Blizzard Allstars

i only had 6 civs active, huge map, tectronics map script. i'll try later with a diff map script maybe it doesnt like this one.
 
nope no good and now it's crashing APPCRASH error

i checked LUA log in Sid Meier's Civilization 5\Logs this is all it says

[42958.759] Initializing Lua 5.1.4
 
ok here is LUA
Spoiler :
[702.051] Initializing Lua 5.1.4
[789.755] InstalledPanel: Refreshing Mods
[789.755] InstalledPanel: GetModBrowserListings()
[789.864] InstalledPanel: Refreshing Mods
[789.864] InstalledPanel: GetModBrowserListings()
[798.927] InstalledPanel: Refreshing Mods
[798.927] InstalledPanel: GetModBrowserListings()
[840.876] InstalledPanel: Refreshing Mods
[840.876] InstalledPanel: GetModBrowserListings()
[840.907] InstalledPanel: Refreshing Mods
[840.907] InstalledPanel: GetModBrowserListings()
[880.797] Map Script: Generating Map
[880.797] Map Script: Setting Plot Types (Lua Terra) ...
[880.797] Map Script: Generating the Old World (Lua Terra) ...
[880.797] Map Script: Generating the New World (Lua Terra) ...
[880.797] Map Script: Generating the Third World (Lua Terra) ...
[880.859] Map Script: Setting Plot Types (MapGenerator.Lua)
[880.968] Map Script: Setting coasts and oceans (MapGenerator.Lua)
[880.984] Map Script: Expanding coasts (MapGenerator.Lua)
[881.000] Map Script: Generating Terrain (Lua Terra) ...
[881.031] Map Script: Setting Terrain Types (MapGenerator.Lua)
[881.093] Map Script: Map Generation - Adding Rivers
[881.156] Map Script: Map Generation - Adding Lakes
[881.156] Map Script: 11 lakes added
[881.156] Map Script: Adding Features (Lua Terra) ...
[881.405] Map Script: Creating start plot database.
[881.468] Map Script: Dividing the map in to Regions.
[881.468] Map Script: Map Generation - Dividing the map in to Regions
[881.468] Map Script: -
[881.468] Map Script: Civs: 6
[881.468] Map Script: City States: 18
[881.483] Map Script: DivideIntoRegions: Divide in to Thirds selected.
[881.483] Map Script: -
[881.483] Map Script: ChopIntoThree called.
[881.483] Map Script: Dividing along vertical line between columns: 34 - 35
[881.483] Map Script: -
[881.483] Map Script: Removed Dead Rows, West: 0 East: 0
[881.483] Map Script: Removed Dead Rows, South: 4 North: 0
[881.483] Map Script: -
[881.483] Map Script: Incoming values: 10 27 25 65
[881.483] Map Script: Outgoing values: 10 31 25 61
[881.483] Map Script: -
[881.483] Map Script: Size of incoming fertility table: 1625
[881.483] Map Script: Size of outgoing fertility table: 1525
[881.483] Map Script: Dividing along horizontal line between rows: 63 - 64
[881.483] Map Script: -
[881.483] Map Script: Removed Dead Rows, West: 0 East: 4
[881.483] Map Script: Removed Dead Rows, South: 0 North: 0
[881.483] Map Script: -
[881.483] Map Script: Incoming values: 35 64 49 28
[881.483] Map Script: Outgoing values: 35 64 45 28
[881.483] Map Script: -
[881.483] Map Script: Size of incoming fertility table: 1372
[881.483] Map Script: Size of outgoing fertility table: 1260
[881.483] Map Script: DivideIntoRegions: Divide in to Halves selected.
[881.483] Map Script: Dividing along horizontal line between rows: 61 - 62
[881.483] Map Script: -
[881.483] Map Script: Removed Dead Rows, West: 1 East: 0
[881.483] Map Script: Removed Dead Rows, South: 0 North: 0
[881.483] Map Script: -
[881.483] Map Script: Incoming values: 10 62 25 30
[881.483] Map Script: Outgoing values: 11 62 24 30
[881.483] Map Script: -
[881.483] Map Script: Size of incoming fertility table: 750
[881.483] Map Script: Size of outgoing fertility table: 720
[881.483] Map Script: -
[881.483] Map Script: ---------------------------------------------
[881.483] Map Script: Defined location of Start Region # 1
[881.483] Map Script: ---------------------------------------------
[881.483] Map Script: -
[881.483] Map Script: -
[881.483] Map Script: ---------------------------------------------
[881.483] Map Script: Defined location of Start Region # 2
[881.483] Map Script: ---------------------------------------------
[881.483] Map Script: -
