I've grown curious as to why in a lot of games, civ's aren't coming to my carefully-chosen East India Company city. In terms of economic attraction, there aren't too many variables. The simple one is making sure I have all the appropirate buildings (market, caravanassary, harbor if applicable). The next thing to do is try to account for luxury resources I(have that few if any civ's have (often there's at least one). Strategic resources help, but it's likely that other major trade cities have one or both as well (and the East India city should be online before any other resources are revealed).
The next factor is accessibility. Obviously, coastal cities have an edge on many maps, although a landlocked city can be a hub if it has a strong central location next to a river. No point in dwelling on this, as it's common sense stuff. Don't box yourself in.
Then there's the other stuff that gets spread: religion, faith, and tourism. I guess this is wehre my troubles begin. I'm not sure what value places on these. For instance, if I have massive tourism, how badly will that deter them making connections with me? If I have massive science, how strongly does that encourage connections? In a game of King or lower, a player will likely have both (well, I do and I'm pretty casual compared to many here). And do civ's with a religion prefer to direct trade routes to those without one, as they're easy marks for conversion?
One thing that doesn't seem to matter to much is how much civ's like you. Civ's that hate me will send their ships to me, while I can't seem to get that favored-trade-partner status from my closest chum.
Hase anyone figured out a good formula for getting civ's to beat a path to your door that builds on or contradicts anything stated above?
The next factor is accessibility. Obviously, coastal cities have an edge on many maps, although a landlocked city can be a hub if it has a strong central location next to a river. No point in dwelling on this, as it's common sense stuff. Don't box yourself in.
Then there's the other stuff that gets spread: religion, faith, and tourism. I guess this is wehre my troubles begin. I'm not sure what value places on these. For instance, if I have massive tourism, how badly will that deter them making connections with me? If I have massive science, how strongly does that encourage connections? In a game of King or lower, a player will likely have both (well, I do and I'm pretty casual compared to many here). And do civ's with a religion prefer to direct trade routes to those without one, as they're easy marks for conversion?
One thing that doesn't seem to matter to much is how much civ's like you. Civ's that hate me will send their ships to me, while I can't seem to get that favored-trade-partner status from my closest chum.
Hase anyone figured out a good formula for getting civ's to beat a path to your door that builds on or contradicts anything stated above?