I always wondered why the musician doesn't boost influence in a city-state
That's why I made the Great Diplomat – I didn't want to over-extend the Great Musician (they're pretty essential for Cultural Victories), but a high-powered diplomat was needed.
it may show finer points of faith abuse (if there are any)
Sounds great. There's no hard cap on the number of votes that can be earned from the Grand Temple, but I think it is okay, as it scales with the size of a map fairly well. We'll see.
we'll probably be somewhere in Industrial when .23 comes out
v23 is, actually, in the pipe! I was working on a new resolution, and some general diplomacy tweaks for v22 that I decided to push into v23, as I was having a hard time getting them to work correctly. I've got it working now (needed a day to let it percolate).
New Resolution: Just War – active resolution (available as soon as WC is founded) that greatly reduces the warmonger penalty from capturing cities and greatly increases the rate of decay of all players' warmonger scores.
This resolution should address one of the big complaints I see from many players - that warmonger penalties are too easy to get, and impossible to get rid of. This resolution gives warmongers with diplomatic power the ability to bring their scores down, and will let them wage war with a bit more diplomatic freedom.
The other major tweaks I'm working on also deal with the warmonger score, but they are core mechanic/resolution changes, not new resolutions:
- 'Embargo Player' is now 'Sanction Player,' and, in addition to the economic penalty, the warmonger penalty for capturing cities owned by the sanctioned player is halved. This also applies to 'Embargo City-State' - it is now Sanction City-States, and includes the same warmonger penalty reduction.
- Players that share religion care much less about each other's warmongering,
unless they're fighting other civs that share the same religion. This just makes sense.
- The religious perk above also applies for ideologies – if two players share them, each cares less, unless you're fighting a player with the same ideology.
As it stands now, the resolution applies to capturing cities and when declaring war, whereas the perks only apply to capturing cities. Seem fair?
Thoughts?
G