[881.483] Map Script: DivideIntoRegions: Divide in to Halves selected.
[881.483] Map Script: Dividing along vertical line between columns: 48 - 49
[881.483] Map Script: -
[881.483] Map Script: Removed Dead Rows, West: 0 East: 0
[881.483] Map Script: Removed Dead Rows, South: 1 North: 0
[881.483] Map Script: -
[881.483] Map Script: Incoming values: 49 27 35 37
[881.483] Map Script: Outgoing values: 49 28 35 36
[881.483] Map Script: -
[881.483] Map Script: Size of incoming fertility table: 1295
[881.483] Map Script: Size of outgoing fertility table: 1260
[881.483] Map Script: -
[881.483] Map Script: ---------------------------------------------
[881.483] Map Script: Defined location of Start Region # 3
[881.483] Map Script: ---------------------------------------------
[881.483] Map Script: -
[881.483] Map Script: -
[881.483] Map Script: ---------------------------------------------
[881.483] Map Script: Defined location of Start Region # 4
[881.483] Map Script: ---------------------------------------------
[881.483] Map Script: -
[881.483] Map Script: DivideIntoRegions: Divide in to Halves selected.
[881.483] Map Script: Dividing along vertical line between columns: 57 - 58
[881.483] Map Script: -
[881.483] Map Script: Removed Dead Rows, West: 0 East: 0
[881.483] Map Script: Removed Dead Rows, South: 0 North: 3
[881.483] Map Script: -
[881.483] Map Script: Incoming values: 35 64 23 28
[881.483] Map Script: Outgoing values: 35 64 23 25
[881.483] Map Script: -
[881.483] Map Script: Size of incoming fertility table: 644
[881.483] Map Script: Size of outgoing fertility table: 575
[881.483] Map Script: -
[881.483] Map Script: ---------------------------------------------
[881.483] Map Script: Defined location of Start Region # 5
[881.483] Map Script: ---------------------------------------------
[881.483] Map Script: -
[881.483] Map Script: -
[881.483] Map Script: ---------------------------------------------
[881.483] Map Script: Defined location of Start Region # 6
[881.483] Map Script: ---------------------------------------------
[881.483] Map Script: -
[881.483] Map Script: -
[881.483] Map Script: Data for Start Region # 1
[881.483] Map Script: WestX: 10
[881.483] Map Script: SouthY: 31
[881.483] Map Script: Width: 25
[881.483] Map Script: Height: 31
[881.483] Map Script: AreaID: 2547876
[881.483] Map Script: Fertility: 1277
[881.483] Map Script: Plots: 775
[881.483] Map Script: Fert/Plot: 1.6477419354839
[881.483] Map Script: -
[881.483] Map Script: -
[881.483] Map Script: Data for Start Region # 2
[881.483] Map Script: WestX: 11
[881.483] Map Script: SouthY: 62
[881.483] Map Script: Width: 24
[881.483] Map Script: Height: 30
[881.483] Map Script: AreaID: 2547876
[881.483] Map Script: Fertility: 1292
[881.483] Map Script: Plots: 720
[881.483] Map Script: Fert/Plot: 1.7944444444444
[881.483] Map Script: -
[881.483] Map Script: -
[881.483] Map Script: Data for Start Region # 3
[881.483] Map Script: WestX: 35
[881.483] Map Script: SouthY: 27
[881.483] Map Script: Width: 14
[881.483] Map Script: Height: 37
[881.483] Map Script: AreaID: 2547876
[881.483] Map Script: Fertility: 1375
[881.483] Map Script: Plots: 518
[881.483] Map Script: Fert/Plot: 2.6544401544402
[881.483] Map Script: -
[881.483] Map Script: -
[881.483] Map Script: Data for Start Region # 4
[881.483] Map Script: WestX: 49
[881.483] Map Script: SouthY: 28
[881.483] Map Script: Width: 35
[881.483] Map Script: Height: 36
[881.483] Map Script: AreaID: 2547876
[881.483] Map Script: Fertility: 1152
[881.483] Map Script: Plots: 1260
[881.483] Map Script: Fert/Plot: 0.91428571428571
[881.483] Map Script: -
[881.483] Map Script: -
[881.483] Map Script: Data for Start Region # 5
[881.483] Map Script: WestX: 35
[881.483] Map Script: SouthY: 64
[881.483] Map Script: Width: 23
[881.483] Map Script: Height: 25
[881.483] Map Script: AreaID: 2547876
[881.483] Map Script: Fertility: 1304
[881.483] Map Script: Plots: 575
[881.483] Map Script: Fert/Plot: 2.2678260869565
[881.483] Map Script: -
[881.483] Map Script: -
