What are your preliminary thoughts on our next tech? Have you explored The Wheel next at all? Or have you ruled that out?
Here's my point of view:
Which techs are we likely to use? What do you want the workers to do?
In my tests, I first farm the two corns, and then put windmills on the two nearby hills.
After that what? Are we going to build any roads or cottages in the next ~30 turns? I doubt the capital would benefit much from an early granary, since already it can grow faster than the happy cap can keep up.
This is why I would question immediate TW-Pottery.
So what are the other options?
AH-Writing. This will reveal horses, let us build pastures for livestock, and let us build a Library. Do we want to build the Library straight away after Writing is done? I'm not sure. I think I prefer an extra worker/settler before the Library, but that is just my gut feeling. We certainly don't want to delay it too long, because it is so cheap.
Mining-BW. This allows us to mine hills (I don't think we will unless there's a resource), reveals copper, and lets us chop forests. We need this to cottage the riverside tiles, and the extra production from chopping allows faster ReX.
Myst-Medi-Phood. Allows the Oracle. This doesn't have much else going for it, so we should definitely take at least one of the other paths first.
edit:
TW without Pottery. Allows the building of roads. How much this is worth is unclear.
Also, I've had an idea about our (supposed) neighbour. Could it be Hammurabi? He starts with The Wheel and Agriculture, and his UU (the bowman) is a good anti-rush unit, with +50% against melee.