Better City State Capture

KevinJK

Warlord
Joined
Nov 23, 2010
Messages
121
Also available on Steam Workshop

This requires at least one of the expansions. Either one or both works.

Makes City States more valuable to capture, or to marry/buy as Austria or Venice. Upon founding, city-states gain a unique building based on their type. This building provides them a small benefit, but importantly, it remains intact upon capturing/marrying/buying the city-state, letting you use it.

  • Cultural: Plaza adds 2 Culture to city-state and 1 Culture to the Capital.
  • Maritime: Storehouse adds 2 Food to city-state and 1 Food to the Capital.
  • Mercantile: Jewelry or Kiln created depending on what luxury the city-state produces. These buildings provide a second copy of the luxury, which you get to keep if you capture the city-state (and can trade at that point).
  • Militaristic: Blacksmith adds 2 Production to city-state and 1 Production to the Capital.
  • Religious: Saint's Tomb adds 2 Faith to city-state and 1 Faith to the Capital.
I could have made unique icons for these buildings, but it's a lot of work and you don't really care, so they use policy icons for the, like, five times you might look at them ever.


But that's just a tiny bonus. The good stuff comes from the changes to the Patronage policy line, which gives bonuses to city-states you've taken over. All old effects remain, with these new capture bonuses:
  • Opener: Capturing a city-state awards a bonus yield instantly in your Capital based on the Population and type of the city-state. The amount on Standard game speed is 8 yield for citizen, and it does retroactively affect all city-states you already own when adopted.
  • Philanthropy: Captured city-states produce +2 of their chosen yield. This is yield is whatever their building already provided, or Gold in the case of Mercantile.
  • Consulates: Creates a Consulate building in every captured city-state that adds 1 vote in World Congress. This is destroyed if you annex the city (takes a turn to remove it).
  • Scholasticism: Captured city-states generate 25% more Science.
  • Cultural Diplomacy: Captured city-states have +2 Happiness.
  • Merchant Confederacy: Captured city-states produce +25% Gold.
  • Finisher: Capturing a city-state awards a short Golden Age based on the Population of the city-state. The amount on Standard game speed is 1 turn for every 4 citizens, rounded up. This is affected by all Golden Age duration modifiers. Due to the rounding up, it's ever-so-slightly beneficial to wait to capture until you've already got this, but it does count the population of all city-states you've already got and immediately Golden Age from their population, so it is retroactive.
 

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