[881.483] Map Script: Data for Start Region # 6
[881.483] Map Script: WestX: 58
[881.483] Map Script: SouthY: 64
[881.483] Map Script: Width: 22
[881.483] Map Script: Height: 28
[881.483] Map Script: AreaID: 2547876
[881.483] Map Script: Fertility: 1306
[881.483] Map Script: Plots: 616
[881.483] Map Script: Fert/Plot: 2.1201298701299
[881.483] Map Script: -
[881.483] Map Script: Choosing start locations for civilizations.
[881.483] Map Script: Map Generation - Choosing Start Locations for Civilizations
[881.514] Map Script: Normalizing start locations and assigning them to Players.
[881.514] Map Script: Placing Natural Wonders.
[882.466] Map Script: -
[882.466] Map Script: -
[882.466] Map Script: --- Number of Candidate Plots on the map for Natural Wonders ---
[882.466] Map Script: -
[882.466] Map Script: - 313 candidates for FEATURE_CRATER
[882.466] Map Script: - 158 candidates for FEATURE_FUJI
[882.466] Map Script: - 255 candidates for FEATURE_MESA
[882.466] Map Script: - 681 candidates for FEATURE_REEF
[882.466] Map Script: - 6447 candidates for FEATURE_VOLCANO
[882.466] Map Script: - 828 candidates for FEATURE_GIBRALTAR
[882.466] Map Script: - 379 candidates for FEATURE_GEYSER
[882.466] Map Script: - 1381 candidates for FEATURE_FOUNTAIN_YOUTH
[882.466] Map Script: - 885 candidates for FEATURE_POTOSI
[882.466] Map Script: - 260 candidates for FEATURE_EL_DORADO
[882.466] Map Script: - 498 candidates for FEATURE_SRI_PADA
[882.466] Map Script: - 596 candidates for FEATURE_MT_SINAI
[882.466] Map Script: - 683 candidates for FEATURE_MT_KAILASH
[882.466] Map Script: - 243 candidates for FEATURE_ULURU
[882.466] Map Script: -
[882.466] Map Script: --- End of candidates readout for Natural Wonders ---
[882.466] Map Script: -
[882.669] Map Script: -- Placed all Natural Wonders --
[882.669] Map Script: -
[882.669] Map Script: -
[882.669] Map Script: Placing Resources and City States.
[882.669] Map Script: Map Generation - Assigning Luxury Resource Distribution
[882.669] Map Script: -
[882.669] Map Script: Region# 5 of type 1 has been assigned Luxury ID# 16
[882.669] Map Script: -
[882.669] Map Script: Region# 3 of type 2 has been assigned Luxury ID# 34
[882.669] Map Script: -
[882.669] Map Script: Region# 4 of type 2 has been assigned Luxury ID# 17
[882.669] Map Script: -
[882.669] Map Script: Region# 1 of type 2 has been assigned Luxury ID# 30
[882.669] Map Script: -
[882.669] Map Script: Region# 6 of type 8 has been assigned Luxury ID# 25
[882.669] Map Script: -
[882.669] Map Script: Region# 2 of type 8 has been assigned Luxury ID# 14
[882.669] Map Script: Luxury ID# 14 rejected by City States as already belonging to Regions.
[882.669] Map Script: Luxury ID# 16 rejected by City States as already belonging to Regions.
[882.669] Map Script: Luxury ID# 17 rejected by City States as already belonging to Regions.
[882.669] Map Script: Luxury ID# 25 rejected by City States as already belonging to Regions.
[882.669] Map Script: Luxury ID# 30 rejected by City States as already belonging to Regions.
[882.669] Map Script: Luxury ID# 34 rejected by City States as already belonging to Regions.
[882.669] Map Script: --- Luxury Assignment Table ---
[882.669] Map Script: -
[882.669] Map Script: - - Assigned to Regions - -
[882.669] Map Script: Region# 5 has Luxury type 16
[882.669] Map Script: Region# 3 has Luxury type 34
[882.669] Map Script: Region# 4 has Luxury type 17
[882.669] Map Script: Region# 1 has Luxury type 30
[882.669] Map Script: Region# 6 has Luxury type 25
[882.669] Map Script: Region# 2 has Luxury type 14
[882.669] Map Script: -
[882.669] Map Script: - - Assigned to City States - -
[882.669] Map Script: Luxury type 33
[882.669] Map Script: Luxury type 24
[882.669] Map Script: Luxury type 23
[882.669] Map Script: -
[882.669] Map Script: - - Assigned to Random - -
[882.669] Map Script: Luxury type 31
[882.669] Map Script: Luxury type 15
[882.669] Map Script: Luxury type 22
[882.669] Map Script: Luxury type 13
[882.669] Map Script: Luxury type 26
[882.669] Map Script: Luxury type 21
