its trade value increased.In the same vein:
1) Are trade route values updated in real time, or not until you recommission the caravan to its next route?
2) Can you spread religion both by proximity and trade route to the city? I notice when picking trade routes that mysteriously some of my choices do not feature the 9 religious pressure benefit.
1. I absolutely agree. The information about flexible management came from press. It seems that it was the case in press-build of the game. I doubt we'd really need to trouble ourselves with excessive micro management, nonetheless it would open multiple "cheating" opportunities.I don't want trade routes to be changeable at any time. I like that you have to commit to them for a number of turns. The alternative would be micromanagement hell.
You should be able to redirect the trade route when it's in your own city. I find it really stupid when you have to helplessly watch that caravan leave your city towards certain doom.
I also find it annoying that TRs to a civ/CS at war with you just disappear. You should still be able to pillage them. (You can stand on that caravan and be not allowed to pillage it... then DoW, and it disappears... no pillage opportunity)