Two questions about production ...
1) What happens, if anything, while you're not playing? Does anything accumulate? I know that the market prices fluctuate. Do your citizens keep working, or do they only gather materials when you have the game window open?
A:
If at least one person is ingame you will recieve trickle income (prod,sci,cult,etc).
If noone is ingame ... zilch.
vorlon_mi said:
2) Is there any benefit in waiting to use your harvests? Do they "charge up", so to speak, if you wait a while? Or can I do 2 harvests in quick succession, and both will yield about the same amount of food/prod/gold/culture?
A:
Yes and no.
If you can wait to harvest (or do minimal harvests),
... you can spend them on improved citizens.
This is contrasting 20x harvests at 5/citizen early.
-vs-
20x harvests at 40/citizen later.
I would argue this is where most of the strategy is derived.
You want to efficiently use your harvests.
Sometimes you'll want to use some harvests early to improve citizen yields.
Then use a large number of harvests
... 1) once citizen yields are increased
... 2) or team benefits by your harvesting (ie interior minister, etc).
The harvest timer can give you an indicator of how many harvests/day you earn.
... assuming someone is always online in a 24hr period.
Note:
These things require practice:
... 1) learn how to efficiently explore
... 2) learn how to efficiently increase citizen output
... 3) learn how to efficiently grow
... 4) learn when to stop growing
... 5) learn how to coordinate with team when buying/selling
... 6) learn to use chat
... 7) learn warfare
... 8) learn tech tree
... 9) learn what wonders to use, how to defend them
... A) learn mini-games
... B) learn victory conditions and how to achieve them.
... ... probably the hardest one for people to learn.
Were you aware
... food tiles recycle at full price?
... roads increase production (hammers)?
... roads can be built on water tiles?
... culture mini-game has x5 button?
... culture mini-game pays bonus for double-swapping?
... ... ie both pieces go into their proper place in one swap.
... ... set 'em up with x1
... ... finish 'em with x5
... science mini-game can be used to earn extra moves even if you can't solve it?
... there is a commodities market?
... etc etc