[882.669] Map Script: Luxury type 20
[882.669] Map Script: Luxury type 19
[882.669] Map Script: Luxury type 27
[882.669] Map Script: Luxury type 32
[882.669] Map Script: -
[882.669] Map Script: - - Luxuries handled via Special Case - -
[882.669] Map Script: Luxury type 18
[882.669] Map Script: -
[882.669] Map Script: - - Disabled - -
[882.669] Map Script: - - - - - - - - - - - - - - - -
[882.669] Map Script: Map Generation - Placing City States
[882.669] Map Script: Map Generation - Choosing sites for City States
[882.856] Map Script: Map Generation - Placing Luxuries
[882.856] Map Script: -
[882.856] Map Script: Attempting to place Luxury# 16 at start plot 49 73 in Region# 5
[882.856] Map Script: -
[882.856] Map Script: Attempting to place Luxury# 34 at start plot 43 39 in Region# 3
[882.856] Map Script: -
[882.856] Map Script: Attempting to place Luxury# 17 at start plot 56 54 in Region# 4
[882.856] Map Script: -
[882.856] Map Script: Attempting to place Luxury# 30 at start plot 19 46 in Region# 1
[882.856] Map Script: -
[882.856] Map Script: Attempting to place Luxury# 25 at start plot 65 75 in Region# 6
[882.856] Map Script: -
[882.856] Map Script: Attempting to place Luxury# 14 at start plot 22 76 in Region# 2
[882.856] Map Script: -
[882.856] Map Script: -
[882.856] Map Script: -Assigned Luxury Type 13 to City State# 1
[882.856] Map Script: -
[882.856] Map Script: -
[882.856] Map Script: -Assigned Luxury Type 15 to City State# 2
[882.856] Map Script: -
[882.856] Map Script: -
[882.856] Map Script: -Assigned Luxury Type 13 to City State# 3
[882.856] Map Script: -
[882.856] Map Script: -
[882.856] Map Script: -Assigned Luxury Type 24 to City State# 4
[882.856] Map Script: -
[882.856] Map Script: -
[882.856] Map Script: -Assigned Luxury Type 24 to City State# 5
[882.856] Map Script: -
[882.856] Map Script: -
[882.856] Map Script: -Assigned Luxury Type 26 to City State# 6
[882.856] Map Script: -
[882.856] Map Script: -
[882.856] Map Script: -Assigned Luxury Type 23 to City State# 7
[882.856] Map Script: -
[882.856] Map Script: -
[882.856] Map Script: -Assigned Luxury Type 13 to City State# 8
[882.856] Map Script: -
[882.856] Map Script: -
[882.856] Map Script: -Assigned Luxury Type 19 to City State# 9
[882.856] Map Script: -
[882.856] Map Script: -
[882.856] Map Script: -Assigned Luxury Type 13 to City State# 10
[882.856] Map Script: -
[882.856] Map Script: -
[882.856] Map Script: -Assigned Luxury Type 21 to City State# 11
[882.856] Map Script: -
[882.856] Map Script: -
[882.856] Map Script: -Assigned Luxury Type 23 to City State# 12
[882.856] Map Script: -
[882.856] Map Script: -
[882.856] Map Script: -Assigned Luxury Type 24 to City State# 13
[882.856] Map Script: -
[882.856] Map Script: -
[882.856] Map Script: -Assigned Luxury Type 23 to City State# 14
[882.856] Map Script: -
[882.856] Map Script: -
[882.856] Map Script: -Assigned Luxury Type 20 to City State# 15
[882.856] Map Script: -
[882.856] Map Script: -
[882.856] Map Script: -Assigned Luxury Type 23 to City State# 16
[882.856] Map Script: -
[882.856] Map Script: -
[882.856] Map Script: -Assigned Luxury Type 23 to City State# 17
[882.856] Map Script: -
[882.856] Map Script: -
[882.856] Map Script: -Assigned Luxury Type 26 to City State# 18
[882.856] Map Script: -
[882.856] Map Script: - - -
[882.856] Map Script: Attempting to place regional luxury # 30 in Region# 1
[882.856] Map Script: -
[882.856] Map Script: - - -
[882.856] Map Script: Attempting to place regional luxury # 14 in Region# 2
[882.856] Map Script: -
[882.856] Map Script: - - -
[882.856] Map Script: Attempting to place regional luxury # 34 in Region# 3
[882.856] Map Script: -
[882.856] Map Script: - - -
[882.856] Map Script: Attempting to place regional luxury # 17 in Region# 4
[882.856] Map Script: -
[882.856] Map Script: - - -
[882.856] Map Script: Attempting to place regional luxury # 16 in Region# 5
[882.872] Map Script: -
[882.872] Map Script: - - -
[882.872] Map Script: Attempting to place regional luxury # 25 in Region# 6
[882.872] Map Script: * *
[882.872] Map Script: * iNumTypesRandom = 10
[882.872] Map Script: * *
[882.872] Map Script: -
[882.872] Map Script: --- Eligible Types List for Second Luxury in Region# 1 ---
[882.872] Map Script: - Found eligible luxury type: 18
[882.872] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1 ---
[882.872] Map Script: -
[882.872] Map Script: --- Eligible Types List for Second Luxury in Region# 2 ---
[882.872] Map Script: - Found eligible luxury type: 18
[882.872] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2 ---
[882.872] Map Script: -
[882.872] Map Script: Placed Second Luxury type of ID# 19 for start located at Plot 22 76 in Region# 2
[882.872] Map Script: -
[882.872] Map Script: --- Eligible Types List for Second Luxury in Region# 3 ---
[882.872] Map Script: - Found eligible luxury type: 18
[882.872] Map Script: --- End of Eligible Types list for Second Luxury in Region# 3 ---
[882.872] Map Script: -
[882.872] Map Script: Placed Second Luxury type of ID# 20 for start located at Plot 43 39 in Region# 3
[882.872] Map Script: -
[882.872] Map Script: --- Eligible Types List for Second Luxury in Region# 4 ---
[882.872] Map Script: - Found eligible luxury type: 18
[882.872] Map Script: --- End of Eligible Types list for Second Luxury in Region# 4 ---
[882.872] Map Script: -
[882.872] Map Script: Placed Second Luxury type of ID# 26 for start located at Plot 56 54 in Region# 4
[882.872] Map Script: -
[882.872] Map Script: --- Eligible Types List for Second Luxury in Region# 5 ---
[882.872] Map Script: - Found eligible luxury type: 18
[882.872] Map Script: --- End of Eligible Types list for Second Luxury in Region# 5 ---
[882.872] Map Script: -
[882.872] Map Script: --- Eligible Types List for Second Luxury in Region# 6 ---
[882.872] Map Script: - Found eligible luxury type: 18
[882.872] Map Script: --- End of Eligible Types list for Second Luxury in Region# 6 ---
[882.872] Map Script: -
[882.872] Map Script: Placed Second Luxury type of ID# 22 for start located at Plot 65 75 in Region# 6
[882.872] Map Script: Map Generation - Placing Strategics
[882.887] Map Script: Map Generation - Placing Bonuses
[882.887] Map Script: Map Generation - Normalize City State Locations
[882.965] Map Script: -
[882.965] Map Script: --- Table of Results, New Start Finder ---
[882.965] Map Script: -
[882.965] Map Script: Region# 1 has start plot at: 19 46 with Fertility Rating of 270
[882.965] Map Script: -
[882.965] Map Script: Region# 2 has start plot at: 22 76 with Fertility Rating of 277
[882.965] Map Script: -
[882.965] Map Script: Region# 3 has start plot at: 43 39 with Fertility Rating of 278
[882.965] Map Script: -
[882.965] Map Script: Region# 4 has start plot at: 56 54 with Fertility Rating of 254
[882.965] Map Script: -
[882.965] Map Script: Region# 5 has start plot at: 49 73 with Fertility Rating of 293
[882.965] Map Script: -
[882.965] Map Script: Region# 6 has start plot at: 65 75 with Fertility Rating of 276
[882.965] Map Script: -
[882.965] Map Script: --- End of Start Finder Results Table ---
[882.965] Map Script: -
[882.965] Map Script: -
[882.965] Map Script: --- Table of Final Results, City State Placements ---
[882.965] Map Script: -
[882.965] Map Script: - City State 1 in Region 1 is located at Plot 18 57
[882.965] Map Script: - City State 2 in Region 2 is located at Plot 18 91
[882.965] Map Script: - City State 3 in Region 3 is located at Plot 38 31
[882.965] Map Script: - City State 4 in Region 4 is located at Plot 83 59
[882.965] Map Script: - City State 5 in Region 5 is located at Plot 42 66
[882.965] Map Script: - City State 6 in Region 6 is located at Plot 78 64
[882.965] Map Script: - City State 7 in Region -1 is located at Plot 124 20
[882.965] Map Script: - City State 8 in Region -1 is located at Plot 119 32
[882.965] Map Script: - City State 9 in Region -1 is located at Plot 33 18
[882.965] Map Script: - City State 10 in Region -1 is located at Plot 34 11
[882.965] Map Script: - City State 11 in Region -1 is located at Plot 9 61
[882.965] Map Script: - City State 12 in Region -1 is located at Plot 106 36
[882.965] Map Script: - City State 13 in Region -1 is located at Plot 124 44
[882.965] Map Script: - City State 14 in Region -1 is located at Plot 116 36
[882.965] Map Script: - City State 15 in Region -1 is located at Plot 40 13
[882.965] Map Script: - City State 16 in Region -1 is located at Plot 101 59
[882.965] Map Script: - City State 17 in Region -1 is located at Plot 112 29
[882.965] Map Script: - City State 18 in Region -1 is located at Plot 144 61
[882.965] Map Script: -
[882.965] Map Script: - - - - -
[882.965] Map Script: -
[882.965] Map Script: --- Table of Final Results, Resource Distribution ---
[882.965] Map Script: -
[882.965] Map Script: - LUXURY Resources -
[882.965] Map Script: - Whale...: 10
[882.965] Map Script: - Pearls..: 8
[882.965] Map Script: - Gold....: 7
[882.965] Map Script: - Silver..: 8
[882.965] Map Script: - Gems....: 7
[882.965] Map Script: - Marble..: 5
[882.965] Map Script: - Ivory...: 8
[882.965] Map Script: - Fur.....: 8
[882.965] Map Script: - Dye.....: 7
[882.965] Map Script: - Spices..: 7
[882.965] Map Script: - Silk....: 5
[882.965] Map Script: - Sugar...: 3
[882.965] Map Script: - Cotton..: 6
[882.965] Map Script: - Wine....: 9
[882.965] Map Script: - Incense.: 6
[882.965] Map Script: - Expansion LUXURY Resources -
[882.965] Map Script: - Copper..: 7
[882.965] Map Script: - Salt....: 7
[882.965] Map Script: - Citrus..: 7
[882.965] Map Script: - Truffles: 0
[882.965] Map Script: - Crab....: 6
[882.965] Map Script: -
[882.965] Map Script: + TOTAL.Lux: 193
[882.965] Map Script: -
[882.965] Map Script: - STRATEGIC Resources -
[882.965] Map Script: - Iron....: 262
[882.965] Map Script: - Horse...: 152
[882.965] Map Script: - Coal....: 153
[882.965] Map Script: - Oil.....: 535
[882.965] Map Script: - Aluminum: 173
[882.965] Map Script: - Uranium.: 100
[882.965] Map Script: -
[882.965] Map Script: - BONUS Resources -
[882.965] Map Script: - Cow.....: 30
[882.965] Map Script: - Wheat...: 44
[882.965] Map Script: - Sheep...: 42
[882.965] Map Script: - Deer....: 53
[882.965] Map Script: - Banana..: 32
[882.965] Map Script: - Fish....: 260
[882.965] Map Script: - Stone...: 66
[882.965] Map Script: -
[882.965] Map Script: -----------------------------------------------------
[882.965] Map Script: -------------------------------
[882.965] Map Script: Map Generation - Adding Goodies
[882.996] Map Script: -------------------------------
[882.996] Map Script: Determining continents for art purposes (MapGenerator.Lua)
[910.858] CivilopediaScreen: SetSelectedCategory(12)
[910.858] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[910.921] CivilopediaScreen: SetSelectedCategory(1)
[910.921] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[913.885] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[914.930] GenericPopup: Loaded Popup - Assets\DLC\Expansion\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[914.930] GenericPopup: Loaded Popup - Assets\DLC\Expansion\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[914.930] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[914.930] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[914.930] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[914.930] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[914.930] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[914.930] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[914.930] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[914.930] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[914.930] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[914.930] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[914.930] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[914.930] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[914.930] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[914.930] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[914.930] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[914.930] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
 
V4 fix most known bugs.
Also changed download to 4shared.com, since dropbox baned my share folder for large traffic...


V4 Change Log:
Fix a bug that Treasure Hunt make Hero not able to move for ever
Fix a bug that you can't kill enemy units with more than 100 damage with melee attack
Fix a bug that game crash when a Hero upgrade to Gantrithor or some other super units
Fix a bug that you can't conquer AI capital
Reduce mana bonus on some prefixes
Grant AI player bonus free buildings, you can setup the game 1 or 2 level lower on difficulty, and Deity is really hard now

Known bug : worker can't work automaticly

If there are no more critical bugs, I'm make this compatable with BNW in next verion.
 
V5 Change Log:
Fix a bug that flying units embark into water after druidism
Fix a bug that Sensors built by Terran Raven make game stuck
Fix a bug that militaristic citystates send settlers
Fix a bug that workers can't build improvements automaticly
Add a button at ability panel to locate the nearest revealed barbarian camp
Combat strength for Cities start lower and grow faster
AI heroes now have higher level, HP, use skills more clever and perform better in general
Stronger units for Barbarians available at earlier time
 
Hey epic, this was not my doing, but it looks like your mod has caught the attention of some popular gaming news websites, including PC Gamer and Kotaku. I thought you might like to know if you hadn't noticed already.

http://www.pcgamer.com/2014/03/27/c...s-blizzards-all-stars-to-turn-based-strategy/

http://kotaku.com/factions-from-every-blizzard-game-wage-war-in-this-civi-1552733522

But you probably did notice, because after this Blizzard also noticed and then had the mod taken off of the Steam Workshop... as I feared.

In addition, DeviantArt user pulyx has noticed that you used one of his images in the mod and has requested that you specifically include him in the list of credits. That is, of course, depending upon whether or not you intend to continue this at all anymore.
http://pulyx.deviantart.com/art/Anduin-Lothar-Lion-of-Azeroth-58658268
 
screw steam just have it available here for download. steam is a pain in the ass anyway
 
Poor epic... you spent so much time on all of those imports. :(


Here are some things that may (or may not) be helpful depending on what kind of 3D models you are able to import:

Ryzom is a fantasy/science fiction MMORPG which is free software under The Affero General Public License. More importantly, all 3D artwork from it is available under a Creative Commons License. Personally, I have never played the game and don't care at all about MMOs, but the art looks okay.


Sites for various royalty-free models:

http://artist-3d.com/

http://www.sharecg.com/b/5/3D-Models/?keywords=&member_type[All]=on&attribute[2005][-1]=1&attribute[2017][-1]=1&attribute[2538][2539]=1&attribute[2538][2540]=1&attribute[2538][4248]=1&tdm=a&s=rd
 
god i hate blizzard even more now! :mad:

Well, that's not entirely fair. Blizzard merely wants to safeguard their upcoming product, which had the exact same code name as epic's mod. If they genuinely believed that the mod presented a threat to their business with that product, well, then that's how you know you had a really good mod. I'm not happy about them doing it, but I can't blame them for it, either.
 
Well, that's not entirely fair. Blizzard merely wants to safeguard their upcoming product, which had the exact same code name as epic's mod. If they genuinely believed that the mod presented a threat to their business with that product, well, then that's how you know you had a really good mod. I'm not happy about them doing it, but I can't blame them for it, either.

no it's just them being tossers this mod will have absolutely no effect on their business. they'll still be raking in millions from WOW and stopping a mod that is free to download is just plain despicable. their getting as bad as apple suing anyone that uses a damn apple in their logo!
 
Hey! Everytime i try to start the mod (enable, then click Next), I get the "Configuring game data... Please wait" text, then I get "Civ5 stoped working". Any idea why?
